Archiv der Kategorie: R

Rujos

Rujos
Type: Herd animal
Planet of Origin: Zuma
DEXTERITY 1D+2
PERCEPTION 1D+1
Search 3D
STRENGTH 4D+1
Climbing/jumping 5D
Special Abilities:
Adapted to Mountainous Terrain: Rujos gain a +2 pip bonus
to climbing rolls, as well as a +2 bonus to their Move score,
in mountainous environments.
Bite: Does STR damage.
Move: 12
Size: “Large”
Orneriness: 2D

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Ropedancer

Ropedancer
Type: Tundra serpent
Planet of Origin: Yavin 8
DEXTERITY 2D
PERCEPTION 3D
Search 6D+1, sneak 4D
STRENGTH 7D
Special Abilities:
Fangs: Do STR+2 damage.
Skin: The plated snakeskin gives the ropedancer a +1D to
Strength for defense only.
Move: 12
Size: 12-48 meters long
Source: Galaxy Guide 2 – Yavin and Bespin (pages 24-25)

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Ronto

Ronto
DEXTERITY 2D
Running 3D
PERCEPTION 3D
STRENGTH 5D
Stamina 6D
Special abilities:
Heat endurance: Rontos are extremely adaptable to desert
conditions, though they still need water to survive.
Sense of smell: Rontos have a keen sense of smell. They add
+1D to any Percpetion roll involving smell.
Skittish: Rontos are easily upset by any machines that move
significantly faster than they. Add +3D to their orneriness
when around fast-moving vehicles.
Move: 10
Size: 4.25 metres tall
Orneriness: 1D
Source: Star Wars Trilogy Sourcebook SE (page 178),
Secrets of Tatooine (page 15)

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Rollerfish

Rollerfish
Type: Small aquatic predator
Planet of Origin: Kamino
DEXTERITY 4D+1
PERCEPTION 3D
Hide 5D+2, sneak 5D+2, search 4D
STRENGHT 2D+1
Brawling 4D, swimming 5D
Special Abilities:
Exceptional Reflexes: Gain a +1D bonus to all Perception
rolls made to determine initiative.
Darkvision: Can see up to 20 meters in total darkness.
Bite: Does STR+1D damage.
Spines: Do 3D damage.
Move: 12 (swimming)
Size: 1 meter long
Source: Geonosis and the Outer Rim Worlds (page 78)

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Rolk-Mangir

Rolk-Mangir
Planet of Origin: Yinchorr
DEXTERITY 2D+2
PERCEPTION 2D+2
Hide 3D+2, search 4D, sneak 4D+1
STRENGTH 4D+1
Special Abilities:
Energy Resistant: Any attacks made against a rolk-mangir
by energy weapons (blaster, light sabers, lasers, etc.) have
their damage rolls reduced by 8 points. If this reduces the
total damage below 0, then the shot is considered to have
done no damage.
Exceptional Reflexes: Rolk-mangir gain a +1D bonus to all
Perception rolls made to determine initiative.
Gore Attack: Does Strength +2D damage.
Good Sense of Hearing: Rolk-mangir get a +1D bonus to
Perception rolls made to notice sounds.
Low Light Vision: A rolk-mangir can see twice as far as a
normal human in poor lighting conditions.
Move: 12
Size: 4 meters tall.
Source: Alien Anthology (page 41)

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Rock Wart

Rock Wart
DEXTERITY 3D+1
Bite 4D
PERCEPTION 1D+1
Search 1D+2,sneak 3D+1
STRENGTH 0D+2
Climb 3D+1
Special Abilities:
Venomous Bite: If the rock wart successfully bites a target, it
injects a neurotoxin that does 5D damage to its target. If the
victim dies (or goes unconscious), the rock wart will make
a snack of its victim before laying 4D eggs inside him. After
four days, the eggs hatch, and the larval rock warts devour
the carcass.
Move: 4
Size: Unlisted (diminutive)
Source: Secrets of Tatooine (pages 14-15)

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Rikknit

Rikknit
DEXTERITY 3D+1
Dodge 4D
PERCEPTION 1D+2
Search 4D
STRENGTH 2D+1
Claw 2D+2, climbing/jumping 8D+2
Special Abilities:
Armor: Rikkits add +2 pips to all Strength rolls made to
resist physical damage.
Bite: The bite of a rikkit inflicts Strength +2 damage.Claws:
A rikkit has two claws, each of which inflicts the creature’s
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Strength +1D damage. A rikkit may attack with both claws
in the same round, and suffers no additional action penalty
when doing so.
Darkvision: Rikkits can see up to 20 meters in complete
darkness.
Move: 12 (climbing & ground)
Size: Unlisted (Medium)
Source: Coruscant and the Core Worlds (page 118)

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Riding Lizard

Riding Lizard
DEXTERITY 2D
PERCEPTION 2D
STRENGTH 7D+1
Climbing 9D+2
Special Abilities:
Bite: Does Strength +1D damage.
Claws: Do Strength +2 damage.
Force Immunity: Riding lizards are immune to all Force
powers that involve Sense or Alter.
Intractable: Any non-Yuuzhan Vong creature attempting to
ride one of these creatures suffers a -3D penalty to his Beast
Riding skill. Additionally, riding lizards are not trained to
fight, and will only do so in self-defense.
Natural Armor: The riding lizard has thick natural armor
that grants it a +1D+2 bonus to all Strength rolls made to
resist physical damage.
Move: 14
Size: 5.3 meters long
Orneriness: 2D
Source: The New Jedi Order Sourcebook (pages 102-103)

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Renan Bloodwolf

Renan Bloodwolf
Type: Canine predator
Planet of Origin: Rena
DEXTERITY 2D+1
Brawling parry 3D, dodge 3D+1
PERCEPTION 2D
Sneak 3D+2
STRENGTH 2D+2
Brawling 4D, climbing/jumping 3D+2
Special Abilities:
Teeth: Do STR+2D damage.
Camouflage Fur: +1D to sneak in wooded or mountainous
terrain.
Move: 12
Size: Up to 1 meters tall at the shoulder
Source: The Truce at Bakura Sourcebook (page 102)

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Reek

Reek
DEXTERITY 1D+1
PERCEPTION 1D
Hide 2D, search 2D+1
STRENGTH 6D
Special Abilities:
Enraged: When enraged, a reek gains +1D to all Perception
rolls made to determine initiative.
Gore Attack: Can gore with its horn for STR+1D damage.
Thick Skin: Due to a reek’s thick hide, it gains a +2D bonus
to Strength rolls when resisting physical damage, and +1D
bonus to Strength rolls when resisting energy damage.
Move: 10
Size: 6 meters long (huge)

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Redcrested Cougar

Redcrested Cougar
Planet of Origin: Belkadan
DEXTERITY 3D+1
Dodge 4D+2, running 4D
PERCEPTION 3D
Hide 4D+1, search 3D+2, sneak 4D+1
STRENGTH 5D+1
Climbing/jumping 7D+1
Special Abilities:
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Bite: Does Strength +1D+1 damage.
Claws: Do Strength +1D damage.
Exceptional Reflexes: Redcrested cougars gain a +1D bonus
to all Perception rolls made to determine initiative.
Low-light Vision: A redcrested cougar can see twice as far as
a normal human in poor lighting conditions.
Move: 16
Size: 3.8 meters long
Source: The New Jedi Order Sourcebook (pages 24-25)

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Rawwk

Rawwk
Type: Flying scavenger
Planet of Origin: Bespin
DEXTERITY 3D+1
PERCEPTION 5D
STRENGTH 1D+1
Special Abilities:
Claws: Rawwks have small claws, which do STR+1
damage.
Move: 20 (flying)
Size: Up to 0.7 meter wingspan
Source: Galaxy Guide 3 – The Empire Strikes Back (page
67), Star Wars Trilogy Sourcebook SE (pages 177-178)

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Rat Roach

Rat Roach
Type: Circuit pest
DEXTERITY 1D
Dodge 2D+2
PERCEPTION +1
STRENGTH +2
Special Abilities:
Gnawing: If allowed to feed on circuitry, rat roaches can
disable the circuitry of virtually any vehicle, possibly
causing catastrophic system failures.
Move: 2
Size: 20 centimeters long
Source: The Truce at Bakura Sourcebook (page 108)

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Ranphyx

Ranphyx
Type: Intelligent herd predator
Planet of Origin: Elom
DEXTERITY 3D
PERCEPTION 3D
STRENGTH 3D
Special Abilities:
Senses: Ranphyx possess sharp senses of smell and hearing,
and add +2D to their Perception rolls when applicable.
Horns: Gore for STR+1D damage.
Stealth: Ranphyx add +2D when tracking, hiding or
sneaking.
Move: 10 (running), 12 (leaping)
Size: 1.5 to 2 meters long, 0.8 meters tall at the shoulder
Source: Creatures of the Galaxy (pages 58-60)

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Rancor (Chrysalide) – (Chrysalis Beast)

Chrysalide Rancor
(Chrysalis Beast)
DEXTERITY 2D+2
PERCEPTION 1D+1
Search 5D+1
STRENGTH 10D
Climbing/jumping 13D+2
Special Abilities:
Claws: Do Strength +1D+2 damage.
Low Light Vision: A chrysalide rancor can see twice as far as
a normal human in poor lighting conditions.
Natural Armor: A chrysalide rancor is gifted with a thick
hide, and gets a +2D+1 bonus to Strength rolls made to
resist physical and energy damage.
Teeth: Do Strength +1D+1 damage.
Terrifying Presence: Upon first seeing a chrysalide rancor, a
character must make a Difficult Willpower or Control roll.
Success indicates he can act freely. Failure indicates that
he must either flee or attack on his next turn. If this roll is
failed by more than ten points, the character in question
can do nothing but cower in fear until he succeeds at a
Moderate Willpower or Control roll (he gets a roll at the end
of every turn past the first).
Move: 30
Size: 5 meters tall
Source: The Dark Side Sourcebook (pages 120-121)

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Rancor

Rancor
Planet of Origin: Dathomir
DEXTERITY 4D
PERCEPTION 1D
Search: tracking: 3D
STRENGTH 7D
Special Abilities:
Claws: STR+3D damage
Teeth: STR+5D damage
Armor: +3D against physical and energy attacks
Move: 20
Size: 5 meters tall
Source: Core Rulebook (page 224), The Star Wars
Sourcebook (pages 89-91), Galaxy Guide 5: Return of the
Jedi (pages 14-15), Star Wars Trilogy Sourcebook SE (177)

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Ral

Ral
Type: Rept-avian carnivore
Planet of Origin: Bothawui
DEXTERITY 2D
PERCEPTION 3D
STRENGTH 1D
Brawling 3D
Special Abilities:
Claws and Teeth: Rals scratch and bite when they attack,
causing STR+1D damage.
Camouflage: A Very Difficult search or Perception is required
to detect a ral when it is sunbathing.
Poison Stinger: Does 3D damage. If any attack on a non-
Bothan causes a stun or worse, the victim may be poisoned.
(Bothans are poisoned with a wound or worse.) The target
must make a Moderate stamina roll or immediately pass
out, slumping into a dep, feverish coma. Unless an antidote
(found in Bothan medpacs and in the medicine cabinets
of most Bothan households) is applied within 15 minutes,
only a Very Difficult first aid roll can save the character’s
life (using standard medicines in a medpac). Most poison
victims die within 20 hours.
Move: 15 (flying)
Size: 70 centimeters long (body, including the tail, 50
centimeters wingspan
Source: Shadows of the Empire Planets Guide (page 63)

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Rakghoul

Rakghoul
Type: Infected predator
Planet of Origin: Taris
DEXTERITY 3D+2
PERCEPTION 2D
Search 3D+1
STRENGTH 4D
Climbing/jumping 5D+2
Special Abilities:
Low-light Vision: Rakghouls can see twice as far as Humans
in dim light.
Rakghoul Disease: A Human bitten by a rakghoul must
succeed at a Very Difficult stamina roll or contract rakghoul
disease. If a Human contracts the disease, he or she must
make a Very Difficult stamina roll every hour or suffer
-1 penalty to Strength. This disease cannot be healed
normally. The damage can be healed only by application
of a serum or other agent specifically designed to combat
rakghoul disease. When a target infected with the disease is
reduced to Strength of 0, it dies and immediately becomes a
rakghoul, powerful characters become rakghoul fiends.
Exceptional Reflexes: Gain a +1D bonus to all Perception
rolls made to determine initiative.
Move: 10
Size: Varies widely

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Rakghoul Fiend

Rakghoul Fiend
Type: Infected predator
Planet of Origin: Taris
DEXTERITY 5D
Blaster 5D+2, dodge 5D+2, melee combat 5D+2, melee parry
5D+2
PERCEPTION 1D+1
Search 2D+2
STRENGTH 5D
Brawling 5D+2, climbing/jumping 6D+2
Special Abilities:
Low-light Vision: Rakghouls can see twice as far as Humans
in dim light.
Rakghoul Disease: A Human bitten by a rakghoul must
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succeed at a Very Difficult stamina roll or contract rakghoul
disease. If a Human contracts the disease, he or she must
make a Very Difficult stamina roll every hour or suffer
-1 penalty to Strength. This disease cannot be healed
normally. The damage can be healed only by application
of a serum or other agent specifically designed to combat
rakghoul disease. When a target infected with the disease is
reduced to Strength of 0, it dies and immediately becomes a
rakghoul, powerful characters become rakghoul fiends.
Exceptional Reflexes: Gain a +1D bonus to all Perception
rolls made to determine initiative.
Move: 10
Size: Varies widely

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Raen Sovra

Raen Sovra
Type: Electricity parasite
DEXTERITY 4D+2
PERCEPTION 1D
STRENGTH 2D+2
Special Abilities:
Electricity Sense: The raen sovra has a highly developed
ability to sense the flow of electrical currents. Because of
this, they receive a +3D bonus to Perception for all tasks
that involve the perception of electricity.
Electrocution: Because of its ability to store electrical energy,
the raen sovra also has the ability to deliver an electrical
shock (causing 5D+2 damage) to any creature that it is in
physical contact with.
Space Survival: The raen sovra is not harmed by cold or lack
of air and can survive in deep space indefinetly.
Move: 5
Size: Up to 8 meters long, up to 5 centimeters in diameter
Source: Creatures of the Galaxy (pages 57-58)

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Radark

Radark
Type: Medium-size subterranean vermin
Planet of Origin: Bothawui
DEXTERITY 4D
Thrown weapons: spines 4D+2
PERCEPTION 3D+2
Search 7D, sneak 6D+2
STRENGTH 1D+1
Special Abilities:
Bite: Does STR+1 damage.
Acid-Coated Spines: Do STR+1D+2 damage.
Acid Resistance: Radarks are highly resistant to acid,
gaining +2D to resist this type of damage.
Darkvision: Can see up to 20 meters in total darkness.
Move: 12, 8 (burrowing)
Size: 2-3 meters long
Source: Ultimate Adversaries (page 108)

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