Archiv der Kategorie: Q

Quosit

Quosit
Type: Fine parasite
Planet of Origin: Rhommamool
DEXTERITY 8D+1
PERCEPTION 1D+1
Hide 12D, sneak 5D+2, search: tracking 2D
STRENGTH 1D
Special Abilities:
Exoskeleton: Grants +1 to resist damage.
Parasitic Attack: Quosits attack while their prey are
sleeping, attempting to lay their eggs in a living host. On
a successful attack, the eggs are deposited under the skin,
typically around the neck or beneath/behind a major joint
(elbow, wrist, knee, hip, armpit, ankle). A red spiral-shaped
welt comes up almost immediately and grows as the eggs
hatch and the larvae mature. After an incubation period
of 1D days, the egg begins to hatch, break open the welt
and stream forth. This inflicts a temporary -1D penalty o
STRENGTH. A Difficult first aid roll prior to the emergence
of the mature quosits will kill the infestation and avoid the
damage.
Blindsight: Using nonvisual senses, a quosit maneuvers
and fights as well as a sighted creature. Concealment,
invisibility and darkness are irrelevant. This ability has a
range of 20 meters.
Camouflage: Quosits blend in with their surroundings,
granting a +2 bonus to hide in rocky or underground
environments.
Scent: Quosits can detect opponents within 10 meters by
sense of smell. If the source is upwind, the range increases
to 20 meters; if it’s downwind, the range decreases to 6
meters. Strong scents double the range and overpowering
scents triple it.
Move: 4, 8 (flying)
Size: 25 centimeters long
Source: Ultimate Adversaries (pages 106-107)

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Quizzer

Quizzer
Type: Scampering beast
Planet of Origin: Gamorr
DEXTERITY 4D
PERCEPTION 3D
STRENGTH 1D
Special Abilities:
Climbing: because of their natural dexterity and familiarity
with their environment, quizzers add +2D to their rolls
when sneaking or climbing.
Move: 7 (running), 12 (climbing or swinging in trees)
Size: 0.5 meters tall
Source: Creatures of the Galaxy (pages 56-57)

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Quicker

Quicker
Type: Flying omnivore
Planet of Origin: Kuras III
DEXTERITY 4D
Dodge 6D, flight 6D
PERCEPTION 4D
Search 7D
STRENGTH 4D
Brawling 6D+1, lifting 7D, stamina 6D
Special Abilities:
Beak: Does STR+1D damage.
Talons: Do STR+2D damage.
Move: 14 (flying)
Size: 2.0 meters long, 4.5-meter wingspan
Source: Planets Collection (pages 183-184)

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Quamin

Quamin
Type: Vicious flying menace
Planet of Origin: Kidron
DEXTERITY 4D
PERCEPTION 2D
STRENGTH 3D
Special Abilities:
Flight: Quamin wing quietly through the air, getting +1D to
sneak when approaching their targets.
Razor Tail Whip: Quamin tails do STR+1D+2 damage and
deep cuts heal slowly, continuing to ache and bleed for
hours (or even days).
Sensing: Quamin use smell to sense their way through thick
smoke, darkness or bad weather with no penalty.
Move: 16
Size: 1.7-meter wingspan, 2 meters long
Source: Creatures of the Galaxy (pages 55-56)

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Qormot

Qormot
Type: Forest omivore
Planet of Origin: Yeshocq
DEXTERITY 2D+1
Running 5D+1
PERCEPTION 2D
Search 5D, sneak 4D
STRENGTH 2D+1
Brawling 6D+1
Special Abilities:
Claws: Foot and paw claws do STR+1 damage.
Territorial: Qormot routinely react violently to any perceived
invasion of their territory. During mating season this
aggressive tendency is heightened, especially among rival
females.
Quills: Spine and flank quills do 3D damage at close range
(0-4 meters) and 2D damage at medium and long (5-8/12
meters).
Restricted Vision: because of its single eye, the qormot has
90
difficulty in distinguishing distances and multiple objects
in three-dimensional perspective. Any creature more than 5
meters from a qormot gets a bonus of +1D to dodge to avoid
quill attacks.
Teeth: Serrated teeth do STR+2 damage.
Move: 8 (walking, 14 (charging)
Size: 1.2 meters long, 1 meter tall at shoulder
Source: Creatures of the Galaxy (pages 53-55)

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