Archiv der Kategorie: O

Owr’apa

Owr’apa
Type: Predatory animal
Planet of Origin: Yvara
DEXTERITY 4D
PERCEPTION 3D
STRENGHT 3D+2
Brawling: claws 5D+1, swimming 4D+2
Special Abilities:
Claws: Slash does STR+1D damage.
Leap: Owr’apa can leap up to 12 meters with a Moderate
jumping roll.
Amphibious: Owr’apa have a pair of extra nostrils on a
snorkel-horn that allows them to swim just below the
surface indefinetly.
Move: 10 (running), 12 (jumping), 6 (swimming)
Size: 1.5-2 meters long, 0.9 meters tall
Source: The DarkStryder Campaign: The Kathol Rift (page
74)

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Oswaft

Oswaft
Type: Winged vacuum species
DEXTERITY 2D+2
Maser beam 4D
KNOWLEDGE 4D
Scholar: games 4D+1, scholar: ThonBoka 6D+1, survival
4D+2
MECHANICAL 3D+1
Astrogation 5D+1, capital ship pilot (themselves) 6D
PERCEPTION 3D
Persuasion 4D+2
STRENGTH 1D (Capital-Scale)
TECHNICAL 4D+1
First aid 5D+1, simple matter alteration/creation 6D
Special Abilities:
Bite: Does STR+2 damage (Capital-scale). If the oswaft’s
attack roll exceeds the to-hit number by more than 10, it
has swallowed the target whole. Oswafts can only swallow
starships that are less than 250 meters in size. Swallowed
ships automatically suffer the oswaft’s bite damage each
round unless they can escape. Use the oswaft’s pilot skill
roll when biting.
Darkvision: Oswafts can see up to 20 meters in total
darkness.
Vacuum Species: Oswafts live in the vacuum of space.
Capital Scale: Due to their size, adult oswaft are considered
to be Capital scale for the purposes of taking and inflicting
damage. They have a Space movement rating of 1.
Maser Beam: Does 6D damage (Capital-scale), range: 1-
5/20/40.
Microwave Manipulation: Oswaft manipulate microwave
energy in order to bend space and time, which allows
them to travel through hyperspace as a starship with a x2
hyperdrive. They can also focus microwaves into a maser
beam (see Maser Beam), transmit to and receive signals
from standard electronic communications gear, and change
the molecular structure of matter in order to create simple
compounds.
Space: 1
Size: Elder oswaft have a wingspan nearly a kilometer
wide.

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Oskan Blood Eater

Oskan Blood Eater
Type: Aggressive carnivore
DEXTERITY 3D+2
PERCEPTION 2D
Search: tracking 5D
STRENGTH 4D
Special Abilities:
Claws: Do STR+3D damage.
Frenzy: The sight of a humanoid or other large creature
causes blood eaters to go into a frenzy. This frenzy adds
+2D to damage.
Tracking: Blood eaters do not have highly sensitive sensory
organs, but they make up for it in determination. If a blood
eater attacks a creature that manages to escape, then the
blood eater will search for that creature for upwards of two
standard weeks.
Move: 6
Size: 2.5 meters tall
Source: Creatures of the Galaxy (pages 50-51), Secrets of
the Sisar Run (page 58), Operation: Elrood (pages 25-26)

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Orga

Orga
Type: Forest herd animal
Planet of Origin: Kashyyyk
DEXTERITY 0D+1
Seed pods 2D
PERCEPTION 2D
Search 5D+1
STRENGTH 4D+1
Root attack 4D+2
Special Abilities:
Roots: Do STR+1D+1 damage, can attack
up to six separate targets at once, within
6 meters.
Seed Pods: The orga can hurl seed pods
with a range of 3/6/12. The seed pods
burst on impact, splashing a caustic
liquid over an area 2 meters in diameter.
Anyone caught in this radius suffers 3D
damage.
Move: 0
Size: “Gargantuan”

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Orbalisk

Orbalisk
Planet of Origin: Dxun Moon of Onderon
DEXTERITY 0D+1
PERCEPTION 1D+2
Hide 4D+2
STRENGTH 0D+1
Bite 2D+1
Special Abilities:
Force Sensitive: This creature is Force-sensitive.
Parasitic Grip: If an orbalisk successfully bites a character, it
does no damage, but latches on. While latched onto a host,
an orbalisk has an effective Strength score of 9D to resist
being removed. If successfully removed in this manner, an
orbalisk inflicts 1D+1 damage to its former host.
Poison: An orbalisk injects venom into its host. When
injected into characters with Dark Side Points, this venom
has certain properties. Characters who are host to one
or more orbalisks must succeed in a Difficult Strength
check each day or take 1D+2 poison damage per orbalisk
(meaning that anyone host to five orbalisks will take 8D+1
poison damage without a successful roll). Characters with
Dark Side Points get a +1 pip bonus to this Strength roll
for every 2 Dark Side Points they have, and characters with
more then 36 Dark Side Points do not have to roll at all.
See the entry on Orbalisk Armor for the beneficial effects of
orbalisk venom.
Sense 2D
Force Powers: Life Detection, Life Sense, Sense Force,
Sense Force Potential.
Move: 10 cm (ground), 4 cm (burrow)
Size: Unlisted (a full-grown orbalisk weighs 1 kilogram)
Source: The Dark Side Sourcebook (pages 117-118)

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Opee Sea Killer

Opee Sea Killer
Planet of Origin: Naboo
DEXTERITY 2D+2
Tongue attack 3D+1
PERCEPTION 1D
Hide 5D+2
STRENGTH 8D+1
Swimming 9D
Special Abilities:
Bite: Does Strength +3D damage.
Low Light Vision: An opee sea killer can see twice as far as
a human in dim light.
Tongue Attack: A target hit by the opee sea killer’s tongue
can attempt to break free by making a Heroic difficulty
Strength/Hull roll, modified by the scale of the target.
Failure indicates that the sea killer draws the prey into its
mouth and bites on the following turn.
Move: 63; 180 km/h
Size: 20 meters long
Source: Secrets of Naboo (page 59)

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Onahk

Onahk
Type: Curious aquatic hunter
Planet of Origin: Osirrag
DEXTERITY 3D
Brawling parry 4D, dodge 3D+2
PERCEPTION 2D
Search 3D, sneak 4D
STRENGTH 1D+1
Brawling 3D+2, climbing/jumping 3D+1, swimming 4D+2
Special Abilities:
Constricting Attack: Onahks can attack by constricting with
their necks, using the brawling skill and causing STR+1D+2
damage.
Claws: Foot claws causes STR+1D damage and add +1D to
climbing.
85
Move: 10 (running), 14 (swimming)
Size: 1 meter long, 2.3 meters tall (neck fully extended)
Source: Creatures of the Galaxy (pages 49-50)

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Oasis Mother

Oasis Mother
Type: Desert predator
Planet of Origin: Endregaad
DEXTERITY 1D+1
Thrown weapons: rocks 2D
PERCEPTION 2D+2
Hide 4D, search 6D
STRENGHT 7D+1
Brawling 6D
Special Abilities:
Tentacles: An oasis mother has seven 4-meter long tentacles
that do STR+1D damage. These tentacles take damage
separately from the main body, and possess a Strength of
3D+2 to resist damage.
Blindsight: Using scent and acute hearing, the oasis mother
can detect creatures and objects up to 50 meters away. As a
result, it fights as well as sighted creatures. Bright light and
darkness do not impede it in any way.
Natural Armor: The oasis mother’s tough, fibrous material
grants it +2 against physical attacks, except by vibroweapons.
Telepathy: The oasis mother has telepathic contact with its
children up to 25 kilometers away.
Multiattack: The multiple-action penalty for tentacle attacks
by an oasis mother is only –1 per additional attack.
Move: 0
Size: Large
Source: Tempest Feud (pages 40-42, 119-120)

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Oasis Children

Oasis Children
Type: Desert vermin
Planet of Origin: Endregaad
DEXTERITY 2D+2
Thrown weapons: rocks 4D, running 3D+1
PERCEPTION 2D+1
Hide 5D+2, search 4D+1, sneak 4D+1
STRENGHT 1D+2
Brawling 3D, climbing/jumping 3D
Special Abilities:
Claws: Do STR+1 damage. If a claw attack deals damage,
the target must make a Difficult stamina roll or be paralyzed
for 1D minutes.
Blindsight: Using scent and acute hearing, oasis children
can detect creatures and objects up to 50 meters away. As
a result, they fight as well as sighted creatures. Bright light
and darkness do not adversely affect them.
Empathic Link: Oasis children can communicate basic
information back to the oasis mother, and through the
mother to other oasis children. This link, which persists
out to a range of 25 kilometers from the mother, is usually
used to convey the presence and general location of food or
a threat against the oasis mother.
Vermin: Being essentially mindless vermin, oasis children
gain a +3D bonus to Perception against mind-influencing
effects.
Move: 16 (8 on two legs)
Size: 1.2 meter tall
Source: Tempest Feud (pages 40-42, 120)

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