Archiv der Kategorie: N

Ngdin

Ngdin
DEXTERITY 0D+2
PERCEPTION 1D+1
Search 2D+2, sneak 2D+2
STRENGTH 0D+2
Special Abilities:
Force Immunity: Ngdin are immune to all Force powers that
involve Sense or Alter.
Stinging Cilia: Any creature that is in physical contact with a
ngdin must succeed at a Moderate difficulty Strength check
or be stunned for 1D rounds. The stings from the cilia cause
a numbing effect once the initial stun has worn off, and this
can last for about a day.
Move: 1
Size: 10 to 25 centimeters long
Source: The New Jedi Order Sourcebook (page 50)

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Non-Predatory Floater

Non-Predatory Floater
Type: Atmospheric floater
Planet of Origin: Yavin
DEXTERITY 1D
PERCEPTION 1D
STRENGTH 4D *
Move: 70; 200 km/h
Size: 30-1,500 meters long
Scale: Starfighter
* 4D is minimum Strength of a small floater – the larger a
floater is, the greater its Strength will be.
Source: Galaxy Guide 2 – Yavin and Bespin (page 11)

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Nuna (Swamp Turkey)

Nuna (Swamp Turkey)
DEXTERITY 1D+1
PERCEPTION 1D
STRENGTH 1D+1
Special Abilities:
Bite: Does Strength +1 damge
Kick: Does Strength +2 damage
Story Factors:
Allergic Reaction: Rodians and Twi’leks suffer from a
potentially lethal allergy to nuna meat. A member of
either species who partakes of nuna meat must succeed
at a Moderate Strength check. Failure indicates that the
character’s throat swells shut, impairing breathing. If
not treated with the appropriate anti-toxin, the character
will suffocate. Even if the Strength check is successful,
the character will be stricken with severe headache and
stomach cramps which penalizes all the character’s actions
by -1D for twenty hours. If the character is a Force user,
any use of Force skills within that period of time receives a
-2D penalty. This illness can be cured by administering the
appropriate antitoxin.
Move: 5
Size: 0.5 meters tall
Source: Secrets of Naboo (page 58)

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Nyantolo

Nyantolo
Type: Carapaced quatic animal
Planet of Origin: Wyndigal 2
DEXTERITY 2D
PERCEPTION 2D
STRENGTH 3D
Special Abilities:
Concealment: Because of the nyantolo’s outer covering and
habitat, characters encountering the creature must make a
Difficult Perception roll to spot it when it’s inactive.
Bite: Does STR+3D damage.
Song: The nyantolo makes a moaning whistle through its
outer crust. This song attracts other nyantolo for mating,
but disconcerts other beings.
Move: 5 (swimming)
Size: 2.5-3 meters long
Source: Creatures of the Galaxy (pages 48-49)

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Nightsinger

Nightsinger
Type: Flying predator
Planet of Origin: Moon of
Nightsinger’s Orb
DEXTERITY 3D
Dodge 4D+2, melee combat: claws
6D+2, melee combat: beak 6D
PERCEPTION 4D
STRENGTH 4D+2
Brawling 5D
Special Abilities:
Claws: Do STR+2D damage.
Beak: Does STR+3D damage.
Move: 16 (flying)
Size: “Large”
Source: Tapani Sector
Instant Adventures (page
48)

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Nighthunter

Nighthunter
DEXTERITY 3D+1
PERCEPTION 4D+1
Hide 5D+1, search 6D+1, sneak 5D+1
STRENGTH 4D
Climbing/jumping 5D+2
Control 2D
Sense 2D+2
Force Powers: Combat Sense, Enhance Attribute (used to
enhance the creature’s Perception).
Special Abilities:
Bite: Does STR+1D damage.
Claws: Do STR+2 damage.
Energy Resistance: The nighthunter adds +3D to all
Strength rolls made to resist damage from fire and
blaster weapons.
Force-Sensitive: Nighthunters are Force-sensitive.
Keen Senses: Incredibly sharp hearing grants the
nighthunter a +2D bonus to Search skill checks
that involve sound.
Scent: Nighthunters can track by following the
scent of their prey.
Move: 10
Size: 2 meters long
Source: Power of the Jedi Sourcebook (pages 80-
81)

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Nightdevil

Nightdevil
Type: Semi-inteligent mountain predator
Planet of Origin: Goroth
DEXTERITY 3D
Brawling parry 3D+2, thrown weapons 3D+2
PERCEPTION 2D
Search 3D, sneak 2D+2
STRENGTH 7D
Special Abilities:
Claws: Do STR+1D damage.
Jaws: DO STR+2 damage.
Low-Light Vision: Nightdevlis can see in very dim light
(verging on total darkness) at no penalty. If exposed to
“bright” light (anything brighter than a typical noon on
Goroth), they suffer a +1D penalty to all actions based on
vision.
Smell: Nightdevils have a highly developed sense of smell,
getting a +2D to search when tracking by scent.
Projectiles: Nightdevils often throw rocks, up to 30 cm in
diameter, as projectiles. Range for a typical rock the size of a
Human’s head is 2-3/5/10, and will do STR+1D damage.
Move: 10
Size: 2.5-2.8 meters tall
Source: Goroth, Slave of the Empire (page 93)

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Nexu

Nexu
DEXTERITY 4D+2
PERCEPTION 3D
Hide 4D+1, search 5D, sneak 4D+1
STRENGTH 4D+1
Climbing/jumping 6D+1
Special Abilities:
Bite: Does Strength +2 damage.
Claws: Do Strength +1 damage.
Exceptional Reflexes: Nexu gain a +1D bonus to all
Perception rolls made to determine initiative.
Keen Hearing: Nexu have excellent hearing, and gain a +1D
bonus to all Search rolls that involve sound.
Move: 16
Size: 2 meters long (medium)

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Netcaster

Netcaster
Type: Deadly arachnoid forest predator
Planet of Origin: Kashyyyk
DEXTERITY 3D+2
Dodge 4D+1, throw webbing 7D
PERCEPTION 2D+2
Search 5D+2, sneak 6D
STRENGTH 3D+1
Climbing/jumping 6D+2
Special Abilities:
Bite: Does STR+2 damage.
Venom: If a netcaster’s bite attack inflicts more than a
wound level of damage, the victim must make a Very
Difficult Strength check. Failure indicates the victim is
completely paralyzed. In addition, the victim takes 7D
poison damage if it is a mammal, or 4D+2 poison damage if
it is not a mammal.
Webbing: The netcaster can hurl a bundle of webs up to ten
meters away (normal dodge rules apply), and this bundle
covers an area equal to 2 meters in diameter. While stuck in
webbing, a character is -2D to Dexterity (and all Dexteritybased
actions), and cannot move. The webbing can be
broken with a Very Difficult Strength check.
Move: 14 (walking or climbing)
Size: 75 centimeters

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Nerf

Nerf
Planet of Origin: Alderaan
DEXTERITY 3D+2
Spit 4D+1
PERCEPTION 2D+1
Hide 4D+2
STRENGTH 2D+2
Special Abilities:
Bite: Does Strength +2 damage.
Head Butt: Does Strength +2 damage.
Kick: Does Strength +2 damage.
Low Light Vision: A nerf can see twice as far as a normal
human in poor lighting conditions.
Spittle: If irritated, there is a 3 in 6 chance that a nerf
will spit a foul-smelling saliva at targets up to ten meters
away (range: 1-3/6/10). Nerf spit emits a foul odor, and is
impossible to wash entirely from clothing. Anyone struck
by nerf spittle suffers a penalty of -1D to actions involving
personal interaction until washed and the offending
article(s) of clothing are removed.
Move: 12
Size: 1 meter long and 0.5 meters tall.
Orneriness: 2D
Source: Alien Anthology (pages 39-40)

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Neek

Neek
Type: Herbivorous reptile
DEXTERITY 2D+1
Dodge 3D, running 3D+1
PERCEPTION 6D
Search 7D+2
STRENGTH 1D+1
Special Abilities:
Visual Acuity: Neeks gain a +2D bonus to all search skills
involving visual detection.
Audial Acuity: Neeks gain a +1D+2 bonus to all search skills
involving audial detection
Move: 7
Size: 0.25-0.5 meters
Source: Tales of the Jedi Companion (pages 108-109)

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Nashtah/Dravian Hound

Nashtah/Dravian Hound
Planet of Origin: Dra III
DEXTERITY 2D+2
PERCEPTION 2D+2
Ssearch: tracking venom 7D
STRENGTH 4D+1
Brawling 7D, stamina 10D+2
Special Abilities:
Armor: +1D
Claws: Do STR+2D damage.
Teeth: Do STR +1D+2 damage.
Barbed Tail: Tail swipe does STR +1D damage and marks
the prey with tracking venom
Tracking Venom: Once a nashtah has marked its prey
with a tailbarb venom or its saliva, it can track the victim
unerringly for one month.
Move: 15
Size: 1.1 meters tall at shoulder, 1.5 meters long.
Source: Alien Anthology (page 38), Han Solo and the
Corporate Sector Sourcebook (pages 141-142)

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Narglatch

Narglatch
Type: Swamp alpha predator
Planet of Origin: Naboo
Dexterity 2D+1
Perception 3D
Search 4D, tracking 4D+2, sneak 5D+1
Strength 7D
Brawling 9D, climbing/jumping 7D+2, swimming 8D+1
Special Abilities:
Low-Light Vision: Narglatch can see twice as far as a human
in dim light.
Bite: Does STR+2D damage.
Claws: Do STR+1D+1 damage.
Move: 12, 18 (swimming)
Size: 3 meters long

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Nano-Star

Nano-Star
Type: Tiny aquatic herd animal
Planet of Origin: Mon Calamari
DEXTERITY 5D+1
PERCEPTION 2D+2
Hide 5D+2, search 4D+1
STRENGHT 1D+1
Brawling 4D, swimming 2D+2
Special Abilities:
Ionization: Nano-stars can attack with a natural charge of
electricity from its tentacles, doing 3D stun damage.
Blindsight: Nano-stars have powerful nonvisual senses
and don’t suffer any of the penalties for poor lighting
conditions.
Move: 14 (swimming)
Size: 0.5 meter diameter
Source: Geonosis and the Outer Rim Worlds (page 103)

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