Archiv der Kategorie: K

KyLessian Fruit Bat

KyLessian Fruit Bat
Type: Vicious flying predator
Planet of Origin: KyLessia
DEXTERITY 2D+2
Dodge 4D
PERCEPTION 1D+2
Sneak 4D
STRENGTH 1D
Special Abilities:
Flight: KyLessian fruit bats are very quiet when flying,
adding +2D to sneak.
Bite: Does STR+2 damage. Although a lone fruit bat is
unlikely to be dangerous, large groups of the creatures can
be very dangerous.
Infrared Vision: KyLessian fruit bats see in darkness with
no penalties.
Ultrasonic Communication: KyLessian fruit bats
communicate with each other by using ultrasonic calls
above the range of normal human hearing.
Nocturnal: KyLessian fruit bats are active only at night; if
encountered during daylight (they normally hide in caves or
sheds), they are easily subdued.
Move: 35 (flying)
Size: 15-30 centimeters long
Source: The Truce at Bakura Sourcebook (page 105)

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Kundril

Kundril
DEXTERITY 6D+2
PERCEPTION 1D
Hide 4D, search 5D+1
STRENGTH 4D+2
Brawling 5D+1
Special Abilities:
Bite: When biting with its mandibles, a kundril inflicts
Strength +3D damage.
Quick Reflexes: Kundrils gain a +2 pip bonus to all
Perception rolls made to determine initiative.
Slam Attack: Kundril can slam opponents for Strength +2D
damage.
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Move: 6 (ground), 60 (flying)
Size: Unlisted (Colossal)
Source: Coruscant and the Core Worlds (page 59)

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Krendel

Krendel
DEXTERITY 3D
Dodge 4D+2
PERCEPTION 1D
Search 3D (search: scent 4D)
STRENGTH 3D+2
Bite 4D+2, climbing/jumping 5D, swimming 7D
Special Abilities:
Amphibious: Krendels are equally comfortable in or out of
water.
Bite: The sharp, needle-like teeth of a krendel inflict the
creature’s Strength +2D in damage.
Breath Weapon: A krendel is able to spew a cloud of
corrosive gas out to a range of 1-2/5/10, inflicting 5D of
damage to anyone caught in it. This attack can be dodged
as normal.
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Scent: Krendels gain a +1D bonus to all smell-related Search
skill rolls.
Move: 10 (ground), 20 (swimming)
Size: Unlisted (Large)
Source: Coruscant and the Core Worlds (page 136)

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Krayt Dragon

Krayt Dragon
Planet of Origin: Tatooine
DEXTERITY 3D
PERCEPTION 1D+2
STRENGTH 12D
Special Abilities:
Claws: 8D damage
Teeth: 15D damage
Motion Tracking: The krayt dragon tracks its prey by
detecting motion. The dragon receives +1D to Perception
to detect targets that are moving. Characters that make a
succesful Difficult sneak roll can stand still enough to fool
the krayt dragon.
Move: 15
Size: 10 meters tall, 15 – 30 meters long
Source: Star Wars Trilogy Sourcebook SE (page 176)

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Krak’jya

Krak’jya
Type: Intelligent predator
Planet of Origin: Bothawui
DEXTERITY 4D
PERCEPTION 3D
Search: tracking 6D, sneak 5D
STRENGTH 5D
Brawling 7D
Special Abilities:
Claws: Razor sharp claws cause STR+2D damage in all
attacks except charging.
Climbing/Jumping: Krak’jyas are exceptional climbers and
are capable of jumping and leaping onto or over objects up
to 3 meters in height. They gain +2D to climbing, and +1D
to jumping.
Charging: When charging, the krak’jya makes a brawling
roll for every person or animal in its path. Successful hits
result in stun damage equal to STR.
Camouflage: When in its native environment, the krak’jya’s
natural coloring gives it a distinct advantage: add +1D to its
sneak rolls.
Roar: During the first round of combat, a krak’jya releases
a deafening roar meant to frighten its chosen target. The
target must roll his willpower (or Perception) against the
roar’s intimidation attack of 5D. If the target beats the
intimidation roll, there is no effect. If the intimidation roll ties
or is greater by 1-3 points, the target suffers a -1D penalty
on all actions for the current round. If the intimidation roll
is greater by 9 or more points, the target is so paralyzed
by fright that he is not allowed to perform any actions at
all for three rounds. Additional roars have no effect for the
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duration of the encounter.
Senses: Krak’jyas possess exceptional keen senses of
hearing and smell, and normally receive a +2D to all search
or Perception rolls when applicable. If hunters are taking
exacting precautions to prevent detection – i.e. they set up
a trap and haven’t moved for hours or they are hiding in
stinkweed – the animal does not receive the bonus.
Move: 12, 3 (jumping)
Size: 2 meters long, 1.3 meters tall at the haunches
Source: Shadows of the Empire Planets Guide (pages 61-
62)

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Krakana

Krakana
Planet of Origin: Mon Calamari
DEXTERITY 2D
PERCEPTION 2D
Sneak 7D
STRENGTH 6D
Special Abilities:
Tentacles: Each tentacle does 4D+1 damage. If more than
three tentacles hit a diver, the diver is caught in the tentacles
and will be drawn to the mouth the following turn.
Teeth: STR+2D+2 damage
Move: 24 (swimming)
Size: 14.5-25 meters
Scale: Speeder
Source: Alien Anthology (page 37), The Jedi Academy
Sourcebook (page 121), Wretched Hives of Scum and
Villainy (page 54)

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Kouhun

Kouhun
DEXTERITY 5D+1
Sting 6D
PERCEPTION 1D
Hide 3D, search 3D, sneak 3D
STRENGTH 0D+1
Special Abilities:
Poisonous Sting: While a successful attack does no damage,
the sting of a kouhun is very poisonous. Anyone stung by
a kouhun takes 10D of poison damage. Note that the sting
of a kouhun will not penetrate armor, and must strike an
exposed portion of the target.
Stealthy: Kouhun gain a +2D bonus to both hide and sneak
skill checks.
Move: 6
Size: Up to 30 centimeters long
Source: Revised d20 Core Rulebook (page 337)

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Knobby Spider

Knobby Spider
Type: Mobile predatory plant
Planet of Origin: Dagobah
DEXTERITY 4D
PERCEPTION 2D+1
STRENGHT 6D
Special Abilities:
Bite: Does STR+1D damage.
Eight Legs: Due to their number of limbs, knobby spiders
can perform two actions per round with no penalty; a third
action in a round receives a -1D penalty, a fourth action in
a round receives a -2D penalty and so forth.
Move: 11
Size: Up to 4 meters tall
Source: Galaxy Guide 3 – The Empire Strikes Back (page
63), Star Wars Trilogy Sourcebook SE (page 176), Alien
Anthology (page 35-36)

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K’lor’slug

K’lor’slug
DEXTERITY 4D
Dodge 5D
PERCEPTION 4D
Sneak 5D
STRENGTH 2D
Special Abilities:
Pincers: STR+1D+2 damage
Tail: STR+1D damage. If the K’lor’slug makes a Difficult
Dexterity roll, the target has been stung and suffers from
the effects of the creatures potent neurotoxin. Affected
characters must make a Difficult Stamina or Strength roll
or be rendered immobile. The poison is effective for 1D
minutes.
Move: 10
Size: 2-3 meters long
Source: Alien Anthology (pages 34-35), Core Rulebook
(pages 223-224)

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Kkekkrrg Rro

Kkekkrrg Rro
Type: Medium-size forest predator
Planet of Origin: Kashyyyk
DEXTERITY 4D+2
Dodge 6D
PERCEPTION 2D+2
Hide 6D+2, search 4D+1, sneak 6D+2
STRENGTH 4D+1
Brawling 5D, climbing/jumping 7D
Special Abilities:
Claws: Do STR+2 damage.
Central Claw: Does STR+1D+2 damage.
Bite: Does STR+1D damage.
Move: 16
Size: 2 meters long
Source: Ultimate Adversaries (pages 94-95)

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Kirithin

Kirithin
DEXTERITY 7D
PERCEPTION 3D
Search 5D+1
STRENGTH 0D+1
Climbing/jumping 2D+1, swimming 4D+1
Special Abilities:
Bite: Does Strength +2 damage.
Darkvision: Kirithin can see up to 20 meters in total
darkness.
Low Light Vision: A kirithin can see twice as far as a normal
human in poor lighting conditions.
Move: 4 (ground), 10 (swim)
Size: “…the size of a Wookiee’s fist…”
Source: Alien Anthology (page 34)

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Kintan Strider

Kintan Strider
Type: Large desert predator
Planet of Origin: Kintan
Dexterity 2D
Perception 1D
Search 5D+1
Strength 6D+1
Brawling 7D+1
Special Abilities:
Natural Armor: Kintan striders possess a natural armor that
grants them a +2D bonus to resist physical damage.
Regenerative Abilities: Kintan striders heal at four times the
standard rate.
Move: 10
Size: 2.5 meters tall
Source: Geonosis and the Outer Rim Worlds (pages 89-90)

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Kilassin

Kilassin
Type: Huge predator
DEXTERITY 2D
PERCEPTION 2D
Hide 1D, search 4D+2, tracking 4D+1
STRENGTH 5D+1
Brawling 6D, swimming 9D
Special Abilities:
Claws: Do STR+1D+2 damage.
Low-Light Vision: Kilassins can see
twice as far as a human in dim
light.
Thick Skin: Grants a +1D/+1
bonus to resist damage.
Move: 20, 10 (swimming)
Size: Huge
Source: Ultimate
Adversaries (page 94)

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Kichicolia

Kichicolia
Type: Furry primitives
Planet of Origin: Najarka
DEXTERITY 4D
PERCEPTION 3D
STRENGTH 1D
Special Abilities:
Foreclaws: Do STR damage.
Teeth: Do STR+1D damage.
Move: 5
Size: Up to 0.5 meters tall
Combat: The kichicolia are harmless herbivores. They may
attack if threatened, but are much more likely to retreat.
Source: The Abduction of Crying Dawn Singer (pages 10-
11)

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Ketrann

Ketrann
Type: Solitary hunter
Planet of Origin: Alk’lellish
DEXTERITY 2D+1
Dodge 3D+2, running 4D+1
PERCEPTION 2D
Search 3D+2
STRENGTH 3D+1
Brawling 4D+1, climbing/jumping 5D, stamina 5D
Special Abilities:
Bite: Does STR+2D damage.
Killing Bite: If ketrann’s brawling roll is 10 or more points
higher than target’s brawling parry roll, the ketrann has
successfully positioned itself for a killing bite and receives
+1D to damage.
Stamina: A ketrann can run for over 25 standard hours
without tiring.
Move: 23
Source: The Truce at Bakura Sourcebook (page 104)

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Keffi

Keffi
DEXTERITY 4D+1
Dodge 5D+1
PERCEPTION 3D+1
Hide 3D+2, search 5D+1
STRENGTH 3D
Climbing/jumping 3D+1, stamina 3D+2
Special Abilities:
Bite: The bite of a keffi inflicts damage equal to the creature’s
Strength rating.
Kick: Keffis can kick opponents, and this does Strength +2
damage.
Move: 20
Size: Unlisted (Medium)
Source: Coruscant and the Core Worlds (page 50)

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Keejin (Cave Crawler)

Keejin (Cave Crawler)
Type: Cave-dwelling omnivore
DEXTERITY 3D
PERCEPTION 2D
STRENGTH 2D+1
Special Abilities:
Camouflage: Between their dull coloration and the darkness
of their habitat, keejin blend into their surroundings.
Increase visual Perception rolls by two difficulty levels to
spot a keejin against the walls of their caves.
Clinging: With their barbed claws, keejin can scuttle along
vertical surfaces and across ceilings.
Move: 5
Size: 1-2 meters long
Source: Creatures of the Galaxy (pages 42-43)

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Kayven Whistler

Kayven Whistler
Planet of Origin: Kayven
DEXTERITY 4D
Brawling Parry 6D
PERCEPTION 2D
STRENGTH 4D
Brawling 6D
Special Abilities:
Razored Teeth: 6D damage
Move: 15
Size: 1 meter long
Kayven Whistlers are carnivores who resemble a cross
between a monkey and a bat and who have voracious
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appetites. The species is used to nesting high in the tall
trees of their native planet of Kayven, and no longer descend
to the forest floor. Whistlers are hungry usually about twice
a week and there’s seldom anything left of their prey after
they are done feasting.
Source: Galaxy Guide 7: Mos Eisley (page 49)

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Kath Hound

Kath Hound
Type: Plains predator
Planet of Origin: Dantooine
DEXTERITY 2D+2
PERCEPTION 3D+1
Hide 4D+2, search 5D+2, tracking 6D+1
STRENGTH 4D+2
Brawling 5D+1
Special Abilities:
Horns: Do STR+1D+2 damage.
Bite: Does STR+1 damage.
Head-Butt: Head-butting adds +2 to brawling and does
STR+2 damage.
Move: 8
Size: “Large”

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Karstag

Karstag
Type: Swamp-dwelling predator
Planet of Origin: Rodia
DEXTERITY 2D+1
PERCEPTION 3D+1
Hide 4D+1, sneak 4D
STRENGTH 3D+2
Brawling: tail 4D+2
Special Abilities:
Thick Hide: Hide grants +1D to resist physical damage
Bite: Bite causes STR damage
Tail: To determine how many tail spikes a karstag has,
consult the chart below. Roll 4D to determine its age,
number of antlered spikes, and the amount of damage it
can inflict with its tail.
4D Roll Karstagg’s Age Number of Points Damage
below 8 0-1 years 0 STR
9-14 1-3 years 1D STR+1D
15-20 3-5 years 1D+6 STR+2D
21-23 5-10 years 1D+12 STR+3D
24+ 10+ 1D+18 STR+4D
Move: 9, 8 swimming
Size: 1.5 meters at shoulder, 4-5 meters long
Source: Lords of the Expanse: Campaign Guide (page 59)

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Kargul

Kargul
Type: Forest herd animal
Planet of Origin: Trindello
DEXTERITY 2D
PERCEPTION 1D+2
Search 3D+2
STRENGTH 6D
Bite 6D+2
Special Abilities:
Bite: Inflicts STR+1D damage.
Slam Attack: Inflicts STR+2D damage.
Walker Scale: Due to their large size, kargul are considered
to be Walker scale.
Move: 15 (ground), 10 (burrowing)
Size: 80 meters long

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Kaladur

Kaladur
Type: Drone Servant
DEXTERITY 3D
KNOWLEDGE 3D+2
Astrogation 7D+2, scholar:
mathematics 7D+2
MECHANICAL 3D
Yuuzhan Vong biotech 6D
PERCEPTION 0D
STRENGTH 1D+2
TECHNICAL 3D
First aid 6D, (A) medicine 4D
Special Abilities:
Multiple Appendages: Kaladur
can perform up to 2 additional
actions per round without
incurring the multiple action
penalty.
Move: 6
Size: 1.6 meters

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Kaadu

Kaadu
Planet of Origin: Naboo
DEXTERITY 2D+2
PERCEPTION 1D+2
Search 3D
STRENGTH 3D+2
Climbing/jumping 4D, swimming 5D+1
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Special Abilities:
Bite: Does Strength +2 damage.
Kick: Does Strength +1D damage.
Low-Light Vision: A kaadu can see twice as far as a human
in dim light.
Move: 20
Size: 2.5-3 meters
Orneriness: 1D
Source: Secrets of Naboo (page 58)

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