Planet of Origin: Neftali
Brawling parry 8D, dodge 9D
Search 6D, sneak 8D+2
Brawling 4D, climbing/jumping 7D
Claws: Do STR+1D+1 damage.
Fangs: Do STR+3D damage.
Night Vision: Jexxels can see in complete darkness.
Size: 0.5 meters atll, 1 meter long
Source: Wretched Hives of Scum and Villainy (page 17)
Type: Gargantuan aquatic predator
Planet of Origin: Goroth
Jaws: Do STR+1D damage.
Tali-Slap: A blow from the creature’s huge tail does STR+2D
damage (speeder scale).
Broach: By hurling itself almost totally clear of the water, a
jer’usk can crash down upon its prey ina punishing impact.
A broach inflicts 5D damage (speeder scale).
Armor: Like the c’oron bel, the jer’usk disposes of excess
hyperbarides by depositing the material as crystalline
matter within its thick skin. This material provides +2D
protection against physical attacks, but only +2 protection
against energy attacks.
Engulf: A jer’usk can swallow whole any single creature of
up to Wookiee sized with a successful bite. Rather than
doing damage, the attack engulfs the character. Each turn
thereafter, the engulfed victim takes 3D damage (character
scale) from digestive juices; this damage cannot be dodged,
although armor ha snormal effects. The character can cut
or blast his way out presuming he has a suitable weapon
on hand (a blaster, perhaps, or ideally a vibro weapon or
lightsaber). A jer’usk has no armor protecting its innards.
If the character within – entirely on his own – can inflict a
wound on the creature, he has cut his way free.
Move: 21 (swimming)
Size: 75 meters long
Source: Goroth, Slave of the Empire (page 94)
Type: Wild predator
Planet of Origin: Kidron
Dodge 4D, flight 4D+2
Hide 6D, sneak 8D
Brawling 6D, stamina 7D
Flight: Jammers can fly using the flight skill.
Tentacles: Do STR+1D damage.
Teeth: Do STR+2D damage.
Scent Sacs: Scent clouds effectively blind Orfites and krils,
both who use smell as a primary sense. When caught in a
five meter diameter scent cloud, the Orfites and krils suffer
-2D to all actions using vision or smell.
Move: 6 (walking), 12 (flying)
Size: 2.0 to 3.0 meters long, average wingspan 3.0 meters
Source: Planets Collection (page 155)
Hide 4D+2, search 3D+2
Force Powers: Force Push.
Aid Another: A jakobeast may automatically aid another
jakobeast’s Force Push attempt. The two beasts must be
within 20 meters of one another, and up to four jakobeasts
may aid the same attempt. Each beast past the first gives a
+2 pip bonus (1 aiding beast: +2, 2 aiding beasts: +1D+1, 3
aiding beasts: +2D, 4 aiding beasts: +2D+2).
Camouflage: When in arctic terrain, a jakobeast gains a
+1D+1 bonus to Hide skill checks.
Force-Sensitive: The jakobeast is Force-sensitive.
Head Butt: A jakobeast inflicts its Strength +1D+1 with a
successful head butt attack.
Size: Unlisted (Huge, “…roughly the size of a bantha.”)
Source: Power of the Jedi Sourcebook (pages 78-79)
Ja Field Septoid
Type: Tiny vermin
Planet of Origin: Eriadu
Hide 5D, sneak 3D+2
Bite: Does 1D damage
Radiation Resistance: Gain a +1D bonus to Strength when
resisting the effects of harmful radiation.
Move: 8 (4 climbing)
Source: Geonosis and the Outer Rim Worlds (pages 49-50)