Archiv der Kategorie: I

Ithorian Dragon

Ithorian Dragon
Type: Huge predator
Planet of Origin: Ithor
DEXTERITY 3D
Running 3D+2
PERCEPTION 3D
Hide 4D+2, search 6D+2, tracking 7D+1
STRENGTH 8D
Climbing/jumping 9D
Special Abilities:
Poisonous Bite: Does STR+4D damage. If the victim is
injured, it must make an Heroic stamina roll or suffer a
temporary -1D penalty do Dexterity. One minute later,
the victim must make another successful roll or suffer a
temporary -2D penalty do Dexterity.
Tough Skin: Grants a +1D bonus to resist damage.
Darkvision: Can see up to 20 meters in total darkness.
Scent: Ithorian dragons can detect opponents within 10
meters by sense of smell. If the source is upwind, the
range increases to 20 meters; if it’s downwind, the range
decreases to 6 meters. Strong scents double the range and
overpowering scents triple it.
Move: 16
Size: 3 meters tall, 5-9 meters long
Source: Ultimate Adversaries (pages 92-93)

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Istician

Istician
Type: Subsentient
Planet of Origin: Istic II
DEXTERITY 2D
Dodge 2D+1
PERCEPTION 2D
Search 3D, sneak 3D+1
STRENGTH 2D
Brawling 2D+1
Special Abilities:
Fangs: Do STR+1 damage.
Burrowing Claws: Do STR+2 damage.
Exoskeleton: Armored for +1D energy, +2D physical.
Move: 11
Size: About 2 meters tall
Source: The Truce at Bakura Sourcebook (pages 105-106)

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Implanter

Implanter
DEXTERITY 4D
Pincer attack 4D+2
PERCEPTION 1D
Search 2D+2
STRENGTH 0D+2
Special Abilities:
Implant: The creature can implant a surge-coral seed with
a successful pincer attack against a stunned or
helpless target. The subject must succeed at
Difficult Strength check to resist the implanted
surge-coral. Whether the roll succeeds or fails,
the character is unable to run. This difficulty
increases by +1 for every surge-coral seed that
has been implanted past the first, and a separate roll must
be made each day. If a roll fails, the subject loses 1 pip from
both his Strength and Dexterity ratings. When the subject
has lost 2D each from both his Strength and Dexterity
ratings, his total Move score is also reduced by half (rounding
down). These modifiers are permanent until the surge-coral
is surgically removed. Anyone with the Technical: Medicine
(A) skill can attempt to surgically remove surge-coral from a
subject. The difficulty of this skill roll is equal to the number
of pips lost from the victim’s Strength and Dexterity scores
times five, with a maximum difficulty of 30.
Low-Light Vision: An implanter can see twice as
far as a normal human in poor lighting conditions.
Stunning Frond: Any living being touched by the implanter’s
frond must succeed at a Difficult Strength check or be
stunned for 1D rounds.
Move: 3
Size: 0.2 meters long
Source: The New Jedi Order Sourcebook (pages 48-49)

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Ice Scrabbler

Ice Scrabbler
Planet of Origin: Hoth VI
DEXTERITY 4D+2
PERCEPTION 2D
STRENGTH 0D+2
Bite 1D+1
Special Abilities:
Bite: Does Strength +2D damage.
Targeted Olfactory Sense: Ice scrabblers automatically target
the exact location of any food source within thirty meters,
even through thick layers of ice or sealed containters.
Move: 8 (ground), 6 (burrow)
Size: 10 to 50 centimeters in length.
Source: Alien Anthology (pages 32-33)

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Ice Modrol

Ice Modrol
Type: Arctic predator
Planet of Origin: Neftali
DEXTERITY 3D
Brawling parry 5D
PERCEPTION 4D
Search 6D, sneak 5D
STRENGTH 7D
Brawling 9D
Special Abilities:
Claws: Do STR+2D damage.
Camouflage: ice modrols have white skin, to perfectly blend
in with Naftali’s terrain, receiving +1D to sneak.
Move: 18
Size: 5 meters tall
Source: The Black Sands of Socorro (pages 98-99)

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Ibliton

Ibliton
Type: Swamp hazzard
Planet of Origin: Randorn 2
DEXTERITY 4D
PERCEPTION 2D
STRENGTH 4D
Brawling 5D
Special Abilities:
Entangling: Inlitons may snare an opponent with several
tentacles by scoring a Difficult hit with their brawling
skill. An opponent thus tangled has its Dexterity reduced
by -2D and cannot move until it gets free of the creature’s
grasp. Breaking free requires an opposed Strength roll; the
character must succeed by six or more points to break
free.
Armor: An ibiton’s armor covers its head and body, adding
+2D to resist damage.
53
Leg Claws: Do STR+1D damage.
Move: 8
Size: 2 meters long (5 meters long with tentacles
Source: Creatures of the Galaxy (pages 39-40)

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Ibbot

Ibbot
Flame
DEXTERITY 4D
Dodge 4D+2, water jet 4D+1
PERCEPTION 1D+2
Search 4D+1
STRENGTH 2D
Special Abilities:
Bite: Flame ibbots can bite, inflicting strength damage.
Quick Reflexes: Flame ibbots gain a +2 pip bonus to all
Perception rolls made to determine initiative.
Scalding Water Jet: Flame ibbots can project a stream of
scalding water at opponents. The stream has a range of 1-
3/10/20, and inflicts 3D of damage.
Move: 10 (ground), 60 (flying)
Size: 4 meter wingspan
Great
DEXTERITY 3D+1
Dodge 6D
PERCEPTION 1D
Spot 6D+2
STRENGTH 5D+2
Special Abilities:
Bite: Great ibbots can bite for Strength +1D damage.
Quick Reflexes: Great ibbots gain a +2 pip bonus to all
Perception rolls made to determine initiative.
Move: 20 (ground), 40 (flying)
Size: 10 meter wingspan
Source: Coruscant and the Core Worlds (page 84)

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