Archiv der Kategorie: H

Hssiss (Dark Side Dragon)

Hssiss (Dark Side Dragon)
Type: Ferocious dark-side reptile
Planet of Origin: Stenness
DEXTERITY 3D+2
Dodge 4D
PERCEPTION 2D+1
STRENGTH 5D+2
Brawling 4D+1, swimming 5D
Special Abilities:
Light-side Disruption: Any being using the Force without
spending a Dark Side Point suffers a –2D penalty from all
Force skills during that attempt (those Force-wielders with
2D or less in any skill cannot use any power that relies on
that skill, i.e., they may not spend a Force or Character
Point to use the power).
Move: 8
Size: 1.75-2 meters long
Source: The Dark Side Sourcebook (pages 113-114), Tales
of the Jedi Companion (page 108)

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Hitcher Crab

Hitcher Crab
Type: Desert forager
Planet of Origin: Sevarcos
DEXTERITY 1D
PERCEPTION 1D+2
STRENGTH 1D
Special Abilities:
Shell: Adds +1D to resist damage from energy and +2D to
resist damage from physical attacks.
Claws: Do STR+1D damage.
Poison: Does 2D+2 damage (on claws) or 1D+2 damage (on
shell).
Water Sacs: Hitcher crabs have large water sacs to store
water for harsh desert conditions.
Move: 12
Size: 1.3 meters long
Source: Creatures of the Galaxy (page 36)

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Highglide

Highglide
Type: Large avian scavenger
Planet of Origin: Goroth
DEXTERITY 1D
Dodge 4D
PERCEPTION 4D
Search 5D, sneak 5D
STRENGTH 2D
Special Abilities:
Silent Movement: Due to the arrangement of its feathers, a
flying highglide is very difficult to hear. When diving, they
add +1D+2 to their sneak attempts.
Claws: When divingm highglides rake with their two taloned
feet (sparate attacks, but normal multi-action penalities).
Each inflicts STR+1 damage.
Beak: Highglides can bite with their powerful hooked beaks,
but not when stooping on a target. A bite inflicts STR+1
damage.
Move: 16 (flying), 8 (walking)
Size: 0.8 meters long, 1.8 meter wingspan.
Source: Goroth, Slave of the Empire (page 91)

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High Hound

High Hound
Type: Airbourne scavenger
Planet of Origin: Aduba-3
DEXTERITY 2D+1
PERCEPTION 2D
Search: tracking 5D+1
STRENGTH 2D+2
Brawling 4D+1
Special Abilities:
Bite: Does STR+1D damage.
Claws: Do STR+2 damage.
Flight: High hounds can fly with a Move score of 20.
Low Light Vision: High hounds can see twice as far as a
human in dim light.
Move: 10 (ground), 20 (air)
Size: “Medium-sized”

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Humbaba

Humbaba
Type: Lumbering beast
Planet of Origin: Kashoon
DEXTERITY 2D
PERCEPTION 3D
STRENGTH 3D
Lifting 5D
Special Abilities:
Trunk: Does STR+1D damage; can grab, push or crush.
Armor: Humbabas have thick hides to help protect them
from damage; they get +2D to resist physical and energy
attacks.
Bite: Does STR+1D+1 damage.
Claws: Do STR+2 damage.
Concealment: Because of coloration and clinging bits of
stuff, humbabas get a +2D to sneak when hiding.
Move: 12
Size: 2 meters tall at the shoulder
Orneriness: 2D
Source: Creatures of the Galaxy (pages 36-38)

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Heliost

Heliost
Type: Large airborne herd animal
Planet of Origin: Bespin
DEXTERITY 4D
Dodge 4D+2, ionization bolt 4D+1
PERCEPTION 2D+2
Search 6D
STRENGTH 4D
Brawling 4D+2
Special Abilities:
Gore: Does STR+1D damage.
Electricity/Ion Resistance: Heliosts are highly resistant to
electricity and ion energy, gaining +2D to resist damage
from these sources each round.
Ionization Bolt: When the herd is threatened, heliosts
usually defend themselves with an ionized bolt of energy.
This attack deals 3D energy damage plus 3D of ion damage.
The ion damage has no effect on organic characters and
creatures, but it deals normal damage on droids and is
capable of disabling vehicles and starships. The ionization
bolt has a range of 3-10/30/120 and it may be used once
every 1D rounds.
Move: 12 (flying)
Size: About 1.6 meter long
Source: Ultimate Adversaries (pages 90-91)

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Hela

Hela
Type: Aeroreal amphibian
Planet of Origin: Analeh
DEXTERITY 4D+2
PERCEPTION 3D
STRENGTH 1D+1
Flight 4D
Special Abilities:
Repulsorlift Sense: Helas are extremely sensitive to the
fields produced by repulsorlift generators. If suc equipment
is used, all helas within a 2 kilometer radius will be drawn
to the generator.
Teeth: Do STR+2 damage.
Move: 150
Size: 2 meters long
Source: Creatures of the Galaxy (pages 34-35)

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Hawk-Bat

Hawk-Bat
Type: Small airborne predator
Planet of Origin:
DEXTERITY 5D
PERCEPTION 4D
Hide 7D+1, search 7D+2, sneak 8D
STRENGTH 2D
Brawling 2D+2
Special Abilities:
49
Claws: Do STR+2 damage.
Sonic Stun: Once per day, a hawk-bat can release an
incredibly powerful and shrill cry that can stun creatures.
This focused blast has a 10 meter range and requires a
successful thrown weapons attack. The blast deals 3D stun
damage.
Exceptional Reflexes: Gain a +1D bonus to all Perception
rolls made to determine initiative.
Blindsight: Using its keen non-visual senses, a hawkbat
maneuvers and fights as well as a sighted creature.
Concealment, invisibility and darkness are irrelevant. This
ability has a range of 20 meters.
Move: 4, 30 (flying)
Size: 1 meter high
Source: Ultimate Adversaries (pages 89-90)

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Hanadak

Hanadak
DEXTERITY 1D+1
PERCEPTION 1D+1
Search 3D+1
STRENGTH 6D
Claw 6D+2
Special Abilities:
Bite: Does Strength +1D+1 damage.
Claws: Do Strength +1D damage.
Low Light Vision: A hanadak can see twice as far as a normal
human in poor lighting conditions.
Move: 10 (ground), 2 (burrow)
Size: 3 meters tall.
Source: Alien Anthology (page 32)

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Halkra

Halkra
Type: Arboreal
carnivore
Planet of Origin:
Bothawui
DEXTERITY 1D
Dodge 4D+2
PERCEPTION 3D
STRENGTH 2D+2
Climbing 6D
Special Abilities:
Camouflage: A Very
Difficult search
total is required to
detect the halkra’s
body. Once it is
found it may be
attacked normally
(cover modifiers still
aplly).
Multiple Attacks:
Halkras can attack
up to four targets
at once with no
penalties. The
brawling skill of
the halkra is 1D for
each tentacle used
in a single attack –
brawling 4D for four
tentacles, brawling
5D for five tentacles,
and so forth. On a
successful attack,
calculate damage
using the same
rule.
Tentacle Crushing: An ensnared target must make an
opposed Strength roll to break free. Failure to break free
results in damage to the target.
Move: 3
Size: (Body) 2 meters, (tentacles) 8 meters long
Source: Shadows of the Empire Planets Guide (pages 60-
61)

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Hairy Savage

Hairy Savage
Type: Violent anthropoid species
Planet of Origin: Kuras III
DEXTERITY 5D
Brawling parry 6D, dodge 6D+1, melee combat 7D, melee
parry 6D+2, running 5D, thrown weapons: rocks 6D+1
PERCEPTION 2D
Hide 4D, search: tracking 5D+1, sneak 6D
STRENGTH 5D
Brawling 7D, climbing/jumping 7D, lifting 6D+2, stamina
6D+2, swimming 6D+1
Move: 10 (walking), 12 (traveling through trees)
48
Size: 1.7-2.2 meters tall
Equipment: Throwing rocks (STR+1D), stone knives
(STR+1D), sharpened sticks (STR+2D)
Source: Planets Collection (page 183)

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