Archiv der Kategorie: G

Giant Thranta

Giant Thranta
Scale: Speeder
DEXTERITY 3D+2
PERCEPTION 3D
Search 6D
STRENGHT 8D+2
Special Abilities:
Bite: Does STR+2 damage.
Tail-Slam: Does STR+1D damage.
Exceptional Reflexes: Gain a +1D bonus to all Perception
rolls made to determine initiative.
Low-light Vision: Can see twice as far as humans in dim
light.
Move: 36 (flying)
Size: 16 meters long
Orneriness: 1D
Source: Alien Anthology (pages 46-47)

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Gundark

Gundark
DEXTERITY 4D+2
Melee 7D
PERCEPTION 3D+2
Hide 5D+2, search 7D
STRENGTH 6D+2
Brawling 8D+1, climbing/jumping 8D
Special Abilities:
Bite: Does Strength +1D damage.
Crushing Attack: If a gundark successfully grapples an
opponent, it will crush for Strength +1D+1 damage on the
following round.
Fearless: Gundarks gain a +1D bonus to resist Intimidation
and Force powers that cause fear.
Low Light Vision: A gundark can see twice as far as a normal
human in poor lighting conditions.
Track by Scent: Gundarks receive a +3D bonus to Search:
Tracking if scent plays a part.
Weapons: Gundarks often wield weapons, such as clubs,
which inflict Strength +2 damage.
Move: 12
Size: 1 to 2.5 meters tall, 1.5 meters on average.
Source: Alien Anthology (page 31)

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Gulletbeast

Gulletbeast
Type: Colossal aquatic predator
Planet of origin: Lamaredd
DEXTERITY 1D
PERCEPTION 1D
Search 5D+2
STRENGTH 5D+2
Swimming 10D
Special Abilities:
Capital Scale: Gulletbeasts are considered capital-scale
insofar as damage (and Strength) is concerned. Apply the
Strength attribute as capital-scale damage, and use the
Strength die code when rolling to hit with a bite.
Swallow Whole: Any successful bite attack made by a
gulletbeast swallows its target(s) whole. A gulletbeast can
swallow up to 6 trawler-sized vessels at a time. A swallowed
target suffers 4D of (capital-scale) acid damage per round.
A gulletbeast’s bite attack has a maximum attack radius of
100 meters (depending on the size of the beast), and any
target within 50 meters of the center is not allowed a dodge
roll to avoid the attack. A target 50 meters to 100 meters
from the center can attempt to evade, but at -3D to their
skill roll.
Move: 90 (swim)
Size: ¾ of a kilometer long, 200 meter wide mouth

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Guda Fish

Guda Fish
Type: Aquatic predator
Planet of Origin: Neftali
DEXTERITY 2D
PERCEPTION 2D+1
Hide 4D, search 3D, sneak
3D+1
STRENGTH 3D
Brawling 3D+2, climbing/
jumping 4D+2, stamina
5D, swimming 6D
Special Abilities:
Bite: Does STR+2 damage.
Escape: When attempting
to escape fishing hooks, a
guda fish gains a +1D to
brawling.
Spur: Does STR+1D
damage.
Sonar: Guda fish receive
+1D to detect objects below water or walking on the surface
by way of homing in on sound and vibration.
Move: 16 (swimming)
Size: 3 meters long
Source: The Black Sands of Socorro (pages 103-104)

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Guardian Spirit

Guardian Spirit
DEXTERITY 1D
Melee combat 2D+2
PERCEPTION 1D
Body swap 2D, search 3D+1
STRENGTH 2D+1
brawling 4D
Special Abilities:
Body Swap: If a guardian spirit is destroyed, it will attempt
to inhabit any other corpse in the vicinity, no matter how
fresh. The guardian spirit must succeed in an Easy Body
Swap skill check to possess the nearest corpse. If it fails, or
no other body is available, the spirit is destroyed. Otherwise,
the flesh is stripped from the bones of the guardian’s new
body, and it rises to fight.
Walking Dead: As they are animated corpses, and immune
to disease, cold, and vacuum, as well as being resistant to
mind-based Force powers. Any weapon that does piercing
or slashing damage has its damage reduced by half against
guardian spirits.
Weapons & Armor: Guardian spirits are usually equipped
with primitive weapons and armor. The armor provides
them with a 1D bonus to Strength rolls to resist physical
damage, and a +1 pip bonus to resist energy damage. The
weapons are typically archaic, such a swords, axes, and the
like.
Move: 6
Size: Varies
Source: The Dark Side Sourcebook (page 125)

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Grutchin Symbiote

Grutchin Symbiote
Type: Bio-engineered predator
DEXTERITY 4D+2
PERCEPTION 2D
Search 4D+2
STRENGTH 3D+2
Climbing/jumping 9D, grapple 8D+1
Special Abilities:
Bite: Does STR+2 in damage.
Claws: Does STR damage.
Grapple: A grutchin symbiote can grapple a human-sized
(or smaller) target. If successful, it immobilizes the target
completely. The victim can escape by succeeding at an
opposed Strength check against the symbiote.
Move: 12
Size: 0.5 meters

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Gweld

Gweld
Type: territorial amphibian
Planet of Origin: Sedri
DEXTERITY 2D+2
PERCEPTION 3D
STRENGTH 4D
Brawling 4D+2
Special Abilities:
Long Limbs: +1D to brawling attacks.
Hinged Jaws: Do STR+1D damage.
Amphibious: Gweld can breathe both air and water.
Move: 7 (land), 12 (water)
Size: 1.5 meters long
Source: Secrets of the Sisar Run (page 69)

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Grutchin

Grutchin
DEXTERITY 1D
PERCEPTION 2D
Search 4D+2
STRENGTH 7D+2
Climbing/jumping 12D
Special Abilities:
Bite: The bite of a grutchin
does the creature’s
Strength +3D in damage
(character-scale).
Blindsight: Grutchin can
“see” objects in space up to
2,000 meters.
Darkvision: Grutchin can
see up to 20 meters in total
darkness.
Environmental Resistance:
Able to survive in both
vacuum and hyperspace.
Self-Guiding: When used as
a missile weapon, grutchin
move at missile-like speeds
and guide themselves to
their targets. Grutchin
attack and maneuver with
an effective Piloting skill of
5D, and inflict their acidenhanced
bite damage if
they are able to strike a
ship that has no active
shields. On a successful
strike, the grutchin will
grapple onto the ship it
has pursued and begin to
attack, once per round,
until the ship has been
destroyed.
46
Move: 8 (ground), 210 (fly, 600 km/h)
Space: 1
Size: Large
Source: The New Jedi Order Sourcebook (pages 39-41)

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Grotseth

Grotseth
Type: Aquatic predator
Planet of Origin: Baralou
DEXTERITY 3D
PERCEPTION 2D
STRENGTH 3D
Special Abilities:
Teeth: Do STR+1D damage.
Razored Scales: Grotseth
are covered with small,
razor-sharp scales which
cause 4D damage whenever
a character makes contact
with the creature and fails a
Moderate brawling parry or
Dexterity check to get out of
the way.
Move: 16 (swimming)
Size: 3-4 meters long
Source: Planets Collection (page 31)

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Great Oopik

Great Oopik
Type: Flightless avian-reptile
Planet of Origin: Paramatan
DEXTERITY 1D+1
PERCEPTION 2D
Search 5D
STRENGTH 1D+2
Climbing/jumping 5D+2
Special Abilities:
Sonic Motion Detection: Oopiks are all but blind in normal
light. They locate and track prey through the constant use
of ultrasonic waves reflected back to especially adapted
aural receivers located behind the eye cavities. This gives
them unusually keen hunting skills. This is reflected in
their Perception and search totals.
Sonic Stun: Oopiks can project a short range cone of
intensely powerful ultrasonic waves capable of stunning
prey into submission. At close range, the oopik can use this
ability to project a 45 degree forward arc of concentrated
vibrations doing 4D stun damage (range up to five meters).
Claws: Foot and wing hook claws do STR+2 damage.
Tail: Tailswipe does STR+1 damage.
Move: 8 (walking), 10 (climbing in tree limbs)
Size: 1-1.3 meters tall, up to 2-meter wingspan
Source: Creatures of the Galaxy (pages 32-33)

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Grazer

Grazer
Type: Grazer
Planet of Origin: Yavin 8
DEXTERITY 1D
Running 6D
PERCEPTION 2D
STRENGTH 1D to 7D
Special Abilities:
Move: 10
Size: Grazers range in size from sheep-like creatures to
huge, horned, bantha-like herbivores. Their Strength varies
accordingly.
Orneriness: 5D
Source: Galaxy Guide 2 – Yavin and Bespin (page 23)

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Graiveh

Graiveh
Type: Presentient
humanoid carnivore
Planet of Origin:
Ealor
DEXTERITY 3D
Melee combat 4D
PERCEPTION 3D
STRENGTH 3D+1
Brawling 6D+1
Special Abilities:
Claws: Do STR+1D
damage.
Leaping Attack:
Graiveh often use
a leaping attack
when hunting,
traveling up to 10
meters in a single
movement. When
using this attack,
the graivej add
+2D to their melee
combat or brawling
skill. If this attack is
successful, it does
STR+3Ddamage.
Eyesight: Graiveh
have extremely
sensitive eyesight
and gain a +2D
bonus on all Perception tasks involving sight.
Move: 12
Size: 2.5 meters tall
Source: Creatures of the Galaxy (pages 31-32)

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Gorryl

Gorryl
Type: Scavenger
Planet of Origin: Kasyyyk
DEXTERITY 1D
PERCEPTION 2D
Hide 3D+2, search 4D
STRENGTH 1D+1
Climbing/jumping 3D, envelop 3D+1
Special Abilities:
Swallow Whole: If a gorryl makes a successful envelop
attack against a man-sized or smaller creature (treat this
like a brawling attack), it will swallow the target whole if
its next attack is successful. Swallowed characters suffer
2D+2 damage each turn from acid each round until they are
digested or are somehow freed.
Move: 2
Size: 1.5-2.5 meters long

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Gorm-Worm

Gorm-Worm
Type: Venomous reptile
DEXTERITY 5D
Dodge 6D+2, running 5D+2
PERCEPTION 3D
Hide 4D, sneak 4D+2
STRENGTH 1D
Special Abilities:
Bite: Does STR+1D damage
Lethal Venom: Any individual
bitten by a grom-worm must
immediately make a stamina
roll against a Moderate difficulty. Failure means that the
victim’s wound level instantly drops to Mortally Wounded
Move: 15
Size: 1-1.5 meters long
Source: Tales of the Jedi Companion (pages 107-108)

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Gorgodon

Gorgodon
Type: Large arctic predator
Planet of Origin: Ilum
DEXTERITY 1D+1
PERCEPTION 2D+2
Search 4D+2
STRENGTH 6D+2
Brawling 7D+2, climbing/jumping 9D
Special Abilities:
Claws: Do STR+2D+1 damage.
Bite: Does STR+2D damage.
Tail: Does STR+2D+2 damage.
Poor Vision: Gorgodons have extremely poor vision and take
a -1D penalty on all visual Perception and search rolls.
Move: 10, 10 (climbing)
Size: Large
Source: Ultimate Adversaries (page 88)

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Gorax

Gorax
Type: Colossal predator
Planet of Origin: Moon of Endor
Dexterity 2D
Melee combat 3D+1
Knowledge 1D
Intimidation 4D+1, survival 2D
Perception 2D+1
Search 3D+1
Strength 5D+2
Brawling 7D, climbing/jumping 6D+2
Special Abilities:
Claws: A gorax’s claws inflict STR+2 damage.
Low-Light Vision: Gorax can see twice as far as humans in
dim light.
Scale: Walker
Move: 20
Size: 20 meters tall

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Ghest

Ghest
Type: Cartilaginous reptile
Planet of Origin: Rodia
DEXTERITY 1D
PERCEPTION 2D
STRENGTH 7D
Special Abilities:
Teeth: Do STR+2D damage.
Claws: Do STR+2D damage.
Move: 15 (swimming), 8 (walking)
Size: 6 meters long
Source: Core Rulebook (page 223), Creatures of the Galaxy
(pages 28-29), The DarkStryder Campaign – The Kathol
Outback (page 93)

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Gharzr

Gharzr
Type: Large forest predator
Planet of Origin: Moon of Dxun, Onderon
DEXTERITY 4D+2
PERCEPTION 2D
Hide 7D, search 5D+1, tracking 7D+1, sneak 7D
STRENGTH 3D+2
Climbing/jumping 8D+2
Special Abilities:
Bite: Does STR+2D damage.
Claws: Do STR+1D damage.
Poisonous Stingers: Each of the gharzr’s tails ends in a
swollen, scorpion-like stinger that do STR-1D damage.
Whenever one of these stingers deal a wound or worse, the
victim immediately takes 6D poison damage.
Low-Light Vision: Gharzrs can see twice as far as a human
in dim light.
Move: 20, 16 (climbing)
Size: 3 meters long
Source: Ultimate Adversaries (pages 86-87)

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Geonosian Hydra

Geonosian Hydra
Type: Huge predator
Planet of Origin:
DEXTERITY 3D+1
PERCEPTION 2D
Search 4D+2
STRENGTH 7D
Climbing/jumping 13D
Special Abilities:
Bite: Does STR+3D damage.
Exoesqueleton: Grants +1D/+1 to resist attacks.
Darkvision: Can see up to 20 meters in total darkness.
Move: 10, 10 (climbing)
Size: Huge
Source: Ultimate Adversaries (page 86)

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Gasnit

Gasnit
Type: Airbourne predator
DEXTERITY 2D
PERCEPTION 2D+2
Search 6D+1, sneak 3D+1
STRENGTH 8D
Special Abilities:
Bite: Does STR+1D+1 damage.
Claws: Do STR+1D damage.
Darkvision: Gasnits can see up to 20 meters in total
darkness.
Heat Resistant: Any heat-based attacks made against a
gasnit have their damage rolls reduced by 10 points. If
this reduces the total damage below 0, then the shot is
considered to have done no damage. Additionally, gasnits
suffer no ill effects from hot environments.
Keen Vision: If hunting during daylight hours, a gasnit
receives a +1D bonus to Search skill rolls.
Low Light Vision: A gasnit can see twice as far as a normal
human in poor lighting conditions.
Poison: If bitten by a gasnit, a character must succeed at
a Very Difficult Strength check. Failure indicates that the
character takes 5D damage from the gasnit’s venom.
Poison Immunity: Gasnit are immune to most poisons.
Wings: Do STR+2 damage.
Move: 6 (ground), 20 (fly)
Size: “Huge”

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Gartro

Gartro
DEXTERITY 3D+1
PERCEPTION 3D
Search 5D+1
STRENGTH 1D+1
Special Abilities:
Bite: The bite of a gartro inflicts damage equal to the
creature’s Strength rating.
Exceptional Reflexes: Gartros gain a +1D bonus to all
Perception rolls made to determine initiative.
Low-light Vision: Gartros can see twice as far as humans in
dim light.
Move: 4 (ground), 20 (flying)
Size: Unlisted (small)
Source: Coruscant and the Core Worlds (pages 34-35)

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Glim Worm

Glim Worm
43
Type: Tunneling predator
DEXTERITY 1D
PERCEPTION 1D
Sneak 4D
STRENGTH 1D
Brawling: grappling 3D, digging 4D
Special Abilities:
Grappling Attack: Glim worms wrap their bodies around
targets, trying to pull them to their mouth. This is an
opposed brawling: grappling vs. brawling or Strength roll.
Move: 10 (ground), 14 (burrowing)
Size: Up to 1 meter long
Source: Creatures of the Galaxy (pages 29-30)

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Garral

Garral
Type: Genetically engineered guard beast
DEXTERITY 2D
Dodge 7D
PERCEPTION 3D
STRENGTH 4D+2
41
Special Abilities:
Claws: STR+1D damage
Teeth: STR+ID damage
Attack Training: Garrals are bred to be easily trained.
They will obey and protect their masters, usually Imperial
soldiers, who use the beasts on perimeter patrols.
Repulsortift Sensitivity: An active repulsorlift unit within 200
meters will provoke an attack from a garral. The creature
will not break off the attack unless killed or ordered to stop
the attack by its master.
Move: 16
Size: 2 meters long
Source: The Thrawn Trilogy Sourcebook (pages 157-158),
The Last Command Sourcebook (page 103)

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Garagon

Garagon
Planet of Origin: Koda’s World
DEXTERITY 3D
PERCEPTION 3D
STRENGTH 7D
Stamina 8D
Special Abilities:
Breath Attack: Breathes fire in a 25-meters x 10-meters
cone. Does 7D damage and ignites flammable objects. Can
breathe fire with a head once every other combat round. The
head that is going to breathe the next round can do nothing
else during the preparatory round (except dodge).
Move: 10
Size: 8 meters tall, 20 meters long
Source: Galaxy Guide 8 – Scouts (page 90)

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Ganjuko

Ganjuko
Type: Arctic predator
Planet of Origin: Fenn
DEXTERITY 1D
PERCEPTION 2D
Sneak 3D+1
STRENGTH 4D
Climbing/jumping 4D+2
Special Abilities:
Beak: Does STR+1D damage, digging skill at 5D, +1D to
physical and energy to resist damage.
Temperature Sensitivity: Ganjukos are extremely sensitive
to temperature and are greatly weakened at temperatures
above freezing. When exposed to temperatures higher than
5º Centigrade for more than one hour, reduce their Strength
by -1D and their Move by -3; after one day, this penalty
increases to -2D Strength and -10 for Move. After more than
one week in above freezing temperatures, they will slip into
hibernative state, which lasts until temperatures return to
a more comfortable level.
Move: 13
Size: Up to 3.5 meters tall, up to 5 meters long
Source: Creatures of the Galaxy (pages 26-28), Shadows of
the Empire Planets Guide (pages 58-60/88)

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