Archiv der Kategorie: C

Cthon

Cthon
DEXTERITY 1D+2
Dodge 3D+1
PERCEPTION 2D+1
Hide 4D+1, search 3D+2, tracking 4D+1, sneak 4D+1
STRENGTH 5D+1
Brawling 7D+1
Special Abilities:
Blindsight: Cthon are blind, but due to their exceptional
hearing, can accurately sense their surroundings within
10 meters.
Slam Attack: Cthon inflict their Strength rating in damage
on a successful Brawling attack.
Move: 10
Size: Unlisted (Large)
Source: Coruscant and the Core Worlds (page 35)

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Crynoid

Crynoid
Type: Poisonous arachnid
Planet of Origin: Neftali
DEXTERITY 4D
PERCEPTION 1D
Sneak 5D
STRENGTH +1
Climbing/jumping 5D
Special Abilities:
Poisonous Bite: Beings
bitten by a crynoid
suffer 4D damage (roll
every five minutes for
one hour). If the victim
survives the potent
venom, he or she must
make a Difficult stamina
roll to withstand the
extreme pain – failing
the roll means the victim suffers a -3D penalty to all actions
for the next six hours. A Moderate first aid roll when using
a medpac can neutralize the poison, but there is no remedy
for the pain.
Move: 8
Size: 3 centimeters long
Source: Wretched Hives of Scum and Villainy (page 17)

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Crown of Silk

Crown of Silk
Type: Tiny Force-using airborne parasite
Planet of Origin: Cerea
DEXTERITY 5D
PERCEPTION 1D+2
Hide 8D, search 2D
STRENGTH 1D
Brawling: bite 1D+2
Special Abilities:
Blindsight: Using its connection to the Force, the crown of
silk maneuvers and fights as well as a sighted creature.
Concealment, invisibility and darkness are irrelevant. This
ability has a range of 20 meters.
Camouflage: The crown of silk blends in with its
surroundings, granting a +2 bonus to hide in darkness,
shadow, twilight, or other low-light conditions.
Poison: Crowns of silk keep their victims docile by releasing
a poison specifically designed to disable and weaken
their prey. If a victim is bitten, he must succeed in a
Moderate stamina roll or suffer a temporary -1D penalty to
STRENGTH. One minute later, another Moderate stamina
roll must be made. If it fails, the victim suffers a temporary
-1D penalty to Perception and suffers a euphoric effect,
leaving them stunned for 1D hours.
Parasitic Attack: If the poison attack is successful and the
victim is stunned, the crown proceeds to draw sustenance
from its prey. It firmly attaches to the head, inserting
anchoring tendrils at the temples of the victim, and then
inflicts a temporary penalty to Perception at the rate of -1
per hour. After 1D hours, when the crown has drained all
it can, it takes on a phosphorescent glow. It then releases
the victim and takes to the air, splitting off a new crown in
1D hours.
Removing a crown silk requires caution. Simply pulling
one off can inflict a permanent -2 Perception penalty to
the crown’s victim, due to the depth to which the anchors
penetrate the skull. Crowns are frail and fear heat or fire.
Any damage caused by these sources will cause it to release
and flee.
Force Skills:
Control 2D+1, sense 3D, alter 1D+2
Force Powers:
Affect mind, sense force potential, life detection, sense force,
projective telepathy
Move: 4 (flying)
Size: 80 cm diameter
Source: Ultimate Adversaries (pages 77-78)

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Croator

Croator
Type: Swamp avian
Planet of Origin: Wyndigal 2
DEXTERITY 2D
PERCEPTION 2D
STRENGTH 1D+1
Special Abilities:
Reflective Plumage and Hood: These shiny membranes
reflect powerful ultraviolet rays. Though this will not deflect
potent attacks or provide long-term protection for humans,
an off-worlder can add +2D to survival rolls to withstand the
climate of Wyndigal 2.
Move: 15 (running), 10 (swimming)
Size: 2.5 meters tall at the shoulder
Source: Creatures of the Galaxy (page 21)

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Crimson Slug

Crimson Slug
Type: Spacefaring predator
DEXTERITY 2D
PERCEPTION 1D
STRENGTH 5D
Special Abilities:
Vacuum: Crimson slugs are
native to the vacuum of space
and need no assistance to
survive in this environment.
Teeth: Inflict STR+1D
damage.
Move: 6
Size: 6 to 8 meters long
Source: Tapani Sector Instant
Adventures (page 72)

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Cratsch

Cratsch
Type: Tree dweller
Planet of Origin: Bakura
DEXTERITY 1D
Brawling parry 2D+2
PERCEPTION 2D
Search 2D+1
STRENGTH 1D+1
Brawling 2D+2, climbing/jumping 2D+1
Special Abilities:
Kick: Does STR+1 damage.
Climbing Claws: Grant +1D to climbing.
Territorial: +1D to brawling when defending its territory.
Move: 12 (running and climbing)
Source: The Truce at Bakura Sourcebook (page 106)

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Cracian Thumper

Cracian Thumper
Planet of Origin: Craci
DEXTERITY 3D
PERCEPTION 3D+2
Sneak 4D+2
STRENGTH 3D
Special Abilities:
Claws: Str+1 damage
Tail: Str+1D+2,
Silent Movement: Thumpers can move very silently, adding
1D+2 to sneak attempts if they move at high speed or
slower.
They can carry up to 110 kilos of cargo, or a rider and up
to 50 kilos.
Move: 12
Size: 1-1.8 meters at the shoulder
Orneriness: 1D
Source: Core Rulebook (page 222), The Thrawn Trilogy
Sourcebook (page 156-157), Dark Force Rising Sourcebook
(pages 78-79), Rebel Alliance Sourcebook (page 109), Rules
of Engagement: The Rebel Specforce Handbook (pages 53-
54)

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Coruscani Ogre

Coruscani Ogre
Type: Undercity denizen
DEXTERITY 2D
Brawling parry 4D, dodge 4D+1, melee combat 3D+2, melee
parry 4D, thrown weapons 3D
KNOWLEDGE 1D
Survival: Coruscant Undergrcity 5D+2
MECHANICAL 1D
PERCEPTION 3D
Hide 6D, search 6D, sneak 7D+2
STRENGTH 5D
Brawling 7D+1, climbing/jumping 6D+2, lifting 6D, stamina
7D+1
TECHNICAL 1D
Special Abilities:
Smell: The ogre hunts as much by smell as sight. It does not
incur any penalties when attempting to use its Perception
skills in the dark.
Character Points: 2
Move: 11
Equipment: Chains, large club (STR+2D)
Source: Alien Anthology (pages 28-29), The Jedi Academy
Sourcebook (page 27)

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Corrupted Snake

Corrupted Snake
Type: Mutated Sith predator
DEXTERITY 2D+2
PERCEPTION 2D+2
Hide 4D+2, search 6D, sneak 6D
STRENGTH 7D+2
Special Abilities:
Bite: Does STR+1D+2 damage.
Constrict: The corrupted snake can attempt to constrict
a foe. It must first make a successful Brawling skill roll
to grab its opponent, after which it must succeed in an
opposed Strength check. If successful, it inflicts its Strength
rating in damage each turn until the victim breaks free or
dies.
Exceptional Reflexes: Corrupted snakes gain a +1D bonus to
all Perception rolls made to determine initiative.
Poisonous: The venom of a corrupted snake is similar to
Sith poison, with the exception that only a single willpower
or Control roll need be made to purge the venom from a
character’s system. This venom can be milked from a
subdued corrupted snake, but requires a Difficult beast
riding (or similar animal-handling) skill roll. For each five
points the difficulty number is exceeded on this roll, one
additional dose of venom is extracted. A complication on this
roll indicates that the would-be milker has been bitten.
Move: 8
Size: 10 meters long

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C’Oron Bel (Silverjaw)

C’Oron Bel (Silverjaw)
Type: Fast aquatic predator
Planet of Origin: Goroth
DEXTERITY 2D
PERCEPTION 3D
Search 4D
STRENGTH 2D+2
Stamina 3D+2
Special Abilities:
Jaws: Do STR+2D damage
Charge: The c’oron bel can, with a sufficient “run up”, hurl
itself rapidly onto the shore, to pursue prey near the water’s
edge. This “charge” has an effective Move of 18 but can
extend no more than two meters from the water’s edge.
Armor: The c’oron bel disposes of excess hyperbarides by
incorporating metal salts into its scales. As hard as metal,
these scales provide +1D against physical attacks, but no
protection against energy attacks.
Move: 18 (swimming), 6 (land)
Size: 1.5-1.8 meters long
Source: Goroth, Slave of the Empire (pages 93-94)

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Coromon Headhunter

Coromon Headhunter
DEXTERITY 5D
Dodge 6D+1
PERCEPTION 2D+2
Hide 6D+2, search 3D+1, sneak 6D+2
STRENGTH 4D+2
Climbing/jumping 8D
Special Abilities:
Dew Claw Attack: When hunting prey, a Coromon
headhunter will unleash a devastating attack with both
of its dew claws upon its prey. This attack is a called
189
shot aimed at the target’s neck, adding +1D to the
difficulty of the attack (see the rules for Called Shots,
SWD6, page 91). This attack inflicts Strength +1D
damage, and any damage result of Mortally Wounded or
Dead results in the target being instantly decapitated.
Exceptional Reflexes: Coromon headhunters gain a +1D
bonus to all Perception rolls made to determine initiative.
Foreclaw Attack: A foreclaw attack from a Coromon
headhunter inflicts Strength +1 in damage.
Move: 16
Size: Unlisted (Medium)
Source: Coruscant and the Core Worlds (page 99)

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Corellian Sand Panther

Corellian Sand Panther
Planet of Origin: Corellia
DEXTERITY 3D+2
PERCEPTION 3D
Hide 7D, search 5D+2, search: tracking 6D+1, sneak 7D
STRENGTH 4D+1
Climbing/jumping 6D+1
Special Abilities:
Bite: Does Strength +1D damage.
Claws: Do Strength +2 damage.
Multiple Attacks: A Corellian sand panther can attack with
both claws as a single attack, suffering no penalty for
multiple actions.
Poison: The claws of a Corellian sand panther are
envenomed. Each successful claw attack that inflicts
damage forces the victim to make a Moderate Strength roll.
Failure indicates that the venom does an additional 7D of
poison damage.
Scent: Corellian sand panthers can track by scent.
Move: 16
Size: Unlisted, but likely 2 meters long.
Source: Alien Anthology (pages 27-28)

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Cooha

Cooha
Type: Avian predator
Planet of Origin: Gandeid IV
DEXTERITY 2D
Brawling parry 2D+2, dodge 3D
PERCEPTION 1D
Search 2D+2, sneak 1D+2
STRENGTH 2D+2
Brawling 3D, climbing/jumping 3D+2
Special Abilities:
Beak: Does STR+2 damage.
Claws: Do STR+1D damage.
Move: 18 (low gravity worlds), 9 (standard gravity worlds)
Size: Up to 1.5 meters tall
Source: The Truce at Bakura Sourcebook (page 102)

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Condor Dragon

Condor Dragon
Type: Large flying reptavian predator
Planet of Origin: Moon of Endor
Dexterity 3D+1
Perception 2D
Search 3D+1, tracking 4D+2
Strength 4D
Brawling 5D+2
Special Abilities:
Low Light Vision: Condor dragons can see twice as far as a
human in dim light.
Bite: Does STR+1D+1 damage.
Claws: Do STR+1D damage.
Move: 2 (walking), 15 (flying)
Size: 7-8 meter wingspan

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Colossus Wasp

Colossus Wasp
Type: Giant insect
DEXTERITY 2D
Dodge 2D+2
PERCEPTION 4D
Hide 6D+2, search 4D+2, sneak 5D+2
STRENGTH 7D
Stamina 8D
Special Abilities:
Space Survival: The colossus wasp does not require any type
of gas to remain alive and can withstand the pressures of
zero gravity.
Move: 1 (space)
Size: 1-1.5 kilometers long
Scale: Starfighter
Source: Tales of the Jedi Companion (page 107)

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Colo Claw Fish

Colo Claw Fish
Planet of Origin: Naboo
DEXTERITY 4D+1
PERCEPTION 1D
STRENGTH 5D (walker scale)
Special Abilities:
Bite: Does Strength +4D damage (walker scale).
Claws: Does Strength +2D damage (walker scale).
Venom: Anyone bitten by a colo claw fish that survives must
succeed at a Moderate Strength check or be paralyzed for
thirty-six hours, minus one hour per die in their Strength
rating.
Move: 70; 200 km/h
Size: Up to 40 meters long
Source: Secrets of Naboo (page 55)
Continue reading “Colo Claw Fish” »

Clodhopper

Clodhopper
DEXTERITY 5D
Dodge 6D
PERCEPTION 1D
STRENGTH 2D
Climbing/jumping 6D
Special Abilities:
Pesticide/Poison Resistance: If a clodhopper successfully
resists a given pesticide or poison, all further exposure to
that toxin by the clodhopper or his descendants is at a +5D
bonus.
Swarm Attack: Clodhoppers do not attack individually,
but in swarms. Damage is equal to the swarm’s Strength
rating plus 1D. The swarm’s Strength is equal to 1D, +1
pip for every 20 clodhoppers. For example, a swarm of 200
Clodhoppers would do 4D+1 damage.
Move: 30
Size: 1 meter long (adult)
Source: Secrets of Naboo (page 54)

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Cliffborer Worm

Cliffborer Worm
DEXTERITY 3D
PERCEPTION 2D+1
Hide 3D+2, search 4D, sneak 3D+2
STRENGTH 2D+2
Climbing/jumping 5D
Special Abilities:
Armored Hide: +4D to resist physical attacks, and +2D
versus energy attacks.
Bite: The cliffborer worm’s rock-crushing bite does Strength
+4D damage.
Bore: Cliffborer worms can bore through incredibly hard
materials. This can be accomplished by rolling the
cliffborer’s bite damage against the structure rating of the
substance it is boring through.
Claw: Does Strength +1D damage.
Move: 10 (land), 6 (burrow)
Size: Up to 10 meters long.
Source: Alien Anthology (pages 26-27)

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Claw Vine

Claw Vine
Type: Medium-size forest scavenger
Planet of Origin: Kashyyyk
DEXTERITY 2D
PERCEPTION 1D+1
Hide 3D, search 2D+1, sneak 3D
STRENGTH 4D
Special Abilities:
Blindsight: Claw vines have no visual organs, but by using
motion-sensitive fibers on its vines. They can maneuver and
fight as well as a sighted creature. Concealment, invisibility
and darkness are irrelevant. This ability has a range of four
meters.
Exceptional Reflexes: Gain a +1D bonus to all Perception
rolls made to determine initiative.
Move: 0
Size: 2 meters on average
Source: Ultimate Adversaries (page 74)

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Clawcat

Clawcat
Type: Cunning mountain predator
Planet of Origin: Goroth
DEXTERITY 2D
Brawling parry 3D, dodge 3D+1
PERCEPTION 3D
Search 4D+1, sneak 5D
STRENGTH 2D
Brawling 3D
Special Abilities:
Paws: Do STR+2 damage.
Jaws: Do STR+1D damage.
Hunting Cry: When they attack, clawcats emit a piercing,
high-pitched scream. This hunting cry is so loud and shrill
that it inflicts 2D+2 stun damage on any creature – other
than itself or another clawcat – within 10 meters (the cry
itself can be heard much further away, but it doesn’t do
damage). This damage cannot be dodged, any body armor
has no effect. A blast helmet gives +1 protection, while a
sealed helmet – stormtrooper armor, for example – gives
+1D protection. A clawcat can cry once per round.
Move: 16
Size: 0.8-1.0 meters tall at shoulder, up to 2.5meters long
Orneriness: 6D
Source: Goroth, Slave of the Empire (pages 92-93)

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Clawbird

Clawbird
Type: Avian Predator
DEXTERITY 1D
Dodge 4D+2, flight 4D
PERCEPTION 1D
STRENGTH 1D
Special Abilities:
Poison Spines: Clawbird poisonous spines do STR+1
damage and inject a slow-acting poison into a target.
Consider the poison to have a paralysis intensity of 3D (the
victim must roll Strength or stamina to resist the poison).
The intensity of the poison increases by +1D for each hour,
up to a maximum of 6D; the poison can be counteracted
by medicines found in any medpac. When rolling for the
poison, if the poison beats the character’s roll by 0-3 points,
the character is tunned (as per page 62 of Star Wars, Second
Edition). If the poison beats the character by 4-9 points,
the character is paralyzed and is incapable of voluntary
movement. If the roll beats the character’s resistance roll
by 10 or more points, the character becomes mortally
wounded, and if the roll beats the character by 15 or more
points, the character dies.
Move: 15 (flying)
Size: 10 centimeters long, 15-centimeter wingspan
Source: Thrawn Trilogy Sourcebook (pages 155-156), The
Last Command Sourcebook (pages 103-104)

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Chiru (Sand Wasp)

Chiru (Sand Wasp)
Type: Swarming insect
Planet of Origin: Socoro
DEXTERITY 4D+1
PERCEPTION 2D+2
STRENGTH 1D
Special Abilities:
Sting: Poison does 3D damage. Characters stunned or worse
by a sting suffer a -1D penalty to all actions for 1D rounds.
The penalty is cumulative with multiple stings.
Move: 20
Size: 2.54 centimeters
Source: The Black Sands of Socorro (pages 23-24)

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Chiilak

Chiilak
Type: Aquatic mammal
Planet of Origin: Moon of Misnor
DEXTERITY 1D
Dodge 4D, brawling parry 6D
PERCEPTION 2D
Search 4D
STRENGTH 4D+2
Brawling 5D, climbing/jumping 5D, swimming 6D
Special Abilities:
Claws: Do STR+1D damage.
Stamina: Chiilaks can hold their breath for 20 minutes and
have immense stamina: they can swim for hours at a time
before tiring.
Move: 9 (land), 18 (swimming)
Size: Up to 2.2 meters tall
Source: Creatures of the Galaxy (pages 19-20)

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Cherfer

Cherfer
Type: Vicious herd beast
Planet of Origin: Elom
DEXTERITY 3D
PERCEPTION 2D
STRENGTH 4D
Special Abilities:
Snout: Chrefers can gore an opponent for STR+1D damage
or use their snout to dig into the ground.
Hooves: Do STR+1D damage with a kick and can quickly
turn up a lot of earth.
Move: 14
Size: 1-1.5 meters at the shoulder
Source: Creatures of the Galaxy (pages 18-19)

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Cavehopper

Cavehopper
Type: Subterranean predator
DEXTERITY 6D+2
PERCEPTION 3D
STRENGTH 3D+1
Special Abilities:
Bite Attack: Does STR+1D damage.
Darkvision: Cavehoppers can see up to 20 meters in total
darkness.
Exceptional Reflexes: Cavehoppers gain a +1D bonus to all
Perception rolls made to determine initiative.
Kick Attack: The cavehopper can kick twice in a round, and
a successful attack inflicts STR+1D+2 damage.
Thick Hide: The cavehopper’s thick hide grants it a +2 pip
bonus to resist damage from physical attacks.
Move: 12
Size: “Medium”

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Casting Hawk

Casting Hawk
DEXTERITY 2D+1
Sap attack 3D+1
PERCEPTION 2D+2
Search 5D+2, sneak 4D
STRENGTH 2D+1
Special Abilities:
Beak: A successful beak attack inflicts STR+1 damage.
Excellent Vision: Casting hawks gain a +2 pip bonus
to Search skill rolls related to their sense of sight.
Exceptional Reflexes: Casting hawks gain a +1D bonus to all
Perception rolls made to determine initiative.
Sap Attack: By using broken branches of the liquid thoron
tree, the casting hawk is able to ensnare prey by covering
them in dripping tree sap. This sap, when dry, is difficult to
break, and requires a Difficult Strength check in order to do
so. Entangled creatures suffer a -1D penalty to all attack
rolls, a -2D penalty to their Dexterity ratings, and can only
move at half of their normal Movement scores.
Talons: A successful talon attack inflicts the hawk’s
Strength in damage.
Move: 16 (fly), 2 (ground)
Size: 1.5 to 1.8 meter wingspan
Source: Coruscant and the Core Worlds (page 132)

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Capture Beast

Capture Beast
DEXTERITY 2D
PERCEPTION 2D
Search 3D+1
STRENGTH 14D+2 (walker-scale: 10D+2)
Climbing 17D+1
Special Abilities:
Enclose: A capture beast uses its massive bulk to herd
ground-based creatures, grappling them with its suckertipped
legs (see below). It eventually joins its head to its tail,
forming a 4 meter-high living “wall” around its prey.
Force Immunity: Capture beasts are immune to all Force
powers that involve Sense or Alter.
Legs: The capture beast has a hundred pairs of suckertipped
legs which it uses to restrain targets. Anyone
attempted to escape from a capture beast by climbing over it
must resist 1D+2 grapple attempts. The legs are considered
to be character-scale for the purposes of attack and damage
rolls. Each leg has an effective Strength rating of 7D+1, and
this total is used when making grappling attacks against
captured creatures.
Walker Scale: Due to its size, the capture beast is considered
to be walker-scale.
Move: 8
Size: 200 meters long
Source: The New Jedi Order Sourcebook (pages 87-88)

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Camray Eel

Camray Eel
Type: Sea Predator
DEXTERITY 4D
PERCEPTION 2D
Sneak 4D+2
STRENGTH 3D
Swimming 6D
Special Abilities:
Coils: Do 5D constriction
damage
Teeth: Do STR+2D
damage
Camouflage: Due to
coloration, +2D to sneak
when moving close to
seabed.
Move: 16
Size: 5-5 meters long
Source: The Best of
the Adventure Journal:
Issues 1-4 (page 70)

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Cairnmog

Cairnmog
DEXTERITY 3D+1
PERCEPTION 2D
Search 4D
STRENGTH 4D
Special Abilities:
Armor: The cairnmog’s armored hide adds +2D to all
Strength rolls it makes to resist physical damage, and +1D
to all Strength roll it makes to resist energy damage.
Gore: By goring a foe with its spikes, a cairnmog inflicts
Strength +1 damage.
Kick: The kick of a cairnmog inflicts Strength +2 damage.
Trample: Cairnmogs can trample a foe smaller than
themselves, inflicting Strength +2 damage.
Move: 18
Size: Unlisted (Large)
Source: Coruscant and the Core Worlds (page 68)

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