Archiv der Kategorie: B

Butcherbug

Butcherbug
Type: Web-using hunter
Planet of Origin: Dagobah
DEXTERITY 2D+2
PERCEPTION 3D
STRENGTH 2D
Special Abilities:
Armor: provides +2D physical, +2 energy.
Microfine Web: Targets must make a Very Difficult search
roll to spot the web. Contact with the web does 6D damage.
If target is moving rapidly, damage is increased to 9D. The
butcherbug, adapted to crawling on the web, receives no
damage from it.
Move: 6
Size: Up to 0.7 meters long
Source: Galaxy Guide 3 – The Empire Strikes Back (page
63), Star Wars Trilogy Sourcebook SE (page 174)

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Burning Snake

Burning Snake
Type: Serpent
Planet of Origin: Yavin 13
DEXTERITY 2D+1
PERCEPTION 2D+2
STRENGTH 1D
Special Abilities:
Heat Radiation: The burning snake absorbs and gives
off waves of heat from its thick scales. These waves can
scald any who approach them, burning through even light
survival gear to do 4D damage.
Move: 8
Size: 3 meters long
Source: Galaxy Guide 2 – Yavin and Bespin (pages 28-29)

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Bulfus

Bulfus
DEXTERITY 3D+1
Dodge 4D
PERCEPTION 1D+1
Search 4D+1
STRENGTH 2D+1
Swimming 3D
Special Abilities:
Bite: The bite of a bulfus inflicts its Strength +2 in damage.
19
Diving Ram: A bulfus can dive-bomb a target, physically
ramming it after diving from a height. This attack, if
successful, inflicts the bulfus’ Strength +1D in damage.
Exceptional Reflexes: Bulfusi gain a +1D bonus to all
Perception rolls made to determine initiative.
Move: 20 (flying), 10 (swimming), 6 (ground)
Size: Unlisted (Medium)
Source: Coruscant and the Core Worlds (page 79)

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Bouncebeast

Bouncebeast
Type: Timid herbivore
Planet of Origin: Duroon
DEXTERITY 2D+1
PERCEPTION 2D
STRENGTH 1D+2
Special Abilities:
Danger Sense: The ball creature is famed for its ability to
detect danger. Ball creatures are sometimes used as guard
animals for Duroon’s insurgent tribes.
Pseudopod Skin: The ball creature doesn’t have limbs or
sensory organs. Instead, its muscles allow it to form and
extrude limbs as needed (a ball creature’s skin is extremely
flexible). The creature can also extrude some specialized
organs, such as mouths and eyestalks.
Attack: Bouncebeasts never intentionally attack. However,
in the event that someone is inadvertently hit by a
bouncebeast, the creatures cause STR+1D damage due to
the forc of their springing action.
Move: 5 (bounce), 2 (rolling)
Size: 0.3-0.5 meters diameter
Source: Han Solo and the Corporate Sector Sourcebook
(page 140)

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Bordok

Bordok
Greater
Planet of Origin: Forest Moon of Endor
DEXTERITY 3D+1
PERCEPTION 3D+1
Search 5D+2
STRENGTH 5D
Special Abilities:
Low Light Vision: A greater bordok can see twice as far as a
normal human in poor lighting conditions.
Surefooted: Bordoks gain a +3D bonus to their Climbing/
Jumping skill when navigating rough terrain.
Move: 28
Size: Up to 3 meters at the shoulder.
Orneriness: 1D
Lesser
Planet of Origin: Forest Moon of Endor
DEXTERITY 4D
PERCEPTION 3D+1
Search 6D
STRENGTH 3D
Special Abilities:
Low Light Vision: A lesser bordok can see twice as far as a
normal human in poor lighting conditions.
Surefooted: Bordoks gain a +3D bonus to their Climbing/
Jumping skill when navigating rough terrain.
Move: 20
Size: Up to 1.5 meters at the shoulder.
Orneriness: 1D
Source: Alien Anthology (pages 25-26)

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Borcatu

Borcatu
Type: Testy scavenger
DEXTERITY 3D
PERCEPTION 2D
STRENGTH 1D+2
Special Abilities:
Bite: Does STR+2 damage.
Claws: Do STR+1 damage.
Armored Hide: Adds +2 to resist damage from physical
attacks.
Digging: Borcatu can hollow out a burrow or dig out tasty
morsels in record time.
Move: 11
Size: 0.2-0.5 meters long
Source: Creatures of the Galaxy (pages 16-17)

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Boneworm

Boneworm
Planet of Origin: Necropolis
DEXTERITY 3D+2
PERCEPTION 1D
Hide 2D+2, search 3D+1
STRENGTH 1D
Bite/burrowing attack 3D
Special Abilities:
Bite/Burrowing Attack: Boneworms do an amount of
damage equal to their Strength +3D when biting and/or
burrowing their way into a victim.
Blindsight: Boneworms are blind, and use vibrations to
navigate.
Burrow: Boneworms burrow through the ground.
Nematodal Penetration: The boneworm is a type of flatworm
that attacks by burrowing into and attacking the internal
organs of larger animals. Note that boneworms generally
feed on lifeless corpses, but will not hesitate to feed on living
creatures that are helpless or unconscious. They tend to
retreat into the ground if their potential meal if it shows
signs of life.
Move: 6 (burrow)
Size: Between a few centimeters to over one meter long.
Source: Alien Anthology (page 25)

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Bonegnawer

Bonegnawer
Type: Airborne predator
Planet of Origin: Tatooine
DEXTERITY 2D+2
PERCEPTION 3D
Search 8D, sneak 5D
STRENGTH 4D+2
Special Abilities:
Bite: Does strength +3D+1 damage.
Exceptional Reflexes: Bonegnawers gain a +1D bonus to all
Perception rolls made to determine initiative.
Low Light Vision: A bonegnawer can see twice as far as a
normal human in poor lighting conditions.
Slam Attack: A bonegnawer cannot fly with a creature larger
than a normal human in its beak. It instead attempts to kill
its prey by slamming it into the ground, which is resolved
like a normal brawling attack, and which inflicts STR+1D+2
damage.
Move: 4 (ground), 20 (flying)
Size: 8-10 meter wingspan.
Source: Alien Anthology (pages 23-24)

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Boma Beast

Boma Beast
Type: Monstruous forest-creature
DEXTERITY 3D+2
Dodge 4D, running 5D+1
PERCEPTION 4D
Hide 6D+2, search 6D, sneak 6D+2
STRENGTH 7D
Brawling 8D+2, climbing/jumping 9D, lifting 8D+2, stamina
9D
Special Abilities:
Claws: STR+2D damage
Spikes: Any attacker making a successful melee strike
ona boma beast immediately suffers 6D damage from the
creature’s razor-sharp spikes.
Move: 18
Size: 2-3 meters tall
Orneriness: 3D
Source: Tales of the Jedi Companion (pages 106-107)

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Bolstyngar

Bolstyngar
Type: Forest predator
Planet of Origin: Kashyyyk
DEXTERITY 1D+2
PERCEPTION 5D+1
Search: tracking 6D, sneak 8D+1
STRENGTH 4D+2
Climbing/jumping 6D
Special Abilities:
Bite: Does STR+1D+1 damage.
Auditory Clusters: The bolstyngar is incredibly sensitive
to sound, and gains a +1D bonus on all sound-related
Perception checks.
Move: 8
Size: 3.5-4.2 meters tall

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Bogan’s Brown Nafen

Bogan’s Brown Nafen
Type: Aeroreal insectivorous rodent
Planet of Origin: Bogan
16
DEXTERITY 5D
PERCEPTION 4D
STRENGTH 1D
Special Abilities:
Venom: Nafen produce a relatively weak venom, but they
attack in large numbers, and the cumulative effect of large
numbers of nafen bites can be deadly. Characters who are
bitten by less than 10 nafen will not be harmed (with the
exception of the slight stinging sensation that accompanies
each bite). However, characters who are bitten by 10 or
more nafen must make a Very Easy Strength roll to avoid
being affected by the poison (this rolls should be made
following every tenth nafen bite). Characters who fail their
Strength rolls become drowsy and suffer a -1D penalty
(cumulative) on all actions. If the penalty being suffered by
the character becomes grater than the character’s Strength,
then the character becomes incapacitated, and falls asleep.
The effects of the nafen’s poison can be cured by the
successful application of a medpac, or by 6 to 10 hours of
uninterrupted sleep.
Disease Transmission: All characters who are bitten by
a nafen must make a Moderate Strength roll to avoid
becoming diseased. Diseased characters automatically
become wounded at the time of the onset of the disease
(5-15 hours following the time of the injury). Curing the
disease is an Easy medicine task, requiring access to
common pharmaceuticals.
Move: 30 (flying), 4 (walking)
Size: 30 centimeters wingspan
Source: Creatures of the Galaxy (pages 15-16)

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Blurrg

Blurrg
Type: Plains herd animal
Planet of Origin: Endor
DEXTERITY 1D+2
PERCEPTION 1D
Hide 2D+1, search 2D+2
STRENGTH 4D+2
Stamina 5D+1
Special Abilities:
Bite: Blurrgs can bite for their Strength rating in damage.
Run: Blurrgs can increase their running Move score to 10
for short periods of time.
Move: 6
Size: “Large”
Orneriness: 2D

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Blue Desert People

Blue Desert People
Type: Plains Lizard
DEXTERITY 4D
Running 5D+1
PERCEPTION 2D+2
Hide 3D, sneak4D+2
STRENGTH 4D+1
Special Abilities:
Vision: These creatures have excellent night vision and
ignore all darkness penalties.
Claws: Do STR+1D damage.
Move: 30; 90 km/h
Size: 1.6 to 2.4 meters in length
Orneriness: 3D
Source: Cracken’s Threat Dossier (page 51)

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Blossoming Gulper

Blossoming Gulper
Type: Huge aquatic predator
Planet of Origin: Mon Calamari
DEXTERITY 1D
PERCEPTION 2D+2
Hide 6D, search 6D+2
STRENGHT 7D
Swimming 8D
Special Abilities:
Bite: Does STR+1D+2 damage.
Camouflage: Blossoming gulpers gain a +2D+2 bonus to
hide when in an environment with underwater plant life.
Swallow Whole: A swallowed creature takes STR+1D
physical damage plus 3D acid damage per round.
Blindsight: Blossoming gulpers have powerful nonvisual
senses and don’t suffer any of the penalties for poor lighting
conditions.
Exceptional Reflexes: Gain a +1D bonus to all Perception
rolls made to determine initiative.
Move: 2 (swimming)
Size: Huge
Source: Geonosis and the Outer Rim Worlds (pages 102-
103)

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Bloodsniffer

Bloodsniffer
Type: Predator
Planet of Origin: Kamar
DEXTERITY 3D
PERCEPTION 2D
STRENGTH 3D
Special Abilities:
Blood Drain: Bloodsniffers survive only on the blood of their
victims. They must consume their own weight in blood every
two days to survive.
Claws: STR+2 damage
Thorny Spur: Bloodsniffers attack by tackling or clawing
their victim, then attaching the tongue’s spur to the victim.
The spur does STR+1D damage, and if a wounded or better
result is scored, the bloodsniffer has hit a major vein or
artery (Difficult first aid total or Moderate first aid total with
a medpac to stop the victim from bleeding to death.
Move: 16
Size: 1-2.1 meters long
Source: Han Solo and the Corporate Sector Sourcebook
(pages 140-141)

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Blastail

Blastail
Type: Small forest predator
Planet of Origin: Kashyyyk
DEXTERITY 3D+2
Thrown weapons: tail bulb 4D+2
PERCEPTION 3D+2
Hide 5D+2, search 6D+1, sneak 5D+2
STRENGTH 2D+1
Climbing/jumping 3D+2
Special Abilities:
Bite: Does STR+1D damage.
Claws: Do STR+2 damage.
Disease: Any creature or character scratched or bitten by
a blastail must succeed in a Difficult Strength roll or come
down with a mild infection 4D hours later. The effects of the
disease reduce the creature or character’s Strength code
by +2 pips initially, and the Strength code is reduced by
an addition 1D pips one day later. The lost Strength points
return at a rate of 1 per day once the infection has run its
course.
Tail Bulb: The blastail can hurl its tail bulb once every 1D
days, with a range of 4/8/16. If the blastail hits with its tail
bulb, the target is blinded for 1D+2 rounds.
Darkvision: Can see up to 20 meters in total darkness.
Move: 15
Size: 1-1.2 meter long
Source: Ultimate Adversaries (page 70)

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Black Bha’lir

Black Bha’lir
Type: Jungle preadtor
Planet of Origin: Iyred
DEXTERITY 5D+1
Brawling Parry 5D+1, dodge 4D+2, running 6D
PERCEPTION 4D+2
Hide 5D+1, search 5D, sneak 5D
STRENGTH 4D
Brawling 5D, stamina 4D+1, swimming 4D+2
Special Abilities:
Claws: Do STR+1D damage.
Teeth: Do STR+1D damage.
Stealth: The creature gains a +1D to all sneak rolls.
Move: 18
Size: 0.9-1.0 meters tall, 1.22 meters long
Source: The Black Sands of Socorro (page 68)

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B’karr

B’karr
Type: Scavenger
Planet of Origin: Goroth
DEXTERITY 2D
Dodge 5D
PERCEPTION 2D+1
Hide 4D, sneak 4D
STRENGTH 1D
Jumping 3D, swimming 1D+2
Special Abilities:
Bite: To save its own life,
a b’karr will bite, inflicting
STR+1 damage.
Poisonous Saliva: If a b’karr’s bite inflicts damage, its saliva
inflicts an additional 3D stun damage.
Poison Resistance: When resisting damage from poison,
b’karri add +3D to their Strength.
Camouflage: Because of their natural coloration, b’karri get
+1D to sneak when hiding in broken rock.
Move: 13
Size: 0.3 meters long
Source: Goroth, Slave of the Empire (pages 91-92)

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Biodroid

Biodroid
Type: Bio-engineered fighting creature
Planet of Origin: Kathol
DEXTERITY 3D
Brawling parry 4D
PERCEPTION 1D
STRENGTH 5D
Brawling 6D
13
Special Abilities:
Horn-Claws: Do STR+2D damage.
Bite: Does STR+1D damage.
Carapace: +2D to resist damage.
Move: 12
Size: 3 meters tall
Source: The DarkStryder Campaign – Endgame (page 106)

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Binarian Carnivorous Plant

Binarian Carnivorous Plant
Type: Carnivorous plant
Planet of Origin: Binaros
DEXTERITY 1D
Missile weapons: tendril 3D+1
PERCEPTION 1D
Hide 4D
STRENGTH 4D
Brawling 5D
Special Abilities:
Tendrils: Of these three-meter-long tendrils strike a victim,
he becomes entangled. No damage occurs, but the victim is
now at -1D for all Dexterity rolls and the plant gets a +1D
to brawling with the next bite attack. Entangled characters
must make an opposed Strength roll or be drawn close to
the carnivorous plant. The plant has six tendrils.
Bite: The plant can move its mouth in a two meter radius.
A successful bite (using brawling), causes 4D+1 damage
from the plant’s digestive juices every other round. On
an incapacitated result, the victim is swallowed. Only one
victim can be trapped in this manner at a time.
Move: 0 (but mouth can move anywhere within a 2 meter
radius of main stalk)
Size: 3 meters tall
Source: The DarkStryder Campaign – The Kathol Outback
(pages 27-28)

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Binarian Sabercat

Binarian Sabercat
Type: Jungle predator
Planet of Origin: Binaros
DEXTERITY 3D
Brawling parry 4D
PERCEPTION 3D+1
Search 4D+1, sneak 5D
STRENGTH 3D+2
Brawling 4D
Special Abilities:
Claws: Can attack with two claw attacks a round without
penalty. Additional attacks cause panelties (i.e., using a
third paw means -1D to all actions, firth is -2D, etc.). Claws
do STR+2D damage.
Bite: Huge teeth do STR+2D damage.
Move: 12
Size: 1 meter at the shoulder, 2-3 meters long
Source: The DarkStryder Campaign – The Kathol Outback
(page 26)

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Bergruutfa

Bergruutfa
Type: Domestic riding beast
DEXTERITY 1D
PERCEPTION 1D+2
Search 3D+1
STRENGHT 6D
Brawling: head butt 7D, lifting 9D
Special Abilities:
Armored Head: +2D to resist energy and physical
damage.
Armored Body: +1D to resist energy and physical
damage.
Head Butt: STR+1D damage: for every 2 result points the
target is thrown one meter.
Drool: Any being who steps in bergruutfa drool must
make a Dexterity roll to avoid slipping.
Move: 15; 42 km/h
Size: Up to 7 meters (at shoulder)
Orneriness: 1D
Source: Rules of Engagement: The Rebel Specforce
Handbook (page 53)

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Beldon

Beldon
Type: Atmospheric floater
Planet of Origin: Bespin
DEXTERITY 1D
PERCEPTION 4D
STRENGHT 9D
Special Abilities:
Electrolocomotion: Beldons generate an electrical field which
allows them to maneuver in the clouds of Bespin.
Electrolocation: Beldons are sensitive to disturbances in the
electrical field surrounding them. They have effective scan
sensors capability of 2km/1D.
Move: 70; 200 km/h
Size: 800 meters to 10 kilometers
Scale: Walker
Source: Galaxy Guide 2 – Yavin and Bespin (pages 53-
54), Galaxy Guide 3 – The Empire Strikes Back (page 67),
Star Wars Trilogy Sourcebook SE (pages 173-174), Alien
Anthology (pages 22-23)

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Beck-tori

Beck-tori
Type: Aquatic parasite
Planet of Origin: Nam Priax
Medium-Size
DEXTERITY 3D+1
Dodge 4D+2
PERCEPTION 1D+2
Hide 2D+1, search 3D+1
STRENGTH 2D
Brawling 2D+2, swimming 4D
Control 1D+1
Force Powers: Force of Will.
Special Abilities:
Bite: Inflicts STR+1 damage.
Breathe Underwater: Being aquatic, a beck-tori can breath
underwater. They also gain a +1D+1 bonus on all swimming
skill checks.
Force-Sensitive: The beck-tori is Force-sensitive.
Low-light Vision: A beck-tori can see twice as far as a normal
human in poor lighting conditions.
Swallow Whole: A beck-tori can swallow victims less than
half its size. It must first make a successful brawling attack
to ensnare the victim, followed by another brawling attack
on the next turn to swallow it whole. Swallowed creatures
take STR+1 damage, and another 3D of physical damage
each following round from the creature’s potent digestive
juices.
Spikes: When used to abrade the flesh of a victim, the becktori’s
spikes inflict STR+1 damage.
Move: 16 (swim), 4 (crawl)
Size: Unlisted (Medium)
11
Huge
DEXTERITY 2D
Dodge 4D
PERCEPTION 1D+2
Hide 2D+1, search 4D
STRENGTH 5D+2
Brawling 6D+2, swimming 7D+2
Control 1D+2
Sense 1D+2
Force Powers: Combat Sense, Force of Will.
Special Abilities:
Bite: Inflicts STR+1D damage.
Breathe Underwater: Being aquatic, a beck-tori can breath
underwater. They also gain a +1D+1 bonus on all swimming
skill checks.
Force-Sensitive: The beck-tori is Force-sensitive.
Low-light Vision: A beck-tori can see twice as far as a normal
human in poor lighting conditions.
Swallow Whole: A beck-tori can swallow victims less than
half its size. It must first make a successful brawling attack
to ensnare the victim, followed by another brawling attack
on the next turn to swallow it whole. Swallowed creatures
take STR+1D damage, and another 3D of damage each
round from the creature’s digestive juices.
Spikes: When used to abrade the flesh of a victim, the becktori’s
spikes inflict STR+1D damage.
Move: 10 (swim), 2 (crawl)
Size: Unlisted (Huge)
Colossal
DEXTERITY 1D
Dodge +6
PERCEPTION 1D+2
Hide 2D+1, search 4D
STRENGTH 9D+2
Swimming 10D+2
Control 3D
Sense 3D+1
Force Powers: Combat Sense, Enhance Attribute, Force of
Will.
Special Abilities:
Bite: Inflicts STR+1D+2 damage.
Breathe Underwater: Being aquatic, a beck-tori can breath
underwater. They also gain a +1D+1 bonus on all swimming
skill checks.
Force-Sensitive: The beck-tori is Force-sensitive.
Low-light Vision: A beck-tori can see twice as far as a normal
human in poor lighting conditions.
Swallow Whole: A beck-tori can swallow victims less than
half its size. It must first make a successful brawling attack
to ensnare the victim, followed by another brawling attack
on the next turn to swallow it whole. Swallowed creatures
take STR+1D+2 damage, and another 3D of damage each
round from the creature’s digestive juices.
Spikes: When used to abrade the flesh of a victim, the becktori’s
spikes inflict STR+1D+2 damage.
Move: 10 (swim), 2 (crawl)
Size: Unlisted (Colossal)
Source: Power of the Jedi Sourcebook (pages 77-79)

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Barri

Barri
Type: Mysterious spacefaring creature
DEXTERITY 2D
PERCEPTION 1D
STRENGTH 4D
Special Abilities:
Corrosive Spittle: Barri exude acid on their tongues. This
acid can burn for 3D of damage per turn until it is washed
away. Protective armor or tough skin will be damaged
by this acid, which wears away at the material until it is
consumed.
Innate Navigational Sense: Through some mysterious
intuition, barri actually have an effective atrogation skill
of 6D.
Move: 10
Size: Roughly 4 meters long
Source: Creatures of the Galaxy (pages 12-14)

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Battle Hydra

Battle Hydra
Type: Alchemical Sith creation
DEXTERITY 4D
Brawling parry 5D, dodge 6D
PERCEPTION 2D
Search 3D+2, sneak 4D
STRENGTH 3D+2
Brawling 6D
Special Abilities:
Double Attacks: because the battle hydra has two heads,
it gets two attacks per round at no penalty. A third attack
causes a –1D penalty to all actions, a fourth causes a –2D
penalty, etc.
Jaws: Each head does STR+1D damage when attacking.
Claws: Do STR+2D damage.
Tail Stinger: The hooked tail of the battle hydra delivers a
strong and lethal poison. A person stung by a battle hydra
will take 3D damage a turn until dead. There is no known
natural antidote, though some Jedi can neutralize it with a
detoxify poison and detoxify another’s poison powers.
Senses: Because it is in the habit of looking two directions
at once, the battle hydra adds +2D to its Perception roll
when applicable.
Move: 8 (walking), 14 (flying)
Size: 1.0-1.5 meters tall, 3.1-3.6 meters long
Source: The Jedi Academy Sourcebook (pages 119-120),
The Dark Side Sourcebook (pages 111-112)

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Bantha

Bantha
Type: Herd animal
Planet of Origin: Unknown
DEXTERITY 2D
PERCEPTION 2D
STRENGTH 8D
Special Abilities:
Horns: STR-1D damage
Trample: STR damage
Move: 5
Size: 2-3 meters at the shoulder
Orneriness: 2D
Source: Core Rulebook (page 222), The Star Wars
Sourcebook (pages 86-87), Galaxy Guide 1: A New Hope
(page 22), Galaxy Guide 7: Mos Eisley (page 78), Rules of
Engagement: The Rebel Specforce Handbook (page 53),
Star Wars Trilogy Sourcebook SE (pages 172-173), Alien
Anthology (page 22)

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Bandigo

Bandigo
Type: Aggressive omnivore
Planet of Origin: Sriluur
DEXTERITY 3D
Thrown weapons 4D
PERCEPTION 3D
Search 4D
STRENGHT 3D
Climbing/jumping: climbing 4D+2, digging 5D
Special Abilities:
Claws: Do STR+2D damage.
Stone: Bandigos hurl large stones for STR+1D damage. Use
grenade ranges for throwing.
Move: 12, 9 (climbing)
Size: 1.4 meters at shoulder
Source: Geonosis and the Outer Rim Worlds (pages 130-
131), Secrets of the Sisar Run (pages 85-86)

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Bandara

Bandara
Type: Semi-aquatic pest
Planet of Origin: Devaron
DEXTERITY 2D
PERCEPTION 1D
STRENGTH +1
Special Abilities:
Mating Song: During mating season, male bandaras make
an extremely loud noise which is used to attract mates.
Characters who are within 30 meters of a swarm of singing
males must make an Easy Perception roll. Characters who
fail the roll are unaffected, but those who succeed suffer a
-1D penalty to all actions due to the distraction of the songs
(characters may negate this penalty by making a difficult
willpower roll).
Hunger: Bandaras can (and will) eat anything. Any object,
9
including characters or other living creatures, that comes
in contact with a swarm of bandaras suffer 1D damage per
round of contact.
Name:
Move: 1 (for swarm), 15 (for individuals)
Size: 2 centimeters
Source: Creatures of the Galaxy (pages 11-12)

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