Archiv der Kategorie: Y

Yvarema

Yvarema
178
Home Planet: Yvara
Attribute Dice: 12D
DEXTERITY 1D/2D
KNOWLEDGE *
MECHANICAL 1D/3D
PERCEPTION *
STRENGTH *
TECHNICAL *
* These attributes vary per Yvarema class. See individual
classes for attribute ranges.
Special Abilities:
Hive Intelligence: Yvara intelligence is dependent on the
number of Yvarema present. For game purposes the hive
intelligence affects all attributes except Dexterity, Perception
and Strenght. Yvarema separated from the Majjvara or any
royal explorers suffer penalties (indicated below) applied to
their Knowledge and Technical attributes.
Number of Yvarema Penalty
10,000+ -1
5,000-9,999 -1D
1,000-4,999 -1D+2
500-999 -2D
100-499 -2D+2
Below 99 -3D
Pheromonic and Empathic Link: The bond of the Yvarema
hive-mind is based partly on pheromonic communication
and partly on some as-yet unexplored empathy. The
Yvarema are capable of empathic perception with other
species, although it is far less accurate than the link shared
with other Yvarema. They can identify the emotions of
others around them, in general terms (angry, happy, afraid)
and can tell whether an individual is friendly, indifferent
or hostile. This check requires a Moderate Perception roll,
which may be modified depending on the intensity of the
emotion. Yvarema receive a +1D bonus to Perception to
make this check.
Move: Varies per class, see below.
Size: 1.5-2 meters
Worker
Attribute Dice: 12D
KNOWLEDGE 1D/2D+2
PERCEPTION 1D/2D
STRENGTH 2D+2/4D+2
TECHNICAL 1D/2D
Move: 8/10
Explorer-Scout
Attribute Dice: 12D
KNOWLEDGE 2D/4D
PERCEPTION 3D/4D+2
STRENGTH 1D/3D+2
TECHNICAL 1D/2D
Move: 10/12
Special Abilities:
Enhanced Vision: Yvarema explorer-scouts have exceptional
vision in low-lighting and receive a +2D bonus to Perception
and search in darkness.
Lore Gatherer
Attribute Dice: 12D
KNOWLEDGE 3D/4D+2
PERCEPTION 2D/4D+1
STRENGTH 1D/2D+2
TECHNICAL 2D/4D
Move: 8/10
Royal Explorer
Attribute Dice: 18D
DEXTERITY 2D/4D+2
KNOWLEDGE 1D/4D
MECHANICAL 1D/3D+2
PERCEPTION 1D/4D
STRENGTH 2D+2/4D+2
TECHNICAL 1D/3D
Move: 9
Special Abilities:
Enhanced Vision: Yvarema royal explorers have exceptional
vision in low-lighting and receive a +1D+1 bonus to
Perception and search in darkness.
The Majjvara
Type: Alien leader
DEXTERITY 1D
KNOWLEDGE 4D
Alien species 5D, cultures 5D+2, intimidation 4D+1,
languages 5D+2
MECHANICAL 1D
PERCEPTION 5D
Bargain 7D, command: Yvarema 8D+2, investigation 6D,
persuasion 6D+2
STRENGHT 3D
TECHNICAL 3D
Special Abilities:
Hive Intelligence: The Majjvara is the nexus of the Yvarema
hive-mind. As a result, shemay have access to any skill
that any Yvarema has. For instance, she may use a loregatherer’s
language skill in place of her own. While she
may use Knowledge skills as her own, she may also see
and understand other skills like melee combat, first aid or
archaic starship piloting. While she cannot actually perform
these skills, she does understand them.
Pheromonic and Empathic Link: The bond of the Yvarema
hive-mind is based partly on pheromonic communication
and partly on some as-yet unexplored empathy. The
Majjvara can sense the general emotional state of other
non-Yvarema by making a Moderate Perception check,
which may be modified depending on the intensity of the
emotion. The Majjvara receives a +1D bonus to Perception
to make this check.
Force Points: 3
Character Points: 12
Move: 0
Source: The DarkStryder Campaign: The Kathol Rift (pages
72-78)

www.pdf24.org    Sende Artikel als PDF   

Yuzzem

Yuzzem
Home Planet: Ragna III
Attribute Dice: 12D
DEXTERITY 1D/3D+1
KNOWLEDGE 1D/3D+1
MECHANICAL 1D/3D+2
PERCEPTION 1D/3D+2
STRENGTH 2D+2/5D
TECHNICAL 2D/4D
Special Abilities:
Large: As large creatures, Yuzzem take a –1D penalty on
hide rolls.
Claws: Do STR+1D damage.
Bite: Does STR+1D damage.
Scent: Yuzzem can detect opponents within 10 meters by
sense of smell. If the source is upwind, the range increases
to 20 meters; if it’s downwind, the range decreases to 6
meters. Strong scents double the range and overpowering
scents triple it. Yuzzem also get a +1D bonus to search:
tracking.
Physical Intimidation: Yuzzem may roll Strenght to
intimidate.
Fearless: Yuzzem don’t frighten easily and gain a +1D bonus
to willpower to resist fear.
Climbing Claws: Yuzzem use their sharp claws to aid in
climbing and gain a +2 bonus to climbing.
Story Factors:
Honorable: Although rash and volatile, the Yuzzem follow s
strict code of honor and insist on paying their debts.
Move: 10/12
Size: 2.5 meters tall on average
Source: Ultimate Alien Anthology (pages 193-194)

www.pdf24.org    Sende Artikel als PDF   

Ysanna Nomad

Ysanna Nomad
Home Planet: Ossus
Attribute Dice: 12D
DEXTERITY 1D+2/4D
KNOWLEDGE 1D/4D
MECHANICAL 1D/4D
PERCEPTION 1D+2/4D
STRENGTH 2D/4D+2
TECHNICAL 1D/3D+1
Special Abilities:
Acute Senses: Because of
their acute senses, Ysanna
nomads gain a permanent
+2 pip bonus to all search
skill rolls.
Desert Nomads: Ysanna gain
a +1D bonus to all survival
skill rolls made when in a
desert environment.
Force-Sensitive: Many
Ysanna are born with a
natural sensitivity to the
Force.
Story Factors:
Jedi-Influenced Culture:
The Ysanna have preserved
elements of Jedi beliefs in
their culture.
Move: 10/12
Size: “Medium”
Source: Power of the Jedi
Sourcebook (page 137)

www.pdf24.org    Sende Artikel als PDF   

Yrashu

Yrashu
Home Planet: Baskarn
Attribute Dice: 13D
DEXTERITY 3D/4D
KNOWLEDGE 2D/3D
MECHANICAL 1D/3D
PERCEPTION 2D/4D
STRENGTH 4D/5D
TECHNICAL 1D/2D
Special Skills:
Baskarn Survival: This skill allows the Yrashu to survive
almost anywhere on baskarn for an indefinite period and
gives them a good chance of surviving in a jungle on almost
any planet. Yrashu usually have this skill at 5D.
Yrashu Mace: Yrashu are proficient in the use of a mace
made from the roots of a certain species of tree that all
Yrashu visit upon reaching adulthood. Most Yrashu have
this skill at 4D. The weapons acts like an ordinary club
(STR+1D).
Special Abilities:
Stealth: All Yrashu receive +2D when sneaking in the jungle.
They are almost impossible to spot when they don’t want to
be seen. Naturally, this bonus only applies in a jungle and it
would take a Yrashu several days to learn an alien jungle’s
ways before the bonus could be applied.
Move: 10/12 (walking), 12/15 (jungle movement which
involves swinging and climbing)
Size: 2 meters tall
Source: Alien Encounters (page 175)

www.pdf24.org    Sende Artikel als PDF   

Yinchorri

Yinchorri
Home Planet: Yinchorr
Attribute Dice: 12D
DEXTERITY 1D+1/4D
KNOWLEDGE 1D+1/4D
MECHANICAL 1D+1/4D
PERCEPTION 1D+1/4D
STRENGTH 1D+1/4D
TECHNICAL 1D+1/4D
Special Abilities:
Increased Stamina: Yinchorri characters gain a +1D bonus
to all stamina skill rolls.
Story Factors:
Cold-Blooded: If exposed to extreme cold without the proper
equipment, a Yinchorri character suffers an immediate -2
penalty to all Perception rolls made to determine initiative.
After ten minutes, the character will suffer an additional
-2 to all attributes. After 20 minutes, a Difficult Strength
or Stamina roll must be made, with success indicating no
damage. Failure indicates that the character suffers an
additional -2 penalty to all attributes. A roll must then be
made every 10 minutes, with the difficulty increasing by +3
points each time, and each failed roll results in a further
-2 modifier to all attributes. If the penalties ever exceed
the Yinchorri’s Strength score, he dies. If returned to a
warm environment, the Yinchorri will recover fully within
30 minutes.
Move: 10/12
Size: 1.7 to 2.2 meters tall
Source: Ultimate Alien Anthology (pages 188-190), Alien
Anthology (pages 116-117)

www.pdf24.org    Sende Artikel als PDF   

Yimi

Yimi
Home Planet: Kathol
Attribute Dice: 10D
DEXTERITY 1D/3D
KNOWLEDGE 1D/2D
MECHANICAL 1D/3D
PERCEPTION 1D/2D
STRENGTH 2D/4D
TECHNICAL 2D/4D
Special Abilities:
Malaise: The Servants are congenitally sluggish, and cannot
improve skills, although they can be flash-imprinted (see
below).
Flash-Imprint Skills: The Servants, although not very bright,
can be taught any skill by a “flash-imprinting” technique
used by DarkStrider. Using the technique tends to scramble
whatever other skills they already possess and redistributes
their skill dice as DarkStryder desires. The flash-imprint
process takes one Kathol day.
Obedience: The Servants are routinely flash-imprinted to
obey DarkStryder. They are not willingly loyal: they just
obey reflexively.
No Ta-Ree: The Yimi are unable to use Ta-Ree.
Story Factors:
The Servants hate DarkStryder. Although they must obey
the despot, as per their imprinting, they don’t have to
interpret its orders as it wishes, or aid it without specific
instructions.
Move: 10
Size: 1 meter tall
Source: The DarkStryder Campaign – Endgame (page 37)

www.pdf24.org    Sende Artikel als PDF   

Yevetha

Yevetha
Home Planet: N’zoth
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 1D/3D
MECHANICAL 2D/4D
PERCEPTION 1D+2/4D+1
STRENGTH 2D+2/4D+1
TECHNICAL 3D/5D
Special Abilities:
Technical Aptitude: Yevethans have an innate talent for
engineering. Yevethan technicians can improve on and copy
any device they have an opportunity to study, assuming
the tech has an appropriate skill. This examination takes
1D days. Once learned, the technician can apply +2D to
repairing or modifying such devices. These modifications
are highly reliable and unlikely to break down.
Dew Claw: Yevethan males have large “dew claws” that
retract fully into their wrist. They use these claws in
fighting, or more often to execute subordinates. The claws
do STR+1D damage. The claws are usually used on a
vulnerable spot, such as the throat.
Story Factors:
Isolation: The Yevethans have very little contact with aliens,
and can only increase their knowledge of alien cultures and
technologies by direct exposure. Thus, they are generally
limited to 2D in alien-related skills.
Honor Code: Yevethans are canny and determined fighters,
eager to kill and die for their people, cause and Victory, and
unwilling to surrender even in the face of certain defeat.
Territorial: Yevethan regard all worlds within the Koornacht
Cluster as theirs by right and are willing to wage unending
war to purify it from alien contamination.
Xenophobia: Yevethans are repulsed by aliens, regard
175
them as vermin, and refuse to sully themselves with
contact. Yevethans go to extreme measures to avoid
alien contamination, including purification rituals and
disinfecting procedures if they must spend time in close
quarters with “vermin.”
Size: 1.5-2.5 meters
Move: 10
Source: Alien Encounters (page 174), Cracken’s Threat
Dossier (pages 65-67), Ultimate Alien Anthology (pages 187-
188), Alien Anthology (pages 115-116)

www.pdf24.org    Sende Artikel als PDF   

Yarkora

Yarkora
Attribute Dice: 12D
DEXTERITY 1D/4D
KNOWLEDGE 1D+2/4D+2
MECHANICAL 2D/4D
PERCEPTION 2D/4D+1
STRENGTH 2D/4D
TECHNICAL 1D/4D
Story Factors:
Species Rarity: Yarkora are only rarely encountered in the
galaxy, and often invoke unease in those they interact
with.
Move: 7/10
Size: 1.9-2.5 meters
Source: Ultimate Alien Anthology (page 187)

www.pdf24.org    Sende Artikel als PDF   

Yapi

Yapi
Home Planet: Kathol
Attribute Dice: 12D
DEXTERITY 2D+1/4D
KNOWLEDGE 1D/3D
MECHANICAL 1D/2D
PERCEPTION 2D+2/5D
STRENGTH 3D/4D
TECHNICAL 1D/2D
Special Abilities:
Sharp Senses: The Yapi are superior trackers and hunters,
and add +1D to all search attempts.
174
Claws: Do STR+1D damage.
Teeth: Do STR+1D damage.
Story Factors:
The Yapi are fierce and proud people who do not abide
ridicule: anyone who laughs at or make fun of one of them
is instantly challenged to a duel to be fought to the death.
Move: 11
Size: 0.8-1.4 meters
Source: The DarkStryder Campaign – Endgame (pages 36-
37)

www.pdf24.org    Sende Artikel als PDF   

Yagadrohne

 

  • Name: Yagadrohne
  • Typ:
  • Alter Kind:
  • Alter Erwachsen:
  • Alter Vergreist:
  • Größe: 2,5m – 3m
  • Gewicht:
  • Üblicher Besitz:
  • Heimatwelt:
    • Beschreibung:
    • Kultur:
    • Biologie:
    • Sprachen:
    • Tech. Stufe:
  • Zitat:
  • Aussehen:
  • Biologie:
  • Psychologie: Sie sind extrem Phlegmatisch und massig und sprechen fast niemals.

Bewegungsweite Min/Max:

  • gehen: 8/12

Eigenschaftswürfel:

  • 8W (bis +6w bei Helden)
  • Geschicklichkeit:
    • Min.: 1w
    • Max.: 2w
  • Mechanik:
    • Min.: 1w
    • Max.: 4w+1
  • Stärke:
    • Min.: 1w
    • Max.: 4w+1
  • Technik:
    • Min.: 2w
    • Max.: 5w+2
  • Wahrnehmung:
    • Min.: 1w
    • Max.: 1w+1
  • Wissen:
    • Min.: 1w
    • Max.: 1w+1

Sonstiges:

  • Gentechnisch Manipuliert: Die Yagadrohnen wurden Gentechnisch darauf ausgelegt, unter lebensfeindlichen Bedingungen wie dem leeren Raum überleben zu können.
  • Autarkie: Voll ausgewachsene Yagaidrohnen benötigen keine Nahrung, kein Wasser und auch sonst keinen Nährstoff mehr, außer der Sonnenenergie, die sie absorbieren, sowie gelegentlichen Energieschüben.
  • Körperpanzerung: Alle Yagaidrohnen erhalten +2w gegen Energieangriffe und +3w gegen physische Angriffe.

Quelle:

Yaga Home Planet: Yaga Minor Attribute Dice: 12D DEXTERITY 1D/4D KNOWLEDGE 1D/2D+2 MECHANICAL 1D+2/4D+1 PERCEPTION 2D/4D STRENGTH 1D/4D+2 TECHNICAL 2D/5D+2 Story Factors: Enslaved: The Yagai have been conscripted into Imperial service because of their technical skills. As a result, almost no Yagai are free to roam the galaxy; most that are seen away from their homeworld are escaped slaves (and tend to be paranoid about the possibility of being captured by the Empire) or are workers forced to slave for the Imperial officials away from their homeworld. Move: 10/12 Size: 1.5-1.8 meters tall Yaga Drone Home Planet: Yaga Minor Attribute Dice: 8D DEXTERITY 1D/2D KNOWLEDGE 1D/1D+1 MECHANICAL 1D/4D+1 PERCEPTION 1D/1D+1 STRENGTH 2D/5D+2 TECHNICAL 2D/5D+2 Special Abilities: Sealed Systems: Once they are full-grown, Yagai Drones require no food, water, or other sustenance, save the solar enegry they absorb and occasional energy boosts. Genetically Engineered: The Yagai Drones have been genetically engineered to survive in harsh environments like deep space. They are extremely sluggish and bulky, and almost never speak. They are trained from birth to be completely loyal to the Empire, but many secretly harbor sympathies with the Alliance. Natural Body Armor: The Armor of the Yagai Drones provides +2D against energy attacks and +3D against physical attacks. Move: 8/12 Size: 2.5-3 meters Source: Alien Encounters (page 173), Thrawn Trilogy Sourcebook (pages 153-154), The Last Command Sourcebook (pages 111-112)

Letzte Änderung: 14.08.2006 16:21 Uhr

www.pdf24.org    Sende Artikel als PDF   

Yaga

 

  • Name: Yaga
  • Typ:
  • Alter Kind:
  • Alter Erwachsen:
  • Alter Vergreist:
  • Größe: 1,5-1,8m
  • Gewicht:
  • Üblicher Besitz:
  • Heimatwelt:
    • Beschreibung:
    • Kultur:
    • Biologie:
    • Sprachen:
    • Tech. Stufe:
  • Zitat:
  • Aussehen: Die Yagai sind große, schlanke Dreifüßler. Sie haben zwei neunfingrige Hände, deren Finger sich alle gegenüberstellen Lassen
  • Biologie:
  • Psychologie: Sie sind eine aggressive, territoriale Spezies.

Bewegungsweite Min/Max:

  • gehen: 10/12

Eigenschaftswürfel:

  • 12W (bis +6w bei Helden)
  • Geschicklichkeit:
    • Min.: 1w
    • Max.: 4w
  • Mechanik:
    • Min.: 1w+2
    • Max.: 4w+1
  • Stärke:
    • Min.: 1w
    • Max.: 4w+2
  • Technik:
    • Min.: 2w
    • Max.: 5w+2
  • Wahrnehmung:
    • Min.: 2w
    • Max.: 4w
  • Wissen:
    • Min.: 1w
    • Max.: 2w+2

Sonstiges:

  • Hohe Technische Begabung: Steigerung mit der Hälfte der Würfel bei der Charaktererstellung. Steigerung mit der Hälfte der Charakterpunkten.

Quelle:

Yaga Home Planet: Yaga Minor Attribute Dice: 12D DEXTERITY 1D/4D KNOWLEDGE 1D/2D+2 MECHANICAL 1D+2/4D+1 PERCEPTION 2D/4D STRENGTH 1D/4D+2 TECHNICAL 2D/5D+2 Story Factors: Enslaved: The Yagai have been conscripted into Imperial service because of their technical skills. As a result, almost no Yagai are free to roam the galaxy; most that are seen away from their homeworld are escaped slaves (and tend to be paranoid about the possibility of being captured by the Empire) or are workers forced to slave for the Imperial officials away from their homeworld. Move: 10/12 Size: 1.5-1.8 meters tall Yaga Drone Home Planet: Yaga Minor Attribute Dice: 8D DEXTERITY 1D/2D KNOWLEDGE 1D/1D+1 MECHANICAL 1D/4D+1 PERCEPTION 1D/1D+1 STRENGTH 2D/5D+2 TECHNICAL 2D/5D+2 Special Abilities: Sealed Systems: Once they are full-grown, Yagai Drones require no food, water, or other sustenance, save the solar enegry they absorb and occasional energy boosts. Genetically Engineered: The Yagai Drones have been genetically engineered to survive in harsh environments like deep space. They are extremely sluggish and bulky, and almost never speak. They are trained from birth to be completely loyal to the Empire, but many secretly harbor sympathies with the Alliance. Natural Body Armor: The Armor of the Yagai Drones provides +2D against energy attacks and +3D against physical attacks. Move: 8/12 Size: 2.5-3 meters Source: Alien Encounters (page 173), Thrawn Trilogy Sourcebook (pages 153-154), The Last Command Sourcebook (pages 111-112)

www.pdf24.org    Sende Artikel als PDF