Archiv der Kategorie: V

Vuvrian

Vuvrian
Home Planet: Vurdon Ka
Attribute Dice: 12D
DEXTERITY 1D+1/4D
KNOWLEDGE 1D+1/4D
MECHANICAL 1D+1/4D
PERCEPTION 1D+2/4D+1
STRENGTH 1D/3D+2
TECHNICAL 1D+1/4D
Special Abilities:
Trustworthy: Vuvrians are
outgoing and personable, and
as such gain a +1D bonus
to bargain, persuasion, and
investigation skill rolls.
Story Factors:
Pain Sensitivity: Vuvrians are
fragile beings, and do not deal
well with pain. This is reflected
in a -2 penalty to all Strength
rolls made to resist damage.
Move: 10/12
Size: 2 meters
Source: Ultimate Alien Anthology
(pages 180-181), Alien Anthology
(pages 112-113)

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Vurk

Vurk
Vurks are an amphibious species from the
watery world of Sembla that are considered by many to
be a relatively primitive society. The truth is that they are
merely very nomadic and tend not to settle in one place for
long enough to develop any kind of industry or advanced
technology. Sembla, which is formed of large warm seas
separated by volcanic ridges that create the continents of
the planet, caused the Vurks to evolve from amphibious
creatures that crawled from the planet’s life-producing
oceans millenia ago. Vurk commonly travel into the galaxy
when they can get offworld, as their nomadic tendencies
(ingrained into them on almost the genetic level) lead
them to wander the stars and only occasionally return to
their homeworld. There have been some Vurk Jedi, most
noticeably Coleman Trebor of the Jedi Council just prior to
the Battle of Geonosis.
Home Planet: Sembla
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 1D/3D
PERCEPTION 2D/4D+2
STRENGTH 2D/5D
TECHNICAL 1D/3D
Special Abilities:
Amphibious: Vurks can survive underwater for up to 8
hours without needing to breathe normal air.
Adaptable: As nomads, the Vurk learn to adapt to a variety
of environments quickly and efficiently. At the time of
character creation only, the Vurk gets 2D for every 1D he
places in the survival skill and its specializations.
360 Degree Vision: Vurks have the ability to see everything
around them due to the placement and rotation of their
eyes. This gives them an edge in combat in that they are not
easily surprised nor blindsided. They gain a +2D bonus to
their initiative rolls when being attacked by surprise.
Move: 10
Size: 1.6-2.0 meters

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Vultan

Vultan
Attribute Dice: 12D
DEXTERITY 2D/5D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D
Story Factors:
Technological Curiousity: Most Vultan constantly seek out
new forms of technology, often offering outrageous sums to
abtain a given device.
Move: 8/10
Size: 1.5-1.8 meters tall
Source: Tales of the Jedi Companion (page 103), Power of
the Jedi Sourcebook (page 76)

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Vulptereen

Vulptereen
They have a snout adorned with several long
protruding fangs. A row of spiky growths sprout from
between their eyes, travelling in a straight path toward their
pointed ears. A bizarre single antennae sprouts from their
snout. Vulptereen are known for their advanced repulsorengine
industry. Vulptereens make excellent pilots and are
good with their hands, but they suffer cultural gaps with
the rest of the galaxy due to their isolation.
Home Planet: Vulpter
Attribute Dice: 12D
DEXTERITY 2D+1/4D+2
KNOWLEDGE 1D/3D+2
MECHANICAL 2D+1/4D+1
PERCEPTION 1D/3D+1
STRENGTH 1D+2/4D
TECHNICAL 2D/4D
Special Abilities:
Darkvision: Vulptereens can see up to 20 meters in total
darkness.
Improved Initiative: Vulptereens are capable of reacting
quickly to danger and obstacles thrown in their path, they
get a +1 bonus for Initiative rolls.
Great Fortitude: Years of living in a polluted environment
have made Vulptereens hardier and more able to resist the
negative effects of many toxins, gaining a +2 bonus to resist
their effects.
Move: 8/10
Size: 1 meters tall on average

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Vratix

Vratix
Home Planet: Thyferra
Attribute Dice: 12D
DEXTERITY 1D/3D+2
KNOWLEDGE 1D/3D
MECHANICAL 1D/2D+1
PERCEPTION 1D+2/4D+2
STRENGTH 2D/3D+2
TECHNICAL 2D/4D
Special Abilities:
Pharmacology: Vratix are highly adept at the production of
bacta. All Vratix receive a +2D bonus to any (A) Medicine:
Bacta Productionor, (A) Medicine: Pharmacology skill
attempt.
Jumping: Vratix’s strong legs give them a remarkable
jumping ability. They receive a +2D bonus for their climbing
/jumping skill.
Bargain: Because of their cultural background, Vratix
receive a +2D bonus totheir bargain skill.
Mid-Arm Spikes: Vratix can use these sharp weapons in
combat, causing STR+1D damage.
Move: 10/12
Size: 1.8-12.6 meters tall
Source: Alien Encounters (page 168), Ultimate Alien
Anthology (pages 179-180)

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Vorzydiak

Vorzydiak
Home Planet: Vorzyd IV
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D+1
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D+1/4D+2
Special Abilities:
Skilled: During character creation only, Vorzydiak
characters get an extra 1D to place in skills.
Story Factors:
Hidebound: Vorzydiaks have trouble accepting alien ideas
and customs. Other species suffer a –2 penalty to con and
persuasion rolls made to convince Vorzydiaks of something
not traditional to their culture or to improve Vorzydiak
attitudes toward members of other species.
166
Move: 10/12
Size: 1.8 meters tall on
average
Source: Geonosis and the
Outer Rim Worlds (pages 150-
151)

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Vor

Vor
Home Planet: Vortex
Attribute Dice: 12D
DEXTERITY 1D/2D+1
KNOWLEDGE 1D/2D
MECHANICAL 1D/2D+2
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 1D/3D
Special Skills:
Strength skills:
Flight: Time use: one round
Move: 5/9 walking, 15/22 flying
Size: 1.4-1.9 meters tall
Source: The Jedi Academy Sourcebook (page 117), Ultimate
Alien Anthology (pages 178-179)

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Vodran

Vodran-01Vodran
Home Planet: Vodran
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 1D/3D+2
MECHANICAL 1D/3D
PERCEPTION 2D/4D
STRENGTH 2D/4D+1
TECHNICAL 1D/3D
Special Abilities:
Hutt Loyalty: Most Vodrans are completely loyal to the Hutt
Crime Empire. Those so allied receive +2D to willpowerto
resist betraying the Hutts.
Story Factors:
Lack of Individuality: Vodrans have little self image, and
view themselves as a collective.
Move: 10/12
Size: 1.6-1.9 meters tall
Source: Galaxy Guide 12 – Aliens: Enemies and Allies
(pages 90-91), Ultimate Alien Anthology (pages 177-178)

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Viska

 

  • Name: Viska
  • Typ:
  • Alter Kind:
  • Alter Erwachsen:
  • Alter Vergreist:
  • Größe: 2-3m Lang; 8-12m Flügelspannweite
  • Gewicht:
  • Üblicher Besitz:
  • Heimatwelt: Rordak
    • Beschreibung:
    • Kultur:
    • Biologie:
    • Sprachen:
    • Tech. Stufe:
  • Zitat: Fremde (Aufleuchtende Augen), ich habe Fremde zum Fressen gerne
  • Aussehen: Sie haben einen langen Nacken und einen fast dreieckiges, spitz zulaufenden Kopf
  • Biologie:
  • Psychologie: Sie sind groß und erschreckend und haben die Technik des Imperiums schnell übernommen und erlernt.

Bewegungsweite Min/Max:

  • gehen: 5/7
  • fliegen: 12/18

Eigenschaftswürfel:

  • 12W (bis +6w bei Helden)
  • Geschicklichkeit:
    • Min.: 2w
    • Max.: 4w+2
  • Mechanik:
    • Min.: 1w
    • Max.: 3w+1
  • Stärke:
    • Min.: 2w
    • Max.: 5w
  • Technik:
    • Min.: 1w
    • Max.: 3w+2
  • Wahrnehmung:
    • Min.: 2w
    • Max.: 4w+2
  • Wissen:
    • Min.: 1w
    • Max.: 4w

Sonstiges:

  • Fliegen: Zeitaufwand: 1 Runde, Siehe Seite 15 Regelwerk.
  • Infrarote Sicht: Sie können auch noch in völliger Dunkelheit sehen.
  • Sturzflug Attacke: 4w Schaden, Jede Attacke die Schaden anrichtet, heizt den Viska noch mehr an und pro Minute richtet er noch einmal 3w Schaden an.
  • Erschrecken: Sie sind eine Rasse die viele andere Rassen als erschreckend empfinden. Die Viska nutzen diese Eigenschaft auch noch zusätzlich, um Schrecken zu verbreiten.
  • Informationen für den Spielleiter: Für Charaktere nicht zugelassen.

Quelle:

Viska Home Planet: Rordak Attribute Dice: 12D DEXTERITY 2D/4D+2 KNOWLEDGE 1D/4D MECHANICAL 1D/3D+1 PERCEPTION 2D/4D+2 STRENGTH 2D/5D TECHNICAL 1D/3D+2 Special Skills: Flight: Time to use: One round. This is the skill used for flying. Beginning Viska begin with a flight movement of 12 and may improve their flying Move as described on page 36 of the Star Wars Roleplaying Game. Special Abilities: 165 Intimidation: Viska are well-known as “blood-suckers,” which terrifies many beings, gaining +1D to intimidation . Restricted Diet: If a Viska feeds from a creature not native to Rordak, the foreign chemical compounds in the blood stream cause 1D damage per feeding session. The damage is cumulative, so a Viska feeding from an alien creature a second time takes 2D damage, and so on. Infrared Vision: Viska can see in the infrared spectrum, giving them the ability to see in complete darkness if there are heat sources to navigate by. Blossug Attack: Causes 4D damage; any attack which causes a wound means the Viska’s attack has penetrated the target’s skin. The Viska’s blood-draining attack causes 3D damage each minute. Story Factors: Terrifying: Viska are a species that terrifies many other beings. They use this to great advantage (some might say they are even proud of their reputation). Move: 12/18 (flying), 5/7 (walking) Size: 2-3 meters long, wingspan up to 5 meters Source: Alien Encounters (pages 166-167), Planets Collection (pages 83-84)

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Verpine


  • Name: Verpine
  • Typ:
  • Alter Kind:
  • Alter Erwachsen:
  • Alter Vergreist:
  • Größe: 1,9m
  • Gewicht:
  • Üblicher Besitz:
  • Heimatwelt: Roche Asteroiden Feld
    • Beschreibung:
    • Kultur:
    • Biologie:
    • Sprachen:
    • Tech. Stufe:
  • Zitat: schhhhh, schhhh wschh ,ischhhh hieschhh loschhhhhh
  • Aussehen: Sie sind große, 2 beinige Insektoide Wesen mit eisernen Körpern der mit Starken, flexiblen Chitinpanzern ausgerüstet ist
  • Biologie:
  • Psychologie: Sie haben kein Interesse an Konflikten und sind Experten in Kompromisse schließen. Denn als sie einmal kriegerisch handelten zerstörten sie gleich ihren ganzen Planeten.

Bewegungsweite Min/Max:

  • gehen: 10/13

Eigenschaftswürfel:

  • 12W (bis +6w bei Helden)
  • Geschicklichkeit:
    • Min.: 1w+1
    • Max.: 3w
  • Mechanik:
    • Min.: 1w+2
    • Max.: 3w+2
  • Stärke:
    • Min.: 1w+1
    • Max.: 3w
  • Technik:
    • Min.: 2w
    • Max.: 5w
  • Wahrnehmung:
    • Min.: 1w+1
    • Max.: 4w
  • Wissen:
    • Min.: 1w+1
    • Max.: 3w

Sonstiges:

  • Körperpanzer: +1w gegen physische Attacken.
  • Mikroskopische Sicht: +1w wenn sie Versucht sehr kleine Objekte zu erkennen.
  • Organische Telekommunikation: Sie können Radiosendungen empfangen und senden. Er kann mit anderen Verpinen oder speziellen Comlinks Kommunizieren. Reichweite 1km.
  • Technischer Bonus: +2w Bonus auf alle Technischen Fertigkeiten.

Quelle:

Verpine Home Planet: Roche Asteroid Field Attribute Dice: 12D DEXTERITY 1D+1/3D KNOWLEDGE 1D+1/3D MECHANICAL 1D+2/3D+2 PERCEPTION 1D+1/4D STRENGTH 1D+1/3D TECHNICAL 2D/3D Special Abilities: Microscopic Sight: +1D to search for small objects Body Armor: The Verpine’s natural chitinous plate armor gives them a +1D bonus against physical attacks. Organic Telecommunication: Because Verpine can send and receive radio waves through their antenna, they have the ability to communicate with other members of their species with specially-tuned comlinks. The range is very limited when they are activating individually (1 km) but greatly increases when in the hive. Technical Bonus: All Verpine receive a +2D bonus when using their Technical skills. Move: 10/13 Size: 1.9 meters Source: Ultimate Alien Anthology (pages 176-177), Alien Anthology (pages 111-112), Galaxy Guide 4: Alien Races (pages 91-93), The Thrawn Trilogy Sourcebook (pages 151- 152), Dark Force Rising Sourcebook (pages 97-98)

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Vernol


  • Name: Vernol
  • Typ:
  • Alter Kind:
  • Alter Erwachsen:
  • Alter Vergreist:
  • Größe: bis 1,5m
  • Gewicht:
  • Üblicher Besitz:
  • Heimatwelt: Garnib
    • Beschreibung:
    • Kultur:
    • Biologie:
    • Sprachen:
    • Tech. Stufe:
  • Zitat: Ah, Wasser braucht ihr. Kein Problem.
  • Aussehen: Sie haben blaues Fell; Um ihre Augen, ihrem Mund und auf der Unterseite Ihrer Hände und Füße ist es Orange.
  • Biologie:
  • Psychologie: Sie fühlen sich in einer Natürlichen Umgebung am Wohlsten. Und finden sich dort schnell zurecht.

Bewegungsweite Min/Max:

  • gehen: 8/10

Eigenschaftswürfel:

  • 12W (bis +6w bei Helden)
  • Geschicklichkeit:
    • Min.: 1w
    • Max.: 2w+2
  • Mechanik:
    • Min.: 1w
    • Max.: 3w+1
  • Stärke:
    • Min.: 1w
    • Max.: 2w+2
  • Technik:
    • Min.: 1w
    • Max.: 3w
  • Wahrnehmung:
    • Min.: 2w
    • Max.: 4w+2
  • Wissen:
    • Min.: 1w
    • Max.: 4w

Sonstiges:

  • Natur Lebewesen: Sie bekommen einen Bonus von +1w auf Überleben, Geschäfte oder Suchen (muß bei der Charaktererstellung festgelegt werden).

Quelle:

Vernol Home Planet: Garnib Attribute Dice: 12D DEXTERITY 1D/2D+2 KNOWLEDGE 1D/4D MECHANICAL 1D/3D+1 PERCEPTION 2D/4D+2 STRENGTH 1D/2D+2 TECHNICAL 1D/3D Special Abilities: Foragers: Vernols are excellent foragers (many have translated this ability to an aptitude in investigation). They receive a +1D bonus to either survival, investigation or search (player chooses which skill is affected at the time of character creation). Move: 8/10 Size: Up to 1.5 meters tall Source: Alien Encounters (page 165), Planets Collection (page 52)

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Veknoid

Veknoid
Home Planet: Monuus Mandel
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 1D/3D
MECHANICAL 2D+2/5D
PERCEPTION 2D/4D
STRENGTH 1D+2/3D+1
TECHNICAL 1D+2/4D
Special Abilities:
Acute Hearing: Perception rolls based on hearing get a +1D
bonus.
Natural Pilots: At character creation only, Veknoid characters
get 2D for 1D spent on piloting Mechanical skills.
Move: 9/11
Size: 1.2 meters tall on average

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Vashan

Vashan
This insectile race was native to the planet Vasha,
in the Moddell Sector of the galaxy. Each Vashan individual
was covered with a chitinous shell, and they were known for
their strength and stamina. The internal organs of a Vashan
were unusual, especially the stomach. The true stomach
was lined with muscle, which the Vashans used to crush
their food to begin the digestive process. Six antestomachs
preceeded the true stomach, and each was filled with small
stones to help break down food as it passed through. When
coughed up by the bodhis of the Vashan people, these
polished stones were called sin-bullets, and held a special
place in the Vashan religion. Vashans were known to ignore
food until their bodies were at the brink of collapse, at
which point they gorged themselves to the point of satiation.
Because of this, most restaurants refused to serve Vashan
patrons, for fear of the mess they created. As a people,
Vashans were timid and seemingly incapable of independent
action, traits which were exploited when the Ayrou assumed
control of Vasha during the Imperial occupation of Moddell
Sector. The Vashans were quickly subjugated and forced to
work as slaves in the mines, digging for metals and ores to
support the construction of the second Death Star. The vast
majority of Vashans simply accepted their fate, bowing to
the demands of their leaders.
Home Planet: Vasha
Attribute Dice: 12D
DEXTERITY 1D/4D
KNOWLEDGE 1D/3D+2
MECHANICAL 1D/4D
PERCEPTION 1D/2D+2
STRENGTH 3D/5D+2
TECHNICAL 1D+2/4D
Special Abilities:
Skilled Miners & Laborers: Vashans are renowned for their
skill as tireless miners and laborers. Vashans gain a +1D
bonus to all lifting and stamina skill rolls, as well as to any
other skill rolls that involve working in a mine environment
(GM’s discretion).
Story Factors:
Odd Habits: Vashans do not eat until absolutely necessary.
When they finally do, they messily consume large quantities
of food, which is stored in their many antestomachs. These
antestomachs are also used to “investigate” new and
interesting objects, which the Vashans swallow. Swallowed
items are either regurgitated immediately, or retained
for further study. Vashan eating habits have resulted in
a general disdain for the species within the food service
industry of the Modell sector, and many restaurants do not
allow for Vashan customers.
Society: Vashan society is both theocratic and caste-based.
Entire castes will typically obey their religious superiors.
Move: 10/12
Size: “Medium”

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Vaathkree


  • Name: Vaathkree
  • Typ:
  • Alter Kind:
  • Alter Erwachsen:
  • Alter Vergreist:
  • Größe: 1,5-1,9m
  • Gewicht:
  • Üblicher Besitz:
  • Heimatwelt:
    • Beschreibung:
    • Kultur:
    • Biologie:
    • Sprachen:
    • Tech. Stufe:
  • Zitat: Jetzt machen wir neue Geschäfte
  • Aussehen: Sie bestehen anscheinend aus Stein oder Metall. Ihr ungewöhnlicher Metabolismus produziert extrem harte Verbindungen, aus denen sie dann kleine Schuppen oder Platten auf der Haut Formen
  • Biologie:
  • Psychologie: Sie sind Fanatische Feilscher und Geschäftemacher.

Bewegungsweite Min/Max:

  • gehen: 6/11
  • schwimmen:
  • fliegen:
  • kriechen:
  • hüpfen:
  • gleiten:
  • usw……..

Eigenschaftswürfel:

  • 12W (bis +6w bei Helden)
  • Geschicklichkeit:
    • Min.: 1w
    • Max.: 3w
  • Mechanik:
    • Min.: 2w
    • Max.: 4w
  • Stärke:
    • Min.: 3w
    • Max.: 4w+2
  • Technik:
    • Min.: 1w
    • Max.: 3w+1
  • Wahrnehmung:
    • Min.: 2w
    • Max.: 5w
  • Wissen:
    • Min.: 1w
    • Max.: 4w

Sonstiges:

  • Natürliche Körperpanzerung: Vathkree weisen aufgrund ihres eigenartigen Metabolismus eine natürliche Körperpanzerung auf. Sie liefert Starke +2w gegen physische Angriffe und Stärke +1w gegen Energieangriffe.
  • Handelssprache: Die Vaathkree haben eine seltsame, sich ständig verändernde Handelssprache entwickelt, die sie bei Geschäftsverhandlungen untereinander benutzen.

Quelle:

Vaathkree Home Planet: Vaathkree Attribute Dice: 12D DEXTERITY 1D/3D KNOWLEDGE 1D/4D MECHANICAL 2D/4D PERCEPTION 2D/5D STRENGTH 2D/4D+2 TECHNICAL 1D/3D+1 Special Abilities: Natural Body Armor: Vaathkree, due to their peculiar metabolisms, have natural body armor. It provides STR+2D against physical attacks and STR+1D against energy attacks. Trade Language: The Vaathkree have created a strange, constantly changing trade language that they use to communicate back and forth between each other during business dealings. Since most deals are successful when one side has a key piece of information that the other side lacks, the trade language evolved to safeguard such information during negotiations. Non-Vaathkree trying to decipher trade language may make an opposed languages roll against the Vaathkree, but suffer a +15 penalty modifier. 163 Story Factors: Trade Culture: The Vaathkree are fanatic hagglers. Most adult Vaathkree have at least 2D in bargain or con (or both). Move: 6/11 Size: 1.5-1.9 meters tall Source: Alien Encounters (page 164), The Thrawn Trilogy Sourcebook (pages 150-151), The Last Command Sourcebook (pages 110-111)

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