Archiv der Kategorie: P

P’w’eck

P’w’eck
116
Home Planet: Lwhekk
Attribute Dice: 10D
DEXTERITY 2D/3D
KNOWLEDGE 1D/3D
MECHANICAL 1D/3D
PERCEPTION 1D/2D+1
STRENGTH 2D/4D
TECHNICAL 1D/2D
Special Abilities:
Enhanced Sense (Smell): P’w’ecks have a highly developed
olfactory senses. They receive +2 to search rolls if the search
attempt is scent-based (maximum range of 20 meters)
Poor Vision: P’w’ecks have poor vision compared to humans.
They suffer a -1D penalty for actions involving vision at a
range of greater than 50 meters.
Natural body armor: the thick hide and scales of a P’w’eck
offer +2D against physical and +1D against energy attacks.
Tail: A P’w’eck can use its tail as a weapon to do STR +2
damage.
Claws: P’w’ecks claws inflict STR+1D damage.
Move: 10/14
Size: 1.8 to 2.0 meters
Source: Alien Encounters (page 121), The Truce at Bakura
Sourcebook (pages 84-85)

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Punjarian / Fastmensch

  • Name: Punjarian / Fastmensch
  • Typ:
  • Alter Kind:
  • Alter Erwachsen:
  • Alter Vergreist: 3500
  • Größe: 1,6m – 2,1m
  • Gewicht:
  • Üblicher Besitz:
  • Heimatwelt: Punjaris
    • Beschreibung:
    • Kultur:
    • Biologie:
    • Sprachen:
    • Tech. Stufe:
  • Zitat:
  • Aussehen: Wie Menschen, nur meist kupferfarbene bis schwarze Haut
  • Biologie:
  • Psychologie:

Bewegungsweite Min/Max:

  • gehen: 9/11

Eigenschaftswürfel:

  • 13W (bis +6w bei Helden)
  • Geschicklichkeit:
    • Min.: 1w
    • Max.: 5w
  • Mechanik:
    • Min.: 1w
    • Max.: 3w
  • Stärke:
    • Min.: 3w
    • Max.: 5w
  • Technik:
    • Min.: 2w
    • Max.: 3w
  • Wahrnehmung:
    • Min.: 1w
    • Max.: 5w
  • Wissen:
    • Min.: 2w
    • Max.: 3w

Sonstiges:

  • Niedriges Techniveau: Der Großteil der Bevölkerung ist auf Techniveau des Mittelalters, ausgenommen Waffentechnik (Schußwaffen + Punjarisrüstung)
  • Selektion: Nur Machtsensitive dürfen den Planeten verlassen
  • Patriarchat: Frauen sind eine untergeordnete Gesellschaftsschicht
  • Alter: Diese Rasse hat eine durchschnittliche Lebenserwartung von 3500 Jahren
  • Kämpferpriestertum: Vorraussetzung : Machtsensitivität

Quelle:

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Pulra


  • Name: Pulra
  • Typ:
  • Alter Kind:
  • Alter Erwachsen:
  • Alter Vergreist:
  • Größe: 20 ccm bis 150 Liter
  • Gewicht:
  • Üblicher Besitz:
  • Heimatwelt: Kuras III
    • Beschreibung:
    • Kultur:
    • Biologie:
    • Sprachen:
    • Tech. Stufe:
  • Zitat: Zirp, Zirp, Zirp
  • Aussehen: Sie sind eine amorphe Lebensform, die üblicherweise braun, grün oder schwarz sind. Sie haben keine Sinnesorgane, dafür aber eine hoch flexible Körperstruktur, die es ihnen erlaubt verschiedene Formen anzunehmen
  • Biologie:
  • Psychologie: Sie arbeiten gerne mit anderen zusammen und in Teams. Streitereien werden in der Gruppe normalerweise Friedlich beigelegt. Gegen Außenstehende werden sie jedoch Äußerst brutal.

Bewegungsweite Min/Max:

  • gehen: 2/5

Eigenschaftswürfel:

  • 6W (bis +6w bei Helden)
  • Geschicklichkeit:
    • Min.: 1w
    • Max.: 3w
  • Mechanik:
    • Min.: 1w
    • Max.: 2w
  • Stärke:
    • Min.: 1w
    • Max.: 2w
  • Technik:
    • Min.: 1w
    • Max.: 3w
  • Wahrnehmung:
    • Min.: 1w
    • Max.: 3w
  • Wissen:
    • Min.: 1w
    • Max.: 3w

Sonstiges:

  • Zusätzliche Stärke: Wenn ein Pulra zu seiner vollen Größe anschwillt, so bekommt er mehr Stärke als Normal.
  • Amorphe Lebensform: Sie können andere Formen annehmen. Sie können Waffen wachsen lassen (STR +1w Schaden), oder andere Formen annehmen. Sie können auch einen Teil ihres Körpers umwandeln und so einen Arm oder ähnliches zu ersetzten. Ein Auge währe aber zu Kompliziert.
  • Bindung: Mehrere Pulra können zu einer Großen Kreatur verwachsen (Siehe Kombinierte Fähigkeiten)
  • Echolot: Pulras nehmen die Außenwelt durch Echolot verfahren mit hohen Frequenzen war.
  • Primitiv: Sie haben kein Interesse an Raumfahrt oder Technologie.

Quelle:

Pulra Home Planet: Kuras III Attribute Dice: 6D DEXTERITY 1D/3D KNOWLEDGE 1D/3D MECHANICAL 1D/2D PERCEPTION 1D/3D STRENGTH 1D/2D TECHNICAL 1D/3D Special Abilities: Echo Location: Pulras sense the outside world by sonar echo location at ultrasonic frequencies. Bind: Several Pulras can join shape to create a larger creature. See page 82 of the Star Wars rulebook for details on handling combined actions. Amorphous: Pulras can change their shape. This process takes a few minutes. They can form appendages for combat (doing STR+1D damage), or other forms for a variety of tasks (such as turning into a wheel to roll down a hill). Added Strength: Pulra can grow to enormous sizes; they gain a bonus of +1D to their Strengthwhen they reach 100 liters and gain another 1D for every 10 liters thereafter. Move: 2/5 Size: 20 cubic centimeters to 150 liters Source: Alien Encounters (page 120), Planets Collection (pages 181-182)

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Psadan


  • Name: Psadan
  • Typ:
  • Alter Kind:
  • Alter Erwachsen:
  • Alter Vergreist:
  • Größe: 1,5m
  • Gewicht:
  • Üblicher Besitz:
  • Heimatwelt: Wayland
    • Beschreibung:
    • Kultur:
    • Biologie:
    • Sprachen:
    • Tech. Stufe:
  • Zitat: Jetzt Überwalzen wir sie
  • Aussehen: Sie sind kleine, stämmige, zweibeinige Humanoide mit zwei Armen. Dicke steinartige Platten bedecken den Körper
  • Biologie:
  • Psychologie: Kriegerisch eingestellt.

Bewegungsweite Min/Max:

  • gehen: 7/10

Eigenschaftswürfel:

  • 10W (bis +6w bei Helden)
  • Geschicklichkeit:
    • Min.: 1w+2
    • Max.:
  • Mechanik:
    • Min.: 1w+1
    • Max.:
  • Stärke:
    • Min.: 3w
    • Max.:
  • Technik:
    • Min.: 2w
    • Max.:
  • Wahrnehmung:
    • Min.: 2w+2
    • Max.:
  • Wissen:
    • Min.: 1w+1
    • Max.:

Sonstiges:

  • Geschicklichkeits Fertigkeiten:
    • Abblocken; Armbrüste; Ausweichen; Nahkampfwaffen; Parieren
  • Mechanik Fertigkeiten:
    • Reiten Stärke: Ausdauer ; Heben ; Raufen
  • Wahrnehmungs Fertigkeiten:
    • Betrügen; Feilschen; Kommandieren; Verbergen/Schleichen
  • Wissens Fertigkeiten:
    • Fremdsprachen ; Gassenwissen ; Überleben
  • Natürliche Panzerung: steinartige Außenschale (erhöht die Stärke für den Schadenswiderstand im Kampf um 2)

Quelle:

Psadan Home Planet: Wayland Attribute Dice: 12D DEXTERITY 1D+2/3D+1 KNOWLEDGE 1D+1/3D+1 MECHANICAL 1D+1/3D PERCEPTION 2D+2/3D+1 STRENGTH 3D/5D TECHNICAL 2D/3D Special Abilities: Armor: Rocky outer shell (adds +2 to Strength to resist physical damage in combat). Move: 10/13 Size: 1.5 meters tall Source: Ultimate Alien Anthology (pages 122-123), The Thrawn Trilogy Sourcebook (page 173), Heir to the Empire Sourcebook (pages 98-99)

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Protean

Protean
Home Planet: Nathas I
Attribute Dice: 13D
DEXTERITY 1D/3D+2
KNOWLEDGE 1D/2D+2
MECHANICAL 1D/2D+2
PERCEPTION 3D/4D+2
STRENGTH 3D/5D
TECHNICAL 1D/2D+2
Special Skills:
Shape-Shifting (A): Time to use:
Varies, depending on the shape;
generally 1-10 minutes. This is
an advanced skill (A). The Protean
can assume complex shapes.
Simple geometric shapes, like
cubes or spheres, are Very Easy to
replicate. A basic humanoid form
is Difficult to replicate, additional
details add more modifiers to
the difficulty. Proteans roll this
skill when assuming the new
form. They don’t have to roll
to maintain the new form or to
resume their normal state.
Special Abilities:
Chemical and Tactile Communication: Although they
can vocalize, Proteans communicate through touch and
chemical exchange. They cannot communicate to non-
Proteans.
Shape-Shifting: A Protean can alter its shape. It cannot alter
its mass. It can reform its shape to fit into a space as small
as 30 centimeters wide. It can mimic most rocky materials.
A shape-shifter that performs an Easy shape-shiftingcan
produce a weapon from its form, with added spikes,
which increase brawlingdamage by +2D. When a Protean
conceals itself as a rock-like form, passers by must make
successfulPerceptionor searchrolls against the Protean’s
shape-shiftingto detect it. The Protean receives bonus
modifiers if the searchers are unfamiliar with the nature of
the Protean or the native rocks.
Story Factors:
Primitive: Beginning Protean characters cannot place any
dice in Mechanical or Technical skills. They are limited in
their selection of Knowledge skills as well.
Move: 9/10
Size: 80-150 kilograms in mass
Notes:
A favorite attack of a hungry Protean is the smother attack.
The Protean typically hides as a rock form, lying in wait for
unwitting prey. If a potential meal comes within reach, the
Protean strikes, enveloping it. To simulate this tactic, have
the Protean make a successful brawlingattempt against
a character’s dodge. If it succeeds, the Protean does no
damage, but has trapped the prey. It then smothers the
character, who must make three Difficult Strength attempts
to break free. If the victim fails the three attempts, the
Protean begins dealing STR damage. If the Protean is having
difficulty subduing the enveloped prey, it will grow “teeth”
(Easy shape-shiftingroll), increasing it damage by +2D.
Note that the enveloped victim will eventually suffocate if
he doesn’t break free. A difficult Strength or Dexterity is
needed to draw any weapons. An Incapacitated total against
the Protean forces it to release its victim.
This species is not recommended for player characters.
Source: Alien Encounters (page 118-119)

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Priapulin

Priapulin
Home Planet: Pria
Attribute Dice: 12D
DEXTERITY 1D/4D
KNOWLEDGE 1D+2/4D+2
MECHANICAL 1D/3D
PERCEPTION 1D/4D
STRENGTH 2D/4D+1
TECHNICAL 1D/4D
Special Abilities:
Amphibious: Priapulin breathe both water and air, and
receive a permanent +3D bonus to all swimming skill
checks. They have difficulty functioning in dry conditions,
and suffer a -3D penalty (to a minimum of 1D) to all
Dexterity, Perception, Strength, and skill rolls.
Low-Light Vision: Priapulin can see twice as far as a normal
human in poor lighting conditions.
Pacifist Philosophy: Because of their peaceful natures,
Priapulin have a natural affinity for dealing with members
of all species. As such, they gain a +2 pip bonus to all
bargain, investigation, and persuasion skill rolls.
Story Factors:
Pacifists: The Priapulin are a species that strives for peace
above all else. As such, they are rarely given to anger, and
even under the most extreme circumstances, they will
not engage in combat. Beginning Priapulin characters are
restricted from taking any combat-related skills during
character creation.
Move: 6/8 (land), 15 (in water)
Size: Up to four meters long

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Poss’Nomin

Poss’Nomin
Home Planet: Illarreen
Attribute Dice: 12D
DEXTERITY 1D/4D
KNOWLEDGE 1D/4D
MECHANICAL 1D/3D+2
PERCEPTION 2D/4D+2
STRENGTH 1D+1/4D
TECHNICAL 1D/3D+1
Special Abilities:
Wide Vision: Because of the positioning of their three eyes,
the Poss’Nomin have a very wide arc of vision. This gives
them a +1D bonus to all Perception and search rolls based
on visual acuity.
Move: 10/12
Size: 1.7-2.1 meters tall
Source: Alien Encounters (page 117)

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Polydroxol

Polydroxol
Home Planet: Sevetta
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 1D/3D+2
MECHANICAL 2D/4D
PERCEPTION 1D/3D+2
STRENGTH 3D/7D
TECHNICAL 1D/4D+1
Special Skills:
Strength skills:
Shape-shifting: Time to
use: Varies, depending
on shape; generally 1-10
minutes. Consider this skill
advanced for advancement
purposes. This skill allows
the Polydroxol to assume
complex shapes. Simple
geometric shapes, like
cubes or spheres, are Very
Easy or Easy to replicate.
A basic humanoid form
is Difficult to replicate,
additional details add more
modifiers to the difficulty.
Polydroxol roll this skill
when assuming the new
form. They don’t have to roll
to maintain the new form. This skill can be used in place
of a sneak attempt, with a +2D bonus if in an environment
where a metallic object is likely to be found.
Special Abilities:
Shape-shifting: A Polydroxol can alter its shape. It cannot
alter its mass. It cannot assume a form smaller than 10
centimeters in total width, although it can slim its “limbs”
down to centimeter-width. A shape-shifter that makes an
Easy shape-shifting roll can produce a weapon from its
form, with added blades, which increases brawling damage
by up to +3D.
Surface Altering: A Polydroxol can alter its surface texture to
match most metals. It does not draw the properties of that
metal, just the surface texture. It can reproduce lettering
and complex patterns.
Segmenting: A Polydroxol can reduce its Strength by 1D to
produce a segment. This segment, which shares all of the
Polydroxol’s attributes and skills except Strength, is under
the control of the Polydroxol. The segment can operate
within a 35-meter radius of its host. It can “see” and “feel,”
transmitting sensory information to the host. It can suffer
damage, with a Strength attribute of 1D. If the segment is
wounded, the host is also wounded until it breaks contact.
If the segment is incapacitated or killed, the host suffers a
wound and contact is broken. Maintaining contact with a
segment counts as an action, as do any actions taken by
the segment.
Story Factors:
Rare: Polydroxol are rare, and their abilities are largely
unknown to the rest of the galaxy.
Move: 6/11
Size: 80 to 200 kilograms

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Polis Massan

Polis Massan
Polis Massans are known throughout the galaxy for
their extraordinary medical skills. They are compassionate
and value freedom highly. The average Polis Massan is a
short, thin being with a flat, pale face and grey hands each
with four long, dexterous fingers. Mute, Polis Massans use
an intricate sign language and control devices to make their
intentions known. To make up for their lack of speech,
Polis Massans have mildly telepathic brains and deep-focus
eyes, useful for work deep underground. These beings have
osmotic membrane faces and growth-rings circling their
wiry bodies. Many Polis Massans are miners, medics or
exobiologists, and wear form-fitting bodysuits fitted with all
manner of signaling devices, medical equipment and utility
pouches.
113
Home Planet: Polis Massa
Attribute Dice: 12D
DEXTERITY 1D/3D
KNOWLEDGE 3D/5D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 1D/3D
TECHNICAL 3D/5D
Special Abilities:
Natural Telepathy: All Polis Massans are mildly telepathic.
This telepathy works just as the Force power projective
telepathy does, but for Polis Massans it is a Perception skill.
Like projective telepathy, Polis Massan telepathy is modified
by relationship and proximity.
Deep-Focus Eyes: Grant a +1D bonus to search visually.
Expert Medics: Polis Massans treat the Medicine advanced
skill like a regular skill for advancement cost purposes.
Move: 9/11
Size: 1.3-1.6 meters tall

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Pho Ph’eahian

Pho Ph’eahian
Home Planet: Pho Ph’eah
Attribute Dice: 12D
DEXTERITY 1D/4D
KNOWLEDGE 1D/4D
MECHANICAL 1D/4D
PERCEPTION 1D+2/4D+1
STRENGTH 1D/4D
TECHNICAL 2D/5D
Special Abilities:
Four Arms: Pho
Ph’eahians have
four arms. They
can perform two
actions per round
with no penalty;
a third action in
a round receives
a -1D penalty,
a fourth a -2D
penalty and so
forth.
Move: 9/2
Size: 1.3-2.0
meters tall
Source: Alien
E n c o u n t e r s
(page 116), Han
Solo and the
Corporate Sector
Sourcebook (page
136), Ultimate
Alien Anthology
(pages 121-122)

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Phindian

Phindian
Home Planet: Phindar
Attribute Dice: 12D
DEXTERITY 1D+1/4D
KNOWLEDGE 2D/4D+1
MECHANICAL 1D+2/4D+1
PERCEPTION 2D/4D
STRENGTH 1D+2/4D
TECHNICAL 2D+1/4D+2
Special Abilities:
Gearhead: Phindian
characters get +2 pips to
spend on one Technical
skill during character
creation.
Move: 10/12
Size: 1.7 meters tall on
average
Source: Ultimate Alien
Anthology (pages 120-
121)

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Permian

Permian
The Permian species is one rarely seen in the galaxy
after the last days of the Old Republic, joining the Caamasi
and the Falleen as being aliens almost always unrecognized
by the masses. While not reaching the near-mythical status
of the Fosh, Permians are nontheless an odd sight in most
sectors of the galaxy, especially in the human-heavy Core
Worlds. It is especially rare to find a group of Permians
larger than one or two together in any one place, after having
most of their civilization destroyed by the brash actions of
certain members of the Old Republic. Those Permians still
roaming the spacelanes have not forgotten the tragic loss of
their home planet, though, and any offspring that have been
born since that time have had the stories of their planet’s
loss passed down to them by their parents.
Personality: Permians are a usually cool and collected
species, though a strong undertone of bitterness has
infused their personalities since the loss of their world.
Understandably, most Permians live secluded or isolated
lives, and very few willingly engage in contact with humans.
While normally calm and rational, a Permian’s anger is like a
hot razor, sharp and cutting deep and fast. Overall, though,
most Permians have a very calm outlook on life, moving
along with their lives and rarely seeming even irritated,
much less displaying outbursts of emotion. Permians are
very protective of others of their species, and though some
fear to gather in large groups, most will go out of their way
to ensure that the few of them that are left in the galaxy
remain unharmed.
Physical Description: Permians are a large, lizard-like
race that boasts a unique pair of tentacles that protrude
from their sides. Mostly humanoid in shape, Permians
have rough, amphibious skin that feels slightly moist to the
touch. Additionally, there is a large fleshy crest that starts
at the center of their foreheads and extends over the tops
of their heads to the base of their necks, standing out taller
at the crown of their heads. Permians usually have graygreen
fleshtones, though certain races are darker or lighter,
and range from a coral blue in color to a forest green, with
mottled grays over their skin. Permians also have a pair of
snakelike fangs that can inject venom into an enemy with a
successful bite. While not as angular as Falleen or as bluntfaced
as Trandoshans, they appear to be similar to a lizard
standing on its hind legs.
Home Planet: Permis
Attribute Dice: 12D
DEXTERITY 2D/4D+2
KNOWLEDGE 1D/3D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D+2
TECHNICAL 2D/4D
Special Abilities:
Prehensile Tentacles: Permians have a pair of tentacles
that sprout from their sides like another set of arms. While
they can be used to grab hold of things and push buttons,
they are more sluggish to respond than a Permian’s regular
arms. As a result, a Permian gains an additional action
per round while using their tentacles without suffering a
multiple action penalty. A Permian’s tentacles cannot fire a
blaster, wield a weapon, or type on a datapad, but they may
be used to hold an object, open a door, or another similar
action.
Venom: A successful bite attack against an opponent infuses
a debilitating poison into their system. A character struck
by Permian poison suffers a -1D penalty to Dexterity, and a
-2D penalty to all Dexterity and Strength related skills. The
venom lasts for 2D rounds, but the effects can be negated
by using the detoxify poison Force Power, or by making a
Difficult Strength check when the venom is first injected.
Story Factors:
Displaced: Permians have had their home planet taken
from them by the Old Republic, and as a result they harbor
suspicion towards all humans.
Move: 10/12
Size: 1.7-2.1 meters

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Pau’an

Pau’an
The Pau’ans, the taller of the two Utapaun species,
are long-lived for humanoids, with lives that span centuries.
For this, they have been nicknamed the Ancients by the
outlanders who frequent Utapau. Though the Pau’ans
developed on the windswept surface of the planet and moved
deeper into the sinkholes once climatic changes forced
them to, Pau’ans prefer darker environs. They prospered
111
in the shadowed crevices of the Utapaun sinkholes. This
predilection fostered in them a pale countenance, made
even paler by their diet of raw meat, easily incised by their
sharp double-rowed teeth. Because of the isolation inherent
in sinkhole-based civilizations, Pau’an genealogies and
subdialects are diverse. Tracking bloodlines is a revered
and often tempestuous tradition in Pau’an culture; disputes
regarding heredity along with other cultural differences had
led to conflicts and all-out war between cities in the past.
Home Planet: Utapau
Attribute Dice: 12D
DEXTERITY 1D+2/3D+2
KNOWLEDGE 3D/5D
MECHANICAL 1D+1/3D+1
PERCEPTION 2D/4D+1
STRENGTH 2D/4D
TECHNICAL 2D/3D+2
Special Abilities:
Low Light Vision: Pau’ans can see twice as far as a normal
human in poor lighting conditions.
Shadow Dwellers: Pau’ans get a +1 bonus to all skills when
in a shadowed environment.
Move: 10/12
Size: 1.9 meters tall on average

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Paigun

Paigun
Home Planet: Paigu
Attribute Dice: 12D
DEXTERITY 1D+1/4D
KNOWLEDGE 2D+1/4D+1
MECHANICAL 2D/4D+1
PERCEPTION 1D+2/4D+1
STRENGTH 1D+1/3D+2
TECHNICAL 2D+2/4D+2
Special Abilities:
Natural Armor: A Paigun’s
tough hide provides a +1
bonus against physical
damage.
Tinkerers: Paiguns are avid
tinkerers. They gain a +2
bonus to Technical rolls,
except for the first aid and
demolitions skills.
Story Factors:
Unpopular: The Paiguns’
sagacity and calculated
arrogance doesn’t always sits
well with their neighbors in
the Vorzyd Cluster.
Move: 10/12
Size: 1.7-2.4 meters tall
Source: Geonosis and the
Outer Rim Worlds (page 149)

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Pacithhip

Pacithhip
Home Planet: Shimia
Attribute Dice: 12D
DEXTERITY 1D/3D+2
KNOWLEDGE 2D/4D+1
MECHANICAL 1D/3D+2
PERCEPTION 2D/4D+2
STRENGTH 3D/6D+1
TECHNICAL 1D/3D
Special Abilities:
Natural Body Armor: The Pacithhip’s thick hides provides
+1D against physical attacks. It gives no bonus against
energy attacks.
Tusks: The sharp teeth of the Pacithhip inflict STR+1D
damage on a successful brawling attack.
Move: 5/8
Size: 1.3-1.7 meters tall
Source: Alien Encounters (page 115), Ultimate Alien
Anthology (page 119)

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