Archiv der Kategorie: L

Lahsbee / Huhk

Lahsbee / Huhk
Home Planet: Lahsbane
Attribute Dice: 11D
DEXTERITY 2D/4D+2 (Lahsbee), 1D/3D+2 (Huhk)
KNOWLEDGE 1D/3D+2 (Lahsbee), 1D/3D+2 (Huhk)
MECHANICAL 1D+1/4D (Lahsbee), 1D+1/4D (Huhk)
PERCEPTION 1D+1/4D (Lahsbee), 1D+1/4D (Huhk)
STRENGTH 1D/3D+2 (Lahsbee), 2D/4D+2 (Huhk)
TECHNICAL 1D/3D (Lahsbee), 1D/3D (Huhk)
Story Factors:
Primitive: Because they are a primitive species, beginning
Lahsbee/Huhk characters may not place any skill dice
in any vehicle operations, starship operations, or repair
skills.
Transformation: Huhks are Lahsbees who are fully mature.
This change comes about at puberty, but can also manifest
under extreme stress or strong physical sensations of
pleasure or pain. A Lahsbee character who has transformed
into a Huhk must subtract 1D from his Dexterity score, and
add 1D to his Strength score. Additionally, the character’s
Move score is increased by 4 points.
Move: 6/8 (Lahsbee), 10/12 (Huhk)
Size: 0.9 to 1.1 meters tall (Lahsbee), 2 to 2.5 meters tall
(Huhk)
Source: Alien Anthology (page 85-86)

PDF24    Sende Artikel als PDF   

Lannik

Lannik
Home Planet: Lannik
Attribute Dice: 12D
DEXTERITY 2D/4D+2
KNOWLEDGE 1D/3D+2
MECHANICAL 1D+2/4D+1
PERCEPTION 1D/3D+1
STRENGTH 1D+1/4D
TECHNICAL 1D+1/4D
Special Abilities:
Fearless: Lannik are not easily frightened. They get a +2 pip
bonus to willpower rolls when resisting intimidation skill
rolls against them.
Move: 6/8
Size: 1.1 to 1.3 meters tall, 35-45
kilograms in weight
Source: Ultimate Alien Anthology
(pages 94-95), Power of the Jedi
Sourcebook (pages 69-70)

PDF24    Sende Artikel als PDF   

Lasat

Lasat
Home Planet: Lasan
Attribute Dice: 12D
DEXTERITY 2D/4D+1
KNOWLEDGE 1D+2/3D+2
MECHANICAL 1D/3D+2
PERCEPTION 2D/4D
STRENGTH 2D+2/4D
TECHNICAL 1D/3D
Special Abilities:
Mistaken Identity: Lasat are
occasionally mistaken for Wookiees
by the uninformed – despite the
height difference and Lasat tail
– and are sometimes harassed by
local law enforcement over this.
Move: 10/12
Size: 1.2-1.9 meters
Source: Alien Encounters (page
89)

PDF24    Sende Artikel als PDF   

Lepi

Lepi-01Lepi
Attribute Dice: 12D
DEXTERITY 2D/4D+2
KNOWLEDGE 1D/3D+2
MECHANICAL 1D+1/4D
PERCEPTION 1D/3D+2
STRENGTH 1D+1/4D
TECHNICAL 1D/3D+1
Special Abilities:
Feet of Fury: A Lepi’s feet make effective weapons. Lepi who
use their feet to make brawling: kicking attacks get +2 to
hit, and add +2 to any damage they inflict. In addition Lepi
add +1D to any climbing/jumping skill rolls they make that
involve jumps.
Alertness: Due to their keen sight and hearing, Lepi
characters get a +2 pip bonus to search rolls.
Move: 10/12
Source: Ultimate Alien Anthology (pages 95-96)

PDF24    Sende Artikel als PDF   

Lorrdian

Lorrdian
Home Planet: Lorrd
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 1D/4D
PERCEPTION 3D/5D
STRENGTH 2D/4D
TECHNICAL 1D/4D
Special Skills:
Kinetic Communication: Time to use: One round to one
91
minute. This is the
ability of Lorrdians to
communicate with one
another through hand
gestures, facial tics,
and very subtle body
movements. Unless
the Lorrdian trying to
communicate is under
direct observation,
the difficulty is
Very Easy. When a
Lorrdian is under
direct observation,
the observer must roll
a Perceptioncheck to
notice that the Lorrdian
is communicating
a message; the
difficulty to spot the
communication is the
Lorrdians’s kinetic
communicationtotal.
Individuals who know
telekinetic conversation
are considered fluent
in that “language”
and will need to make
rolls to understand a
message only when it is
extremely technical or
detailed.
Body Language: Time to use: One round. Traditionally raised
Lorrdians can interpret body gestures and movements, and
can often tell a person’s disposition just by their posture.
Given enough time, a Lorrdian can get a fairly accurate idea
of a person’s emotional state. The difficulty is determined
based on the target’s state of mind and how hard the target
is trying to conceal his or her emotional state. Allow a
Lorrdian character to make a body language or Perception
roll based on the difficulties below. These difficulties should
be modified based on a number of factors, including if the
Lorrdian is familiar with the person’s culture, whether the
person is attempting to coneal their feelings, or if they are
using unfamiliar gestures or mannerisms.
Difficulty Emotional State
Very Easy Extremely intense state (rage, hate,
intense sorrow, ecstatic).
Easy Intense emotional state (agitation, anger,
happiness).
Moderate Moderate emotional state (one emotion is
slightly significant over all others).
Difficult Mild emotion or character is actively
trying to hide emotional state (must make
a willpower roll to hide emotion; base
difficulty on intensity of emotion; Very
Difficult for extremely intense emotion,
Difficult for intense emotion, Moderate for
moderate emotion, Easy for mild emotion,
Very Easy for very mild emotion).
Very Difficult Very Mild emotion or character is very
actively trying to hide emotional state.
Special Abilities:
Kinetic Communication: Lorrdians can communicate
with one another by means of a language of subtle facial
expressions, muscle ticks and body gestures. In game
terms, this means that two Lorrdians who can see one
another can surreptitiously communicate in total silence.
This is a special ability because the language is so complex
that only an individual raised fully in the Lorrdian culture
can learn the subtleties of the language.
Story Factors:
Former Slaves: Lorrdians were enslaved during the Kanz
Disorders and have a great sympathy for any who are
enslaved now. They will never knowingly deal with slavers,
or turn their back on a slave who is trying to escape.
Move: 10/12
Size: 1.4-2 meters tall
Source: Alien Encounters (pages 104-105), Han Solo and
the Corporate Sector Sourcebook (pages 132-133)

PDF24    Sende Artikel als PDF   

Lurrian

Lurrian
Home Planet: Lur
Attribute Dice: 12D
DEXTERITY 1D+2/4D
KNOWLEDGE 2D/4D+2
MECHANICAL 2D/4D
PERCEPTION 1D/3D
STRENGTH 1D/2D+2
TECHNICAL 2D/4D
Special Skills:
Genetic Engineering
(A): Time to use: One
month to several
years. Character must
have genetics at 6D
before studying genetic
engineering. This skill
is the knowledge of
genetics and how to
manipulate the genetic
code of creatures to
bring about desired
traits. Characters with
the skill can use natural
substances, genetic
code restructuring and a number of other techniques to
create “designer creatures” or beings for specific tasks or
qaulities.
Genetics: Time to use: One day to one month. Lurrians are
masters of genetic engineering. This skill covers the basic
knowledge of genetics, genetic theory and evolution.
Special Abilities:
Technological Ignorance: While the Lurrians have a highly
advanced culture, it is based on engineered life forms
rather than technology. They suffer a penalty of -2D when
operating machinery, vehicles, normal weapons, and other
items of technology. This penalty is incurred until the
Lurrian has had a great deal of experience with technology.
Story Factors:
Genetics: Lurrians have highly developed knowledge of
genetics. Lurrian characters raised in the Lurrian culture
must place 2D of their beginning skill dice in genetics,
(they may place up to 3D in the skill) but receive double
the number of dice for the skill at the time of character
creation.
Enslaved: Many Lurrians have been enslaved in recent
years. Because of this, the Lurrians are fearful of humans
and other aliens.
Move: 6/8
Size: 0.6-1.1 meters tall
Source: Alien Encounters (page 90), Han Solo and the
Corporate Sector Sourcebook (pages 135-136)

PDF24    Sende Artikel als PDF   

Lutrillian

Lutrillian
Home Planet: Lutrillia
Attribute Dice: 12D
DEXTERITY 1D/3D+1
KNOWLEDGE 2D/4D+1
MECHANICAL 1D/3D+2
PERCEPTION 2D/4D+1
STRENGTH 1D+2/4D
TECHNICAL 2D/4D
Special Abilities:
Insulating Blubber: Lutrillians possess alayer of insulating
subcutaneous fat that protects them against the often
harsh climate of their homeworld. Tey gain a +1D bonus to
stamina to resist extreme cold.
Move: 10/12
Size: 1.5-2 meters tall
Source: Geonosis and the Outer Rim Worlds (page 25)

PDF24    Sende Artikel als PDF   

Lafrarian

Lafrarian
Home Planet: Lafra
Attribute Dice: 12D
DEXTERITY 1D/4D
KNOWLEDGE 1D/4D
MECHANICAL 2D/5D
PERCEPTION 1D/5D
STRENGTH 1D/3D+1
TECHNICAL 1D/4D
Special Abilities:
Enhanced Vision: Lafrarians evolved from avians predators.
They add +2D to all Perception or search rolls involving
vision and can make all long-range attacks as if they were
at medium range.
Story Factors:
Flightless Birds: Lafrarians lost the ability to fly long before
they developed intelligence, but to this day are obsessed
with flight. They make excellent pilots.
Move: 9/12
Size: 1.4-2 meters tall
Source: Alien Encounters (page 89), Han Solo and the
Corporate Sector Sourcebook (page 135)

PDF24    Sende Artikel als PDF   

Laboi


  • Name: Laboi
  • Typ:
  • Alter Kind:
  • Alter Erwachsen:
  • Alter Vergreist:
  • Größe: 2-10m
  • Gewicht:
  • Üblicher Besitz:
  • Heimatwelt: Laboi II
    • Beschreibung:
    • Kultur:
    • Biologie:
    • Sprachen:
    • Tech. Stufe:
  • Zitat:
  • Aussehen: Sie sind Schlangenähnliche Wesen. Ihr Fell hat die Farbe Brilliant rot bis dunkel Blau. Ihre Augen haben geschlitzte Pupillen
  • Biologie:
  • Psychologie: Wenn sie ihr Fressen zu sich nehmen, können sie äußerst aggressiv werden und ebenfalls wenn sie auf der Jagt sind. Außerdem sind sie sehr tolerant gegenüber den Gewohnheiten anderer Völker.

Bewegungsweite Min/Max:

  • gehen: 10/12

Eigenschaftswürfel:

  • 12W (bis +6w bei Helden)
  • Geschicklichkeit:
    • Min.: 2w
    • Max.: 4w
  • Mechanik:
    • Min.: 1w
    • Max.: 3w+2
  • Stärke:
    • Min.: *
    • Max.: *
  • Technik:
    • Min.: 1w
    • Max.: 3w+2
  • Wahrnehmung:
    • Min.: 2w
    • Max.: 4w
  • Wissen:
    • Min.: 1w+2
    • Max.: 4w

Sonstiges:

  • Erweiterung: * 1w+1 haben sie wenn sie 2m Lang oder kleiner sind. Für jede 2m bekommen sie +1w an Stärke hinzu, bis sie 5w+1 bei 10m erreicht haben. Jede 2m kosten 1w bei der Charaktererschaffung. Zähne: Stärke +2w Schaden beim Raufen.
  • Pelz: Sie können bei allen Temperaturen, wegen ihres dichten Pelzes agieren.
  • Telekinese: Weibliche Laboi können 5kg schwere Gewichte manipulieren. Aber immer nur ein Objekt gleichzeitig und in 10m Umkreis. Zum Ausgleich werden sie nur 8m Lang.

Quelle:

Laboi Home Planet: Laboi II Attribute Dice: 12D DEXTERITY 2D/4D KNOWLEDGE 1D+2/4D MECHANICAL 1D/3D+2 PERCEPTION 2D/4D STRENGTH * TECHNICAL 1D/3D+2

  • The Strength of the Laboi varies with its size. It is 1D+1 for

Laboi two meters or less in length, then increases by 1D for every 2 full meters of length, up to 5D+1 for the largest Laboi (10 meters). Every two meters of length costs 1D. Special Abilities: Teeth: The teeth of the Laboi do damage equal to STR+2D. Fur: Their fur protects Laboi from extremes of both cold and heat. Telekinesis: Certain Laboi females can use their minds to move items weighing less than 5 Kg. They are limited to manipulating one item at a time (and cannot do anything else while doing this) and that item must stay within 10 meters of the Laboi. To compensate, Laboi females cannot grow more than eight meters in length. Story Factors: Reputation: Most members of the galaxy assume that if they encounter a Laboi, they will be eaten, so they do one of two things: run or attack. Move: 10/12 Size: 2-10 meters long Source: Galaxy Guide 4: Alien Races (pages 65-66)

PDF24    Sende Artikel als PDF