Lahsbee / Huhk Home Planet: Lahsbane Attribute Dice: 11D DEXTERITY 2D/4D+2 (Lahsbee), 1D/3D+2 (Huhk) KNOWLEDGE 1D/3D+2 (Lahsbee), 1D/3D+2 (Huhk) MECHANICAL 1D+1/4D (Lahsbee), 1D+1/4D (Huhk) PERCEPTION 1D+1/4D (Lahsbee), 1D+1/4D (Huhk) STRENGTH 1D/3D+2 (Lahsbee), 2D/4D+2 (Huhk) TECHNICAL 1D/3D (Lahsbee), 1D/3D (Huhk) Story Factors: Primitive: Because they are a primitive species, beginning Lahsbee/Huhk characters may not place any skill dice in any vehicle operations, starship operations, or repair skills. Transformation: Huhks are Lahsbees who are fully mature. This change comes about at puberty, but can also manifest under extreme stress or strong physical sensations of pleasure or pain. A Lahsbee character who has transformed into a Huhk must subtract 1D from his Dexterity score, and add 1D to his Strength score. Additionally, the character’s Move score is increased by 4 points. Move: 6/8 (Lahsbee), 10/12 (Huhk) Size: 0.9 to 1.1 meters tall (Lahsbee), 2 to 2.5 meters tall (Huhk) Source: Alien Anthology (page 85-86)
Lannik Home Planet: Lannik Attribute Dice: 12D DEXTERITY 2D/4D+2 KNOWLEDGE 1D/3D+2 MECHANICAL 1D+2/4D+1 PERCEPTION 1D/3D+1 STRENGTH 1D+1/4D TECHNICAL 1D+1/4D Special Abilities: Fearless: Lannik are not easily frightened. They get a +2 pip bonus to willpower rolls when resisting intimidation skill rolls against them. Move: 6/8 Size: 1.1 to 1.3 meters tall, 35-45 kilograms in weight Source: Ultimate Alien Anthology (pages 94-95), Power of the Jedi Sourcebook (pages 69-70)
Lasat Home Planet: Lasan Attribute Dice: 12D DEXTERITY 2D/4D+1 KNOWLEDGE 1D+2/3D+2 MECHANICAL 1D/3D+2 PERCEPTION 2D/4D STRENGTH 2D+2/4D TECHNICAL 1D/3D Special Abilities: Mistaken Identity: Lasat are occasionally mistaken for Wookiees by the uninformed – despite the height difference and Lasat tail – and are sometimes harassed by local law enforcement over this. Move: 10/12 Size: 1.2-1.9 meters Source: Alien Encounters (page 89)
Lepi Attribute Dice: 12D DEXTERITY 2D/4D+2 KNOWLEDGE 1D/3D+2 MECHANICAL 1D+1/4D PERCEPTION 1D/3D+2 STRENGTH 1D+1/4D TECHNICAL 1D/3D+1 Special Abilities: Feet of Fury: A Lepi’s feet make effective weapons. Lepi who use their feet to make brawling: kicking attacks get +2 to hit, and add +2 to any damage they inflict. In addition Lepi add +1D to any climbing/jumping skill rolls they make that involve jumps. Alertness: Due to their keen sight and hearing, Lepi characters get a +2 pip bonus to search rolls. Move: 10/12 Source: Ultimate Alien Anthology (pages 95-96)
Lorrdian Home Planet: Lorrd Attribute Dice: 12D DEXTERITY 2D/4D KNOWLEDGE 2D/4D MECHANICAL 1D/4D PERCEPTION 3D/5D STRENGTH 2D/4D TECHNICAL 1D/4D Special Skills: Kinetic Communication: Time to use: One round to one 91 minute. This is the ability of Lorrdians to communicate with one another through hand gestures, facial tics, and very subtle body movements. Unless the Lorrdian trying to communicate is under direct observation, the difficulty is Very Easy. When a Lorrdian is under direct observation, the observer must roll a Perceptioncheck to notice that the Lorrdian is communicating a message; the difficulty to spot the communication is the Lorrdians’s kinetic communicationtotal. Individuals who know telekinetic conversation are considered fluent in that “language” and will need to make rolls to understand a message only when it is extremely technical or detailed. Body Language: Time to use: One round. Traditionally raised Lorrdians can interpret body gestures and movements, and can often tell a person’s disposition just by their posture. Given enough time, a Lorrdian can get a fairly accurate idea of a person’s emotional state. The difficulty is determined based on the target’s state of mind and how hard the target is trying to conceal his or her emotional state. Allow a Lorrdian character to make a body language or Perception roll based on the difficulties below. These difficulties should be modified based on a number of factors, including if the Lorrdian is familiar with the person’s culture, whether the person is attempting to coneal their feelings, or if they are using unfamiliar gestures or mannerisms. Difficulty Emotional State Very Easy Extremely intense state (rage, hate, intense sorrow, ecstatic). Easy Intense emotional state (agitation, anger, happiness). Moderate Moderate emotional state (one emotion is slightly significant over all others). Difficult Mild emotion or character is actively trying to hide emotional state (must make a willpower roll to hide emotion; base difficulty on intensity of emotion; Very Difficult for extremely intense emotion, Difficult for intense emotion, Moderate for moderate emotion, Easy for mild emotion, Very Easy for very mild emotion). Very Difficult Very Mild emotion or character is very actively trying to hide emotional state. Special Abilities: Kinetic Communication: Lorrdians can communicate with one another by means of a language of subtle facial expressions, muscle ticks and body gestures. In game terms, this means that two Lorrdians who can see one another can surreptitiously communicate in total silence. This is a special ability because the language is so complex that only an individual raised fully in the Lorrdian culture can learn the subtleties of the language. Story Factors: Former Slaves: Lorrdians were enslaved during the Kanz Disorders and have a great sympathy for any who are enslaved now. They will never knowingly deal with slavers, or turn their back on a slave who is trying to escape. Move: 10/12 Size: 1.4-2 meters tall Source: Alien Encounters (pages 104-105), Han Solo and the Corporate Sector Sourcebook (pages 132-133)
Lurrian Home Planet: Lur Attribute Dice: 12D DEXTERITY 1D+2/4D KNOWLEDGE 2D/4D+2 MECHANICAL 2D/4D PERCEPTION 1D/3D STRENGTH 1D/2D+2 TECHNICAL 2D/4D Special Skills: Genetic Engineering (A): Time to use: One month to several years. Character must have genetics at 6D before studying genetic engineering. This skill is the knowledge of genetics and how to manipulate the genetic code of creatures to bring about desired traits. Characters with the skill can use natural substances, genetic code restructuring and a number of other techniques to create “designer creatures” or beings for specific tasks or qaulities. Genetics: Time to use: One day to one month. Lurrians are masters of genetic engineering. This skill covers the basic knowledge of genetics, genetic theory and evolution. Special Abilities: Technological Ignorance: While the Lurrians have a highly advanced culture, it is based on engineered life forms rather than technology. They suffer a penalty of -2D when operating machinery, vehicles, normal weapons, and other items of technology. This penalty is incurred until the Lurrian has had a great deal of experience with technology. Story Factors: Genetics: Lurrians have highly developed knowledge of genetics. Lurrian characters raised in the Lurrian culture must place 2D of their beginning skill dice in genetics, (they may place up to 3D in the skill) but receive double the number of dice for the skill at the time of character creation. Enslaved: Many Lurrians have been enslaved in recent years. Because of this, the Lurrians are fearful of humans and other aliens. Move: 6/8 Size: 0.6-1.1 meters tall Source: Alien Encounters (page 90), Han Solo and the Corporate Sector Sourcebook (pages 135-136)
Lutrillian Home Planet: Lutrillia Attribute Dice: 12D DEXTERITY 1D/3D+1 KNOWLEDGE 2D/4D+1 MECHANICAL 1D/3D+2 PERCEPTION 2D/4D+1 STRENGTH 1D+2/4D TECHNICAL 2D/4D Special Abilities: Insulating Blubber: Lutrillians possess alayer of insulating subcutaneous fat that protects them against the often harsh climate of their homeworld. Tey gain a +1D bonus to stamina to resist extreme cold. Move: 10/12 Size: 1.5-2 meters tall Source: Geonosis and the Outer Rim Worlds (page 25)
Lafrarian Home Planet: Lafra Attribute Dice: 12D DEXTERITY 1D/4D KNOWLEDGE 1D/4D MECHANICAL 2D/5D PERCEPTION 1D/5D STRENGTH 1D/3D+1 TECHNICAL 1D/4D Special Abilities: Enhanced Vision: Lafrarians evolved from avians predators. They add +2D to all Perception or search rolls involving vision and can make all long-range attacks as if they were at medium range. Story Factors: Flightless Birds: Lafrarians lost the ability to fly long before they developed intelligence, but to this day are obsessed with flight. They make excellent pilots. Move: 9/12 Size: 1.4-2 meters tall Source: Alien Encounters (page 89), Han Solo and the Corporate Sector Sourcebook (page 135)
Aussehen: Sie sind Schlangenähnliche Wesen. Ihr Fell hat die Farbe Brilliant rot bis dunkel Blau. Ihre Augen haben geschlitzte Pupillen
Psychologie: Wenn sie ihr Fressen zu sich nehmen, können sie äußerst aggressiv werden und ebenfalls wenn sie auf der Jagt sind. Außerdem sind sie sehr tolerant gegenüber den Gewohnheiten anderer Völker.
12W (bis +6w bei Helden)
Erweiterung: * 1w+1 haben sie wenn sie 2m Lang oder kleiner sind. Für jede 2m bekommen sie +1w an Stärke hinzu, bis sie 5w+1 bei 10m erreicht haben. Jede 2m kosten 1w bei der Charaktererschaffung. Zähne: Stärke +2w Schaden beim Raufen.
Pelz: Sie können bei allen Temperaturen, wegen ihres dichten Pelzes agieren.
Telekinese: Weibliche Laboi können 5kg schwere Gewichte manipulieren. Aber immer nur ein Objekt gleichzeitig und in 10m Umkreis. Zum Ausgleich werden sie nur 8m Lang.
Laboi Home Planet: Laboi II Attribute Dice: 12D DEXTERITY 2D/4D KNOWLEDGE 1D+2/4D MECHANICAL 1D/3D+2 PERCEPTION 2D/4D STRENGTH * TECHNICAL 1D/3D+2
The Strength of the Laboi varies with its size. It is 1D+1 for
Laboi two meters or less in length, then increases by 1D for every 2 full meters of length, up to 5D+1 for the largest Laboi (10 meters). Every two meters of length costs 1D. Special Abilities: Teeth: The teeth of the Laboi do damage equal to STR+2D. Fur: Their fur protects Laboi from extremes of both cold and heat. Telekinesis: Certain Laboi females can use their minds to move items weighing less than 5 Kg. They are limited to manipulating one item at a time (and cannot do anything else while doing this) and that item must stay within 10 meters of the Laboi. To compensate, Laboi females cannot grow more than eight meters in length. Story Factors: Reputation: Most members of the galaxy assume that if they encounter a Laboi, they will be eaten, so they do one of two things: run or attack. Move: 10/12 Size: 2-10 meters long Source: Galaxy Guide 4: Alien Races (pages 65-66)