Archiv der Kategorie: G

Gados

Gados
Home Planet: Abregado-rae
Attribute Dice: 12D
DEXTERITY 2D/5D
KNOWLEDGE 1D/3D+2
MECHANICAL 2D/4D+1
PERCEPTION 1D/3D+2
STRENGTH 1D/3D+1
TECHNICAL 1D+1/4D
Special Abilities:
Acrobatic: Gados character gain a
permanent +1D bonus to their dodge
skills.
Fragile: Because of their unique
physiology, Gados characters who are
Wounded are automatically treated as
if they had been Wounded Twice.
Move: 12/14
Size: “Medium”
Source: Coruscant and the Core
Worlds (page 39)

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Gacerite


  • Name: Gacerite
  • Typ:
  • Alter Kind:
  • Alter Erwachsen:
  • Alter Vergreist: 150 Jahre
  • Größe: 1,8 – 2,5m
  • Gewicht:
  • Üblicher Besitz:
  • Heimatwelt: Gacerian
  • Beschreibung:
  • Kultur:
  • Biologie:
  • Sprachen:
  • Tech. Stufe:
  • Zitat:
  • Aussehen: Sie sind große Humanoide mit dünnen Lippen. Außerdem müssen sie ihre Augen mit Sonnengläsern schützen. Ihre Ohren sind klein und spitz. Im Nacken haben sie 2 Atemlöcher für eine dritte Lunge. Mit diesen Löchern können sie Musik machen
  • Biologie:
  • Psychologie: Etikette und Musik bestimmen jeden Lebensaspekt in der Gesellschaft der Gaceriten. Außerdem lieben sie die Disziplin und Ordnung.

Bewegungsweite Min/Max:

  • gehen: 7/9

Eigenschaftswürfel:

  • 12W (bis +6w bei Helden)
  • Geschicklichkeit:
    • Min.: 1w
    • Max.: 3w+2
  • Mechanik:
    • Min.: 1w
    • Max.: 3w+2
  • Stärke:
    • Min.: 1w
    • Max.: 2w+2
  • Technik:
    • Min.: 1w
    • Max.: 4w
  • Wahrnehmung:
    • Min.: 2w
    • Max.: 4w+2
  • Wissen:
    • Min.: 2w
    • Max.: 4w

Sonstiges:

  • Fertigkeiten Bonus: Sie bekommen einen +1w Bonus auf Aliens, Bürokratie, Kulturen und Sprachen.

Quelle:

Gacerite Home Planet: Gacerian Attribute Dice: 12D DEXTERITY 1D/3D+2 KNOWLEDGE 2D/4D MECHANICAL 1D/3D+2 PERCEPTION 2D/4D+2 STRENGTH 1D/2D+2 TECHNICAL 1D/4D Special Abilities: Skill Bonus: All Gacerites receive a free bonus of +1D to alien species, bureaucracy, cultures, languages, and scholar: music. Move: 7/9 Size: 1.8-2.5 meters tall Source: Alien Encounters (page 52), Planets Collection (pages 231-232)

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Gand

gand-01Gand-01Gand
Home Planet: Gand
Attribute Dice: 12D
DEXTERITY 1D+1/4D
KNOWLEDGE 1D/4D
MECHANICAL 1D+1/4D
PECEPTION 1D/4D+2
STRENGTH 2D/5D
TECHNICAL 1D/4D+2
Special Abilities:
Ammonia Breathers: Most Gands do not respire. However,
there is a small number of Gands that are of older
evolutionary stock and do respire in the traditional sense.
These Gands are ammonia breathers and find other gases
toxic to their respiratory system–including oxygen.
Exoskeleton: The ceremonial chemical baths of some
findsmen initiations promote the growth of pronounced
knobby bits on a Gand’s exoskeleton. The bits on a Gand’s
arms or legs can be used as rough, serrated weapons in
close-quarter combat and will do STR+1 damage when
brawling.
Eye Shielding: Most Gands have a double layer of eyeshielding.
The first layer is composed of a transparent
keratin-like substance: the Gand suffers no adverse effects
from sandstorms or conditions with other airborne debris.
The Gands’ second layer of eye protection is an exceptionally
durable chitin that can endure substantial punishment. For
calculating damage, this outer layer has the same Strength
as the character.
Findsman Ceremonies: Gands use elaborate and arcane
rituals to find prey. Whenever a Gand uses a ritual (which
takes at least three hours) he gains a +2D to track a target.
Mist Vision: Having evolved on a mist-enshrouded world,
Gands receive a +2D advantage to Perception and relevant
skills in environments obscured by smoke, fog, or other
gases.
Natural Armor: Gands have limited clavicular armor about
their shoulders and neck, which provides +2 physical
protection to that region (they are immune to nerve or
pressure point strikes to the neck or shoulders.)
Regeneration: Many Gands-particularly those who have
remained on their homeworld or are of one of the very
traditional sects- can regenerate lost limbs. Once a day, a
Gand must make a Strength or stamina roll: a Very Difficult
roll results in 20 percent regeneration; a Difficult roll will
result in 10 percent regeneration, a Moderate roll will
not assist a Gand’s accelerated healing process, and the
character must wait until the next day to roll.
Reserve Sleep: Most Gands need only a fraction of the sleep
most living beings require. They can “store” sleep for times
when being unconscious is not desirable. As such, the
Gand need not make stamina rolls with the same frequency
as most characters for purposes of determining the effects
of sleep-deprivation. Unless otherwise stated, this is an
assumed trait in a Gand.
Ultraviolet Vision: Gand can see in the ultraviolet color
spectrum.
Martial Arts: Some Gand are trained in a specialized form
of combat developed by a band of findsman centuries ago.
The tenets of the art are complex and misunderstood,
but the few that have been described. Two techniques
are described below. There are believed to be many more.
“Piercing Touch” Description: The findsman can use his
chitinous fist to puncture highly durable substances and
materials. Difficulty: Very Difficult Effect: If the character
rolls successfully (and is not parried or dodged), the strike
does STR+2D damage and can penetrate bone, chitin, and
assorted armors. “Striking Mist” Description: The findsman
can sneak close enough to an opponent to prevent the victim
from dodging or parrying the blow. Difficulty: Difficult Effect:
If the character rolls successfully, and rolls a successful
sneak versus his opponent’s Perception, the findsman’s
strike cannot be dodged or parried. The Gand must declare
whether they are striking to injure or immobilize the victim
prior to making the attempt.
Move: 10/12
Size: 1.6-1.9 meters
Source: Alien Encounters (page 56), Ultimate Alien
Anthology (pages 62-63), Alien Anthology (pages 75-76)

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Galidyn

 
 

  • Name: Galidyn
  • Typ:
  • Alter Kind:
  • Alter Erwachsen: Sie können einige Tausend Jahre alt werden
  • Alter Vergreist:
  • Größe: sie können bis zu 5m läng und eine Spannweite von über 10m erreichen
  • Gewicht:
  • Üblicher Besitz:
  • Heimatwelt: Fyodos
    • Beschreibung:
    • Kultur:
    • Biologie:
    • Sprachen:
    • Tech. Stufe:
  • Zitat: Vorsicht Fremde!!! Schaltet alles ab
  • Aussehen: Sie sind große fliegende Wesen mit kleinen Händen. Sie können bis zu 5m Lang werden und eine Flügelspannweite von 10m erreichen
  • Biologie:
  • Psychologie: Sie eine Lebensform die in kleinen Gruppen Leben und teilweise mit Herden ziehen. Oder Leben in ihren unterirdischen Komplexen.

Bewegungsweite Min/Max:

  • gehen: 12/15
  • fliegen: 35/40

Eigenschaftswürfel:

  • 16W (bis +6w bei Helden)
  • Geschicklichkeit:
    • Min.: 2w
    • Max.: 5w
  • Mechanik:
    • Min.: 1w
    • Max.: 3w
  • Stärke:
    • Min.: 3w
    • Max.: 6w+2
  • Technik:
    • Min.: 1w
    • Max.: 4w
  • Wahrnehmung:
    • Min.: 3w
    • Max.: 5w
  • Wissen:
    • Min.: 2w
    • Max.: 4w+2

Sonstiges:

  • Fliegen: Zeitaufwand eine Runde. Sie beginnen mit einer Geschwindigkeit von 35.
  • Panzerung: +1w gegen Energie und physischer Gewalt.
  • Fänge: Stärke +2w Schaden
  • Falsch Verstandene Identität: Alle anderen Rassen denken, sie wären fürchterliche Monster. Sie erschrecken alle anderen Rassen fürchterlich wenn sie sie das erste mal sehen. (Einschüchtern: Spez. Erschrecken: +3w)

Galidyn Home Planet: Fyodos Attribute Dice: 16D DEXTERITY 2D/5D KNOWLEDGE 2D/4D+2 MECHANICAL 1D/3D PERCEPTION 3D/5D STRENGTH 3D/6D+2 TECHNICAL 1D/4D Special Skills: Flight: Time to use: One round. This is the skill Galidyns use to fly. They begin with a flying speed of 35 and may improve their flying speed as described on page 33 of the Star Wars rulebook. Special Abilities: Natural Body Armor: The tough hide of the Galidyn provides +1D against both energy and physical attacks. Fangs: The sharp teeth of the Galidyn inflict STR+2D damage. Story Factors: Mistaken Identity: The humans of Fyodos think the Galidyns are treacherous monsters. Move: 12/15 (walking), 35 / 45 (flying) Size: Up to 5 meters long Source: Alien Encounters (page 53), Planets Collection (pages 225-228)

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Gamorreaner

Gamorrean-05


  • Name: Gamorreaner
  • Typ:
  • Alter Kind:
  • Alter Erwachsen:
  • Alter Vergreist:
  • Größe: 1,3-1,6m
  • Gewicht:
  • Üblicher Besitz:
  • Heimatwelt:
    • Beschreibung:
    • Kultur:
    • Biologie:
    • Sprachen:
    • Tech. Stufe:
  • Zitat:
  • Aussehen: Es sind grünhäutige Kreaturen vom Planeten Gamorr
  • Biologie:
  • Psychologie: Sie sind bekannt für ihre große Stärke und ihre Brutalität. Ihre Tendenz zu Gewalt hat sie zu bevorzugten Söldnern in der bekannten Galaxis werden lassen.

Bewegungsweite Min/Max:

  • gehen: 7/10

Eigenschaftswürfel:

  • 11W (bis +6w bei Helden)
  • Geschicklichkeit:
    • Min.: 2w
    • Max.: 4w
  • Mechanik:
    • Min.: 1w
    • Max.: 1w+2
  • Stärke:
    • Min.: 3w
    • Max.: 5w
  • Technik:
    • Min.: 1w
    • Max.: 2w+2
  • Wahrnehmung:
    • Min.: 1w
    • Max.: 3w
  • Wissen:
    • Min.: 1w
    • Max.: 2w

Sonstiges:

  • Kehlkopf: Sie sind nicht in der Lage Basic auszusprechen.
  • Ausdauer: Sie haben das Recht auf einen zweiten Wurf.
  • Bonus auf Fertigkeiten: Nahkampfwaffen, Raufen und Wurfwaffen erhalten 2w für 1w bei der Charaktererschaffung.

Quelle:


<< Galidyn | Rassen | Gand >> Gamorrean Home Planet: Gamorr Attribute Dice: 11D DEXTERITY 2D/4D KNOWLEDGE 1D/2D MECHANICAL 1D/1D+2 PERCEPTION 1D/3D STRENGTH 3D/5D TECHNICAL 1D/1D+2 Special Abilities: Voice Box: Due to their unusual voice apparatus, Gamorreans are unable to pronounce Basic, although they can understand it perfectly well. Stamina: Gamorreans have great stamina – whenever asked to make a stamina check, if they fail the first check, they may immediately make a second check to succeed. Skill Bonus: At the time the character is created only, the character gets 2D for every 1D placed in the melee weapons, 55 brawling and thrown weapons skills. Story Factors: Droid Hate: Most Gamorreans hate droids and other mechanical beings. During each scene in which a Gamorrean player character needlessly demolishes a droid (provided the gamemaster and other players consider the scene amusing), the character should receive an extra Character Point. Reputation: Gamorreans are widely regarded as primitive, brutal and mindless. Gamorreans who attempt to show intelligent thought and manners will often be disregarded and ridiculed by fellow Gamorreans. Slavery: Most Gamorreans who left Gamorr did so by being sold into slavery by their clans. Move: 7/10 Size: 1.3-1.6 meters tall Source: Core Rulebook (page 213), Alien Encounters (page 54), The Star Wars Sourcebook (pages 72-73), Ultimate Alien Anthology (pages 61-62)

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Geelan

Geelan-01Geelan
Home Planet: Needan
Attribute Dice: 12D
DEXTERITY 2D+2/4D+2
KNOWLEDGE 1D/3D
MECHANICAL 2D/4D
PERCEPTION 2D+2/4D+2
STRENGTH 1D+2/3D+2
TECHNICAL 2D/4D
Special Abilities:
Claws: The claws of the Geelan inflict STR+1D damage.
Story Factors:
Hoarders: Geelan are incurable hoarders – they never
thrown anything away. The only way Geelan will part with a
possession is if they are paid or if their lives are in danger.
Move: 10/12
Size: 0.75-1.5 meters tall
Source: Alien Encounters (page 60)

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Gen’Dai

Gen’Dai
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/3D+2
MECHANICAL 2D/4D
PERCEPTION 1D+2/3D+2
STRENGTH 3D/4D+2
TECHNICAL 2D/4D
Special Abilities:
Amazing Physiology: The Gen’Dai have an amazing
physiology that allows them to withstand massive amounts
of damage. Double every number on the damage chart. By
example: stunned is 0-6, wounded 7-16, etc.
Healing Hibernation: They also have the ability to undergo
57
a healing hibernation in which they recover one injury level
every 1D rounds and fight disease. A Gen’Dai can reattach a
severed limb in 4D rounds. The severed limb must be within
2 meters of the Gen’Dai. If the original limb is destroyed, it
can be regenerated in 4D days.
Move: 10/12
Size: 1.9-3.5 meters tall

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Geonosian

Geonosian
Worker
Home Planet: Geonosis
Attribute Dice: 11D
DEXTERITY 1D+1/4D
KNOWLEDGE 1D/3D+2
MECHANICAL 1D/3D+2
PERCEPTION 1D/3D+2
STRENGTH 2D/4D+1
TECHNICAL 1D/4D
Move: 10/12
Size: 1.6 meters tall
Aristocrat
Home Planet: Geonosis
Attribute Dice: 12D
DEXTERITY 2D/4D+2
KNOWLEDGE 1D/4D
MECHANICAL 1D/3D+2
PERCEPTION 1D+2/4D+1
STRENGTH 1D/3D+1
TECHNICAL 1D+1/4D
Special Abilities:
Flight: Geonosian aristocrats have wings, and are able to
fly.
Natural Armor: Due to their thick chitinous shells,
Geonosian aristocrats gain a +2 pip bonus to Strength rolls
made to resist any form of damage.
Radiation Resistance: Geonosians gain a +2 pip bonus
to Strength rolls made to resist the effects of harmful
radiation.
Story Factors:
Caste-Driven Society: Geonosians are born into a castedominated
society. Any Geonosian worker who wishes
to leave the toils of his caste may do so by participating
in gladiatorial combat, but at the very real risk of death.
Geonosian aristocrats hold the power within their society,
while the workers are considered more or less expendable.
Move: 10/12 (walk), 16 (flight)
Size: 1.7 meters tall
Source: Ultimate Alien Anthology (pages 64-65)

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Gazaran


  • Name: Gazaran
  • Typ:
  • Alter Kind:
  • Alter Erwachsen:
  • Alter Vergreist:
  • Größe: bis 1,5m
  • Gewicht:
  • Üblicher Besitz:
  • Heimatwelt: Veron
  • Beschreibung:
  • Kultur:
  • Biologie:
  • Sprachen:
  • Tech. Stufe:
  • Zitat: Raarghhh
  • Aussehen: Sie haben kurze Beine und eine feine Membrane zwischen Körper und Armen, die es ihnen erlaubt zu fliegen
  • Biologie:
  • Psychologie:

Bewegungsweite Min/Max:

  • gehen: 8/10
  • gleiten: siehe Sonstiges

Eigenschaftswürfel:

  • 12W (bis +6w bei Helden)
  • Geschicklichkeit:
    • Min.: 1w
    • Max.: 4w
  • Mechanik:
    • Min.: 1w
    • Max.: 4w
  • Stärke:
    • Min.: 2w
    • Max.: 4w
  • Technik:
    • Min.: 1w
    • Max.: 3w+2
  • Wahrnehmung:
    • Min.: 2w
    • Max.: 4w
  • Wissen:
    • Min.: 1w
    • Max.: 4w

Sonstiges:

  • Gleiten: Sie können bis zu 15m pro Runde auf Normal Gravitationswelten gleiten. Bei niedriger Gravitation sogar bis zu 30m pro Runde. Bei hoher Gravitation nur noch 5m pro Runde.
  • Temperatur Empfindlich: Sie sind extrem Temperaturempfindlich. Bei weniger als 30 oC bekommen sie -1w Mali. Bei Temperaturen unter 25 oC -2w, bei 20 oC -3w und bei weniger als 15 oC -4w Mali. Bei unter 10 oC gehen sie in Tiefschlaf und wenn sie mehr als 28h diesen Temperaturen ausgesetzt werden so sterben sie.
  • Charakter Story: Der Charakter muß sich eine Sache aussuchen wovor er besonders große Furcht hat (Kälte, Dunkelheit, Raumschiffen, etc.)

Quelle:

Gazaran Home Planet: Veron Attribute Dice: 12D DEXTERITY 1D/4D KNOWLEDGE 1D/4D MECHANICAL 1D/4D PERCEPTION 2D/4D STRENGTH 2D/4D TECHNICAL 1D/3D+2 Special Skills: Gliding: Time to use: On round. This is the skill used to glide. Special Abilities: Temperature Sensitivity: Gazaran are very sensitive to temperature. At temperatures of 30 degrees Celsius or less, reduce all actions by -1D. At a temperature of 25 degrees or less, the penalty goes to -2D, at 20 degrees the penalty is -3D and -4D at less than 15 degrees. At temperatures of less than 10 degrees, Gazaran go into hibernation; if a Gazaran remains in that temperature for more than 28 hours, he dies. Gliding: Gazaran can glide. On standard-gravity worlds, they can glide up to 15 meters per round; on light-gravity worlds they can glide up to 30 meters per round and on heavygravity worlds, that distance is reduced to five meters. Story Factors: Superstitious: Gazaran player characters should pick something they are very afraid of (the cold, the dark, strangers, spaceships, the color black, etc.). Move: 8/10 (walking), plus gliding (below) Size: Up to 1.5 meters tall Source: Alien Encounters (page 59), Planets Collection (pages 89-90)

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Gerb

Gerb
Home Planet: Yavin 13
Attribute Dice: 12D
DEXTERITY 2D+1/4D
KNOWLEDGE 1D/3D+1
MECHANICAL 1D/3D
PERCEPTION 2D+1/4D
STRENGTH 2D+1/3D+2
TECHNICAL 1D/2D+2
Special Abilities:
Acute Hearing: Gerbs gain a +1D to their search.
Kicks: Does STR+1D damage.
Claws: The sharp claws of the Gerbs do STR damage.
Move: 8/12
Size: 1-1.5 meters tall
Source: Alien Encounters (page 61), Galaxy Guide 2 – Yavin
and Bespin (pages 27-28)

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Gesaril

Gesaril
Home Planet: Gesaril
Attribute Dice: 12D
DEXTERITY 2D/5D+2
KNOWLEDGE 1D/1D+2
MECHANICAL 2D/3D+2
PERCEPTION 3D/5D+2
STRENGTH 2D/3D
TECHNICAL 1D/2D
Special Abilities:
Mass Force: When at least a thousand Gesarils link
their minds, they can exert a form of telekinesis which is
devastating to mechanical vessels even in orbit. Any vessel
which is deemed strong in the dark side can be pulled from
orbit and made to crash.
Empathic: All Gesarils are sensitive to emotion and posses
the Force skill sense at 1D.
Move: 12/15
Size: 2 meters tall
Gamemaster Notes:
It is strongly recommended that players not be allowed to
play Gesaril characters.
Source: Alien Encounters (pages 62-63), Galaxy Guide 6:
Tramp Freighters (page 62)

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Gigoran

Gigoran
Home Planet: Gigor
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 1D/2D
MECHANICAL 1D/3D
PERCEPTION 3D/4D+2
STRENGTH 4D/6D
TECHNICAL 1D/2D
Special Abilities:
Bashing: Adult Gigorans
posses great upper-body
strength and heavy
paws which enable
them to swat at objects
with tremendous force.
Increase the character’s
Strengthattribute dice
by +1D when figuring
damage for brawling
attack that involves
bashing an object.
Story Factors:
Personal Ties: Gigorans
are very family-oriented
creatures; a Gigoran will
sacrifice his own life to
protect a close personal
friend or family member
from harm.
Move: 12/14
Size: 2-2.5 meters tall
Source: Alien Encounters (page 64)

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Givin


  • Name: Givin
  • Typ:
  • Alter Kind:
  • Alter Erwachsen:
  • Alter Vergreist:
  • Größe: 1,7-2m
  • Gewicht:
  • Üblicher Besitz:
  • Heimatwelt: Yag´Dhul
    • Beschreibung:
    • Kultur:
    • Biologie:
    • Sprachen:
    • Tech. Stufe:
  • Zitat:
  • Aussehen: Sie sehen aus wie ein Skelett von irgendeiner Humanoiden Rasse, da sie ein Außenskelett haben
  • Biologie:
  • Psychologie: Die Givin sind eine Rasse die Eng untereinander verbunden ist und dadurch eine natürliche Antipathie gegen andere Rassen hat.

Bewegungsweite Min/Max:

  • gehen: 8/10

Eigenschaftswürfel:

12W (bis +6w bei Helden)

  • Geschicklichkeit:
    • Min.: 1w
    • Max.: 3w
  • Mechanik:
    • Min.: 2w+2
    • Max.: 4w+2
  • Stärke:
    • Min.: 1w+1
    • Max.: 3w
  • Technik:
    • Min.: 3w
    • Max.: 5w
  • Wahrnehmung:
    • Min.: 1w
    • Max.: 3w
  • Wissen:
    • Min.: 2w
    • Max.: 4w

Sonstiges:

  • Mathematische Fähigkeiten: Givin erhalten einen Bonus von +2w wenn es um mathematische Fähigkeiten geht, einschließlich der Astrogation.
  • Vakuum Resistenz: Ein Givin kann 24 Stunden im Vakuum Existieren. Für jede weitere Stunde muß ein ( beginnt mit Einfachem Wurf und für jede weitere Stunde Steigt der Schwierigkeitsgrad um eine Stufe) Wurf auf Ausdauer geschafft werden.

Quelle:

Givin Home Planet: Yag’Dhul Attribute Dice: 12D DEXTERITY 1D/3D KNOWLEDGE 2D/4D MECHANICAL 2D+2/4D+2 PERCEPTION 1D/3D STRENGTH 1D+1/3D TECHNICAL 3D/5D Special Abilities: Mathematical Aptitude: Givin receive a bonus of +2D when using skills involving mathematics, including astrogation. They can automatically solve most “simple” equations (gamemasters option.) Vacuum Protection: Every Givin has built-in vacuum suit which will protect it from a vacuum or harsh elements. Add +2D to a Givin’s Strength or stamina rolls when resisting such extremes. For a Givin to survive for 24 standard hours in a complete vacuum, it must make an Easy roll, with the difficulty level increasing by one every hour thereafter. Increased Consumption: Givin must eat at least three times the food a normal Human would consume or they lose the above protection. Roughly, a Givin must consume about nine kilograms of food over a 24 hour period to remain healthy. Move: 8/10 Size: 1.7-2 meters tall Source: Ultimate Alien Anthology (pages 65-66), Galaxy Guide 4: Alien Races (pages 44-46)

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Gorothite

Gorothite
Home Planet: Goroth Prime
Attribute Dice: 12D
DEXTERITY 1D+2/5D
KNOWLEDGE 1D/4D+2
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 1D/2D+2
TECHNICAL 1D/3D
Special Abilities:
Smell: Gorothites have a
highly developed sense
of smell, getting +1D
to their search skill
when tracking by scent.
This ability may not be
improved.
Hyperbaride Immunity:
Gorothites are less
affected than humans
by the contaminants in
the air, water, and food
of their world.
Skill Bonus: At the time
of character creation
only, the character gets
2D for every 1D placed
in the bargain and
search skills.
Story Factors:
Enslaved: Although the
Colonial Government
uses the term “client-workers,” the Gorothites are effectively
slaves of the Empire. Gorothites are offically restricted to
their world. Attempting to leave Goroth Prime is a crime
punishable by imprisonment. A Gorothite who has managed
to escape the planet is considered a “fugitive from justice”
by the Empire, to be incarcerated and returned to Goroth
Prime if caught (if the Imperial forces who find her have the
time and inclination to do so). Gorothites are considered a
very minor problem and do not receive the same “attention”
as a fugitve Wookiee would.
Parental Instinct: Adults instantly respond to the cries of a
young Gorothite, whether the child is a part of their family
or not. They are driven to protect the child, even if this puts
themselves at extreme risk.
Family Bonds: Gorothites have a strongly developed sense of
family honor. Any action taken by (or against) an individual
Gorothite reflects on the entire family. Gorothites would
rather die than bring dishonor to their family.
Move: 10/13
Size: 2.0-2.5 meters
Source: Alien Encounters (page 65), Goroth: Slave of the
Empire (pages 33-47)

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Gotal


  • Name: Gotal
  • Typ:
  • Alter Kind:
  • Alter Erwachsen:
  • Alter Vergreist:
  • Größe: 1,8-2,1m
  • Gewicht:
  • Üblicher Besitz:
  • Heimatwelt: Antar 4
    • Beschreibung:
    • Kultur:
    • Biologie:
    • Sprachen:
    • Tech. Stufe:
  • Zitat: Mein Ruf ist mir wichtig und wer mir meinen Ruf verderben will, wird erleben was mit ihm geschieht
  • Aussehen: Sie sind große Humanoide Wesen, mit zwei Hörnern auf ihrem Kopf. Ihr Fell ist Grau-Braun
  • Biologie:
  • Psychologie: Sie sind Diplomatisch und Politisch veranlagt. Ihr Sprache ist monoton und kann einen einschläfern.

Bewegungsweite Min/Max:

  • gehen: 10/15
  • schwimmen:
  • fliegen:
  • kriechen:
  • hüpfen:
  • gleiten:
  • usw……..

Eigenschaftswürfel:

  • 12W (bis +6w bei Helden)
  • Geschicklichkeit:
    • Min.: 1w+2
    • Max.: 4w+2
  • Mechanik:
    • Min.: 1w
    • Max.: 2w
  • Stärke:
    • Min.: 2w+1
    • Max.: 4w+1
  • Technik:
    • Min.: 1w
    • Max.: 3w
  • Wahrnehmung:
    • Min.: 2w
    • Max.: 5w
  • Wissen:
    • Min.: 1w
    • Max.: 3w

Sonstiges:

  • Energie Sensitiv:
    • Sie bekommen einen Bonus von +3w auf offener Fläche oder Wüste (10km Umkreis),
    • von +1w in Städten und Jungel (1km Umkreis),
    • bei intensiver Energetischen Einstrahlung bekommt er -1w, auf Suchen.
  • Stimmungsanalyse: Wenn er auf Wahrnehmung Würfelt kann er Bonus oder Manko auf Wahrnehmung (Normaler Wurf) Bekommen.
    • unter erfolgswert: -6/-3w
    • unter erfolgswert: 2-5/- 2w
    • unter erfolgswert: 1/- 1w
    • über erfolgswert: 0-7/+ 1w
    • über erfolgswert: 8-14/+ 2w
    • über erfolgswert: 15 und mehr/+ 3w
  • Schnelle Initiative: Gotals bekommen, wenn sie nicht von Energetischer Strahlung behindert werden, einen Bonus von +1w, wenn er die Emotionen von anderen Wesen Ließt.

Quelle:

Gotal Home Planet: Antar 4 Attribute Dice: 12D DEXTERITY 1D+2/4D+2 KNOWLEDGE 1D/3D MECHANICAL 1D/2D PERCEPTION 2D/5D STRENGTH 2D+1/4D+1 TECHNICAL 1D/3D Special Abilities: Energy Sensitivity: Because Gotals are unusually sensitive to radiation emissions, they receive a +3D to their search skill when hunting targets in wide open areas of up to 10 61 kilometers around them. In crowded areas, such as towns and cities, the bonus drops to +1D, and the range drops to less than one kilometer. In areas with intense radiation, they suffer a -1D penalty to search because their senses are overwhelmed by radiation static. Mood Detection: By reading the auras and moods of others, Gotals receive a positive or negative bonus when engaging in interactive skills with other characters. The Gotals makes a moderate Perception check and adds the following bonus to his Perception skills when making opposed rolls for the rest of that encounter: Rolls Misses Difficulty By/Penalty: 6+/-3D 2-5/-2D 1/-1D Roll Beats Difficulty By/Bonus: 0-7/1D 8-14/2D 15+/3D Fast Initiative: Gotals who are not suffering from radiation static receive a +1D when rolling initiative against non-Gotal opponents. This is due to their ability to read the emotions and intentions of others. Story Factors: Droid Hate: Gotals dislike droids because the emissions produced by droids overwhelm their special senses. They receive a -1D to all Perception-based skill rolls when within three meters of a droid. Reputation: Because of the Gotal’s reputation as being overly sensitive to moods and feelings, other species are uncomfortable dealing with them. Assign modifiers as appropriate. Move: 10/15 Size: 1.8-2.1 meters Source: Ultimate Alien Anthology (pages 67-68), Alien Anthology (pages 76-77), Galaxy Guide 4: Alien Races (pages 46-48), The Thrawn Trilogy Sourcebook (pages 144- 145), Dark Force Rising Sourcebook (pages 89-91)

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Gran

Gran-01Gran
Home Planet: Kinyen
Attribute Dice: 12D
DEXTERITY 1D/4D
KNOWLEDGE 1D/3D
MECHANICAL 1D/3D+1
PERCEPTION 2D/4D
STRENGTH 1D/4D
TECHNICAL 1D/3D
Special Abilities:
Vision: Grans’ unique combination of eyestalks gives them
a larger spectrum of vision than other species. They can see
well into the infrared range (no penalties in darkness), and
gain a bonus of +1D to notice sudden movements.
Move: 10/12
Size: 1.1-1.8 meters tall
Source: Galaxy Guide 12 – Aliens: Enemies and Allies
(pages 39-41), Ultimate Alien Anthology (pages 68-69), Alien
Anthology (page 77)

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Gree

Gree
Home Planet: Gree
Attribute Dice: 12D
DEXTERITY 2D/3D
KNOWLEDGE 2D/4D
MECHANICAL 3D/5D
PERCEPTION 1D/3D
STRENGTH 1D/3D
TECHNICAL 2D/5D
Special Skills:
Droid Repair: This skill allows Gree to repair their ancient
devices. However, only masters of a device would have its
corresponding repair skill. Even so, few masters excel at
maintaining their deteriorating devices.
Device Operation: This skill allows Gree to manipulate
their odd devices. Gree Technology is different enough
from Imperial-standard technology that a different skill
must be used for Gree devices. Device operationis used
for native Gree technical objects. Humans (and simialr
species) are unlikely to have this skill and Gree are only
62
a little more likely to have developed Imperial-standard
Mechanicalskills. Humans using Gree devices and Gree
using Imperial-standard devices suffer a +5 modifer to
difficulty numbers.
Story Factors:
Droid Stigma: Gree ignore and look down on droids, and
consider droids and autonomous computers an unimportant
technology. To the Gree, devices are to be mastered and
manipulated – they shouldn’t be rolling around on their
own, operating unsupervised. Gree don’t hate droids, but
avoid interacting with them whenever possible.
Gree Masters: Gree place great value on individual skills.
Those Gree most proficient at operating their ancient
technology are known as “masters.” These masters are
respected, honored, and praised for their skills, and often
take on students who study the ancient devices and learn
to operate them.
Move: 5/7
Size: 0.8-1.2 meters
Source: Alien Encounters (page 67)

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Gungan

Gungan
Home Planet: Naboo
Attribute Dice: 12D
DEXTERITY 1D+1/4D
KNOWLEDGE 1D+1/4D
MECHANICAL 1D+1/4D
PERCEPTION 1D/3D+2
STRENGTH 2D/4D+2
TECHNICAL 1D/3D+2
Special Abilities:
Swimming: Gungans get a permanent +1D bonus to all
swimming skill checks.
Good Hearing: Gungans are blessed with a +2 pip bonus to
all Perception checks involving their sense of hearing.
Move: 10/12
Size: 1.7-2.1 meters
Source: Ultimate Alien Anthology (pages 69-70)
Ankura
Otolla

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Gutratee

Gutratee
Home Planet: Isis
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 1D/3D
PERCEPTION 3D/5D
STRENGTH 3D/5D
TECHNICAL 1D/3D
Special Abilities:
Crystalline Armor: Because of their crystalline structure,
the Gutratees cannot be harmed by blasters – the beams
bounce right off of them.
Claws: Do STR+1D damage.
Memory Storage: Gutratees store all of their memory in
exact detail within their own crystal body. This memory can
be transferred to another member.
Move: 10/12
Size: 2-2.4 meters tall
Source: The Isis Coordinates (pages 10/16)

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