Archiv der Kategorie: D

Devlikk

Devlikk

The average life-spanof a Devlikk is merely 10
standard years. Most Devlikks
don’t worry about that, however
some realize the short amount
of time available to them, in
comparison to most other
sentient species, becoming
fearless thrill seekers.
Home Planet: Ord Radama
Attribute Dice: 12D
DEXTERITY 2D+1/4D+1
KNOWLEDGE 1D/3D+2
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 1D+1/3D+2
TECHNICAL 2D/4D
Move: 10/12
Size: 1.3 meters tall on average

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Draedan

Draedan
Home Planet: Sesid
Attribute Dice: 12D
DEXTERITY 2D/4D+1
KNOWLEDGE 1D/3D
MECHANICAL 1D/4D
PERCEPTION 1D/4D
STRENGTH 2D/4D+1
TECHNICAL 1D/3D
Special Abilities:
Moist Skin: Draedan must keep their scales from drying out.
They must immerse themselves in water once per 20 hours
in moderately moist environments or once per four hours
in very dry environments. Any Draedan who fails to do this
will suffer extreme pain, causing -1D penalty to all actions
for one hour. After that hour, the Draedan is so paralyzed
by pain that he or she is incapable of moving or any other
actions.
Water Breathing: Draedans may breathe water and air.
Amphibious: Due to their cold-blooded nature, Draedans
may have to make a Difficult staminaroll once per 15
minutes to avoid collapsing in extreme heat (above 50
standard degrees) or cold (below -5 standard degrees).
Claws: Draedans get +1D to climbingand +1D to physical
damage due to their claws.
Prehensile Tail: The tail of the Draedans is prehensile,
and they may use it as a third hand. Some experienced
Draedans keep a hold-out blaster strapped to their backs
within reach of the tail.
Move: 10/12 (running); 13/16 (swimming)
Size: 1.3-1.7 meters tall
Source: Galaxy Guide 12 – Aliens: Enemies and Allies
(pages 30-31)

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Draethos

Draethos
Attribute Dice: 12D
DEXTERITY 1D+1/4D
KNOWLEDGE 2D+1/5D
MECHANICAL 1D+2/4D
PERCEPTION 1D/3D
STRENGTH 1D/3D+2
TECHNICAL 1D+1/4D+1
Special Abilities:
Broadcast Telepathy:
Draethos can speak
telepathically with any
number of creatures
within 500 meters.
Anyone wishing to
resist this telepathic
communication must
make an opposed
Willpower or Control
skill roll against the
Draethos’ own Willpower
or Control skill. This
ability cannot be used
to “steal” memories or
information.
Low-light Vision: A
Draethos can see twice
as far as a normal
human in poor
lighting conditions.
Skill Bonus: Draethos
are encouraged to
learn as much as
39
they can, and most adults are experts on several topics. As
such, Draethos characters receive 2D for every 1D placed
into Knowledge skills at the time of character creation
only.
Story Factors:
Long-Lived: Draethos character can live up to 800 years.
Move: 10/12
Size: 1.8 meters tall on average.
Source: Ultimate Alien Anthology (pages 46-47), Power of
the Jedi Sourcebook (page 67)

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Drall

Drall
Home Planet: Drall
Attribute Dice: 12D
DEXTERITY 1D/3D
KNOWLEDGE 2D/4D+2
MECHANICAL 1D/3D
PERCEPTION 2D/4D
STRENGTH 1D/3D
TECHNICAL 1D/3D
Story Factors:
Honesty: Dralls are adamantly truthful.
Hibernation: Some Drall feel they are supposed to hibernate
and do so. Others build underground burrows for the sake
of relaxation.
Move: 7/9
Size: up to 1.5 meters tall
Source: Alien Encounters (page 39), Ultimate Alien
Anthology (pages 47-48), Alien Anthology (page 69

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Dresselian

Dresselian
Home Planet: Dressel
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 1D/3D+2
MECHANICAL 1D/3D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 1D/3D
Story Factors:
Occupied Homeworld: The Dresselian homeworld is
currently occupied by the Empire. The Dresselians are
waring a guerrilla war to reclaim their planet.
Move: 10/12
Size: 1.7-1.9 meters tall
Source: Galaxy Guide 12 – Aliens: Enemies and Allies
(pages 32-34), Ultimate Alien Anthology (pages 48-49)

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Dug

Dug
Home Planet: Malastare
Attribute Dice: 12D
DEXTERITY 2D/4D+2
KNOWLEDGE 1D/3D+2
MECHANICAL 1D+2/4D+1
PERCEPTION 1D/3D+2
STRENGTH 1D+1/4D
TECHNICAL 1D/3D+2
Special Abilities:
Climbing/Jumping Bonus: Due to their physiology, Dugs
gain a +1D bonus to their climbing/jumping skill.
Shout: Dugs can issue forth a deep bellow which can be
heard up to 3 kilometers away.
Story Factors:
Reputation. Dugs are known as bullies and thugs by most
other sentient species’, and are almost universally disliked
by non-Dugs. Many crimelords, however, employ them as
assassins and henchmen.
Move: 6/8
Size: 1.2 m
Source: Ultimate Alien Anthology (page 50)

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Devaronian

Devaronian-01Devaronian-05


  • Name: Devaronian
  • Typ:
  • Alter Kind:
  • Alter Erwachsen:
  • Alter Vergreist:
  • Größe: 1,7m – 1,9m
  • Gewicht:
  • Üblicher Besitz:
  • Heimatwelt: Devaron
    • Beschreibung:
    • Kultur:
    • Biologie:
    • Sprachen:
    • Tech. Stufe:
  • Zitat:
  • Aussehen: Sie haben haarlose, rotgefärbte Köpfe mit einem paar schwarzer Hörner die oben aus dem Kopf wachsen
  • Biologie:
  • Psychologie: Sie lieben Abenteuer und Action. Sie sind allerdings nicht sehr zuverlässig. Frauen sind das genaue Gegenteil.

Bewegungsweite Min/Max:

  • gehen: 8/10

Eigenschaftswürfel:

  • 12W (bis +6w bei Helden)
  • Geschicklichkeit:
    • Min.: 2w
    • Max.: 4w
  • Mechanik:
    • Min.: 1w
    • Max.: 3w+2
  • Stärke:
    • Min.: 2w
    • Max.: 4w
  • Technik:
    • Min.: 1w
    • Max.: 3w
  • Wahrnehmung:
    • Min.: 2w
    • Max.: 4w+2
  • Wissen:
    • Min.: 2w
    • Max.: 4w

Sonstiges:

  • Wanderlust: Sie halten sich nur selten längere Zeit am gleichen Ort auf. Dies gilt auch für die Frauen.

Devaronian Home Planet: Devaron Attribute Dice: 12D DEXTERITY 2D/4D KNOWLEDGE 2D/4D MECHANICAL 1D/3D+2 PERCEPTION 2D/4D+2 STRENGTH 2D/4D TECHNICAL 1D/3D Story Factors: Wanderlust: Devaronian males do not like to stay in one place for any extended period of time. Usually, the first opportunity that they get to move on, they take. Move: 8/10 Size: 1.7-1.9 meters tall Source: Ultimate Alien Anthology (pages 45-46), Alien Anthology (page 68), Galaxy Guide 4: Alien Races (pages 35-36)

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Duinuogwuin


  • Name: Duinuogwuin
  • Typ:
  • Alter Kind:
  • Alter Erwachsen:
  • Alter Vergreist:
  • Größe: 10m – 100m
  • Gewicht:
  • Üblicher Besitz:
  • Heimatwelt: Duinuog
    • Beschreibung:
    • Kultur:
    • Biologie:
    • Sprachen:
    • Tech. Stufe:
  • Zitat:
  • Aussehen: Sie sind Schlangenähnliche Wesen mit Gazeartigen Flügeln. Sie haben einen langen Schwanz, was ihm ein Reptilienartiges Aussehen gibt.
  • Biologie:
  • Psychologie: Sie greifen schnell an. Aber nicht zu schnell. Sie haben keinerlei Politische Strukturen. Viele Drachen sind sehr Böse und zerstören einfach alles was ihnen in die Quere kommt.

Bewegungsweite Min/Max:

  • gehen: 18/25
  • schwimmen:
  • fliegen:
  • kriechen:
  • hüpfen:
  • gleiten:
  • usw……..

Eigenschaftswürfel:

  • 18W (bis +6w bei Helden)
  • Geschicklichkeit:
    • Min.: 2w
    • Max.: 5w
  • Mechanik:
    • Min.: 1w
    • Max.: 4w
  • Stärke:
    • Min.: 3w
    • Max.: 6w
  • Technik:
    • Min.: 2w
    • Max.: 4w
  • Wahrnehmung:
    • Min.: 2w
    • Max.: 5w
  • Wissen:
    • Min.: 2w
    • Max.: 5w

Sonstiges:

  • Geschwindigkeit im Raum: 5
  • Geschwindigkeit in Atmosph.: 210 / 600km/h
  • Fliegen: Sie können in jeder Atmosphäre und im Weltraum fliegen. Wenn sie länger als 1 Monat im Weltraum sind, müssen sie einen sehr einfachen Wurf auf Stärke (Ausdauer) schaffen. Für jeden Monat den er länger im Raum verbringt erhöht sich die Schwierigkeitsstufe um 1.
  • Machtfertigkeiten:
    • Kontrollieren: 2w
    • Spüren: 2w
    • Verändern: 1w
    • Machtpunkte: Variieren individuell
  • Isolation: Sie leben in einer selbstgewählten Isolation.
  • Informationen für den Spielleiter: Nicht für Charaktere geeignet.

Duinuogwuin Attribute Dice: 18D DEXTERITY 2D/5D KNOWLEDGE 2D/5D MECHANICAL 1D/4D PERCEPTION 2D/5D STRENGTH 3D/6D TECHNICAL 2D/4D Special Abilities: Flight: Duinuogwuin can fly in both space and atmosphere. Space Survival: Duinuogwuin can survive in deep space without any artificial protection. They must make a stamina roll after every full month in space, beginning at an Easy difficulty level for the first month, and increasing in difficulty by one level for each additional month. If they fail, they must go to the nearest planet with a Human-friendly atmosphere as soon as possible. Force Skills: Control 2D, sense 2D, alter 1D. It is believed that one in three Duinuogwuin possess Force skills. Force Powers: Varies by individual. Story Factors: Isolation: Duinuogwuin live in self-imposed isolation. Monster: A few Duinuogwuin are true monsters. They are mindless ravening creatures who seek only to destroy. Evil Cunning: Still other Duinuogwuin are simply “evil”, and they use their intelligence to manipulate and destroy others. The Star Dragons, being a “distanced” people, also consider these beings “genetic mistakes” and “nonintelligent”. In truth, they are among the most dangerous creatures in the galaxy – and the older they get, the more dangerous they are. Move: 18/25 (walking); space: 5, atmosphere: 210; 600kmh (flight) Size: 10-100+ meters long Source: Galaxy Guide 4: Alien Races (pages 36-38), The Thrawn Trilogy Sourcebook (pages 141-142), Dark Force Rising Sourcebook (pages 86-88), Geonosis and the Outer Rim Worlds (pages 70-73)

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Duros


  • Name: Duros
  • Typ:
  • Alter Kind:
  • Alter Erwachsen:
  • Alter Vergreist:
  • Größe: 1,8m – 2,2m
  • Gewicht:
  • Üblicher Besitz:
  • Heimatwelt: Duros
    • Beschreibung:
    • Kultur:
    • Biologie:
    • Sprachen:
    • Tech. Stufe:
  • Zitat: Sie sind große dünne blau-gefärbte Humanoide, mit großen Augen und einem dünnlippigen Mund
  • Aussehen:
  • Biologie:
  • Psychologie: Duros sind ruhig, besonnen und friedvoll. Die ungeheuer spannenden Geschichten die sie erzählen sind meist sehr beliebt. Bei ihnen liegt der Sinn des Reisen in der Reise selber und nicht im erreichen eines Zieles.

Bewegungsweite Min/Max:

  • gehen: 10/12

Eigenschaftswürfel:

  • 12W (bis +6w bei Helden)
  • Geschicklichkeit:
    • Min.: 1w
    • Max.: 4w
  • Mechanik:
    • Min.: 2w
    • Max.: 4w+2
  • Stärke:
    • Min.: 1w
    • Max.: 3w
  • Technik:
    • Min.: 1w+2
    • Max.: 4w
  • Wahrnehmung:
    • Min.: 1w
    • Max.: 3w
  • Wissen:
    • Min.: 1w+1
    • Max.: 2w+2

Sonstiges:

  • Intuition: Für eine Mechfertigkeit bekommt er für 1w, die er einsetzt 2w. Wenn 2w überschritten werden, muß alles ganz normal bezahlt werden.

Duros Home Planet: Duro Attribute Dice: 12D DEXTERITY 1D/4D KNOWLEDGE 1D+1/2D+2 MECHANICAL 2D/4D+2 PERCEPTION 1D/3D STRENGTH 1D/3D TECHNICAL 1D+2/4D Special Abilities: Starship Intuition: Duros are, by their nature, extremely skilled starship pilots and navigators. When a Duros character is generated, 1D (no more) may be placed in the following skills, for which the character receives 2D of ability: archaic starship piloting, astrogation, capital ship gunnery, capital ship shields, sensors, space transports, starfighter piloting, starship gunnery, and starship shields. This bonus also applies to any specializations. If the character wishes to have more than 2D in the skill listed, then the skill costs are normal from there on. Move: 10/12 Size: 1.8-2.2 meters tall Source: Ultimate Alien Anthology (page 51), Alien Anthology (pages 69-70), Galaxy Guide 4: Alien Races (pages 39-40)

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Derriphan

Derriphan-01

 

Derriphan
Attribute Dice: 12D
DEXTERITY 3D/7D
KNOWLEDGE 4D/8D
MECHANICAL 0D
PERCEPTION 5D/9D
STRENGTH 0D
TECHNICAL 0D
Special Abilities:
Innate Force Powers: All Derriphans are Force Sensitive,
start out with 6D to distribute among the 3 Force Skills
and have access to the following Force Powers, with no prerequisites
limitations: absorb/dissipate energy, sense force
potential, lesser force shield, telekinesis, aura of uneasiness,
force lightning, control mind, telekinetic kill and memory
wipe.
Probing: Before it can feed, a Derriphan must enter its
intended victim. Accomplishing the Probing requires the
Derriphan to make a sense roll; the difficulty is the target’s
Perception or control roll. If the Probing is successful, the
Derriphan enters the target and attempts to gain control.
For obvious reasons, Derriphan prefer to conduct the
Probong in privacy, often using its previous host to help
entrap a new one.
Hosting: Once the Probing is complete, the Derriphan
attempts to suppress the target’s consciousness and
take full control. This requires an Easy control roll by the
Derriphan; the target can resist the hosting with a Perception
or control roll at -1D penalty. If the Derriphan rolls higher,
then the Hosting has begun. On the second day of Hosting,
the victim is entitled to a Perception or control roll at -2D,
the third day a -3D, the fourth day a -4D, and so on until
the victim is no longer even able to resist. However, if the
victim rolls higher, the Derripha is cast out and is at -2D to
all skills and attributes for one month. (The Derriphan can
voluntarily leave a hosted victim at no penalty.)
Feeding: Once Hosted, the Derriphan can now draw
sustenance from its victim. The Derriphan drains items
in order of preference as listed on the Devouring Chart.
Only one feeding can be performed per day; each listed
item is equal to one feeding. When the victim’s Knowledge,
Perception, Mechanical and Technical attributes reach 0D,
the Derriphan detaches itself to search for a new host,
leaving behind onlya shattered, catatonic husk.
Except in the case of Force skills (which it adds to its own
skills), a Derriphan converts what it drains into Dark Side
Points. These points are a Derriphan’s literal lifeblodd and
must constantly be replenished. In order to survive, a
Derriphan must expend one Dark Side Point per day. If the
creature runs out of Dark Side Points, then it loses the evil
(hate, rage, and fear) that sustains it, effectively dispersing
harmlessly.
Feeding On Victim Loses Derriphan Gains
Force Skills 1D from Force skill 1D to Force skill
Force Points 1 Force Point 3 Dark Side Points
Dark Side Points 1 Dark Side Point 1 Dark Side Point
Character Points 3 Character Points 1 Dark Side Point
Knowledge skills 1 entire skill 1 Dark Side Point
Perception skills 1 entire skill 1 Dark Side Point
Technical skills 1 entire skill 1 Dark Side Point
Knowledge attribute 1D from attribute 1 Dark Side Point
Perception attribute 1D from attribute 1 Dark Side Point
Mechanical attribute 1D from attribute 1 Dark Side Point
Technical attribute 1D from attribute 1 Dark Side Point
Move: 18/20 (flying)
Size: Varies widely
Source: Wretched Hives of Scum and Villainy (pages 85-
87)

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Dathomirian Rancor

Dathomirian Rancor
Home Planet: Dathomir
Attribute Dice: 14D
DEXTERITY 4D/6D
KNOWLEDGE 0D/1D
MECHANICAL 0D
PERCEPTION 1D/2D+2
STRENGTH 5D/8D
TECHNICAL 0D/1D
Special Abilities:
Armor: +3D to Strength to resist physical and energy
damage.
Claws: Does STR+3D damage.
Teeth: Does STR+5D damage.
Special Skills:
Dexterity Skills:
Melee weapons: clubs, trees: Time to use: One round.
Rancors use this skill and any of the above specializations
to wield large objects as melee weapons. Most of these
makeshift tools cause STR+1 Walker-scale damage.
Thrown weapons: boulders, nets, trees: Time to use:
One round. Rancors use this skill and any of the above
specializations to hurl objects generally considered too
heavy for humans to lift. Rancors throw most objects with
a range of 20-30/50/100 meters. Most objects will do 2D
Walker-scale damage.
Knowledge Skills:
Symbolic writing: Time to use: Variable. Rancors use this
skill to understand simple commands written by the
Witches of Dathomir. A rating of 4D or higher means the
rancor can write the language as well.
Story Factors:
Evolved: Dathomirian rancors have evolved over thousands
of years. Rancors encountered off of Dathomir will most
likely not be identical, though it is possible that a similar
evolution has taken place elsewhere in the galaxy.
Domesticated: Most of Dathomir’s rancors have been
domesticated by the human clans of the world. These
rancors are treated as loved pets, even friends, by their
human comrades.
Move: 25/40
Size: 8-10 meters
Source: Cracken’s Threat Dossier (page 52)

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Dazouri

Dazouri-01

 

Dazouri
Rest Form
Attribute Dice: 12D
DEXTERITY 1D-3D
KNOWLEDGE 3D-5D
MECHANICAL 1D-3D
PERCEPTION 3D-5D
STRENGTH 1D-3D
TECHNICAL 3D-5D
Rage Form
Attribute Dice: 12D
DEXTERITY 4D-6D
KNOWLEDGE 1D-3D
MECHANICAL 1D-3D
PERCEPTION 1D-3D
STRENGTH 4D-6D
TECHNICAL 1D-3D
Special Abilities:
Rage: When a Dazouri is wounded, badly frightened,
threatened with bodily harm, successfully intimidated or
infuriated, he transform into rage form. He can also initiate
it at will, but it is a Very Difficult Perception task. They can
also prevent rage transformation with a Heroic Perception
roll.
Dual Form: Dazouris and Lahsbees are closely related
races: “genetic cousins” in the same way Humans and
near-Human races are closely related. Like the Lahsbees,
Dazouris physically transform from one form to another.
The character must allocate dice for the rage and rest
forms. Dazouris also receive a +1D bonus to Dexterity and
Strength for theur rage form. Dazouris retain the same skill
adds, no matter their form. Dazouris in rage form may only
use brawling parry, dodge, melee combat, melee parry,
intimidation, brawling, climbing/jumping and lifting.
Claws: Do STR+2D damage (rage form only).
Teeth: Do STR+1D+2 damage (rage form only).
Horns: Do STR+1D damage (rage form only).
Move: 8-10 (in rest form), 12-14 (in rage form)
Size: 1 meter tall (in rest form), 3-3.5 meters tall (in rage
form)
Source: Planets Collection (pages 112-113)

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Defel


  • Name: Defel
  • Typ:
  • Alter Kind:
  • Alter Erwachsen:
  • Alter Vergreist:
  • Größe: 1,1m – 1,5m
  • Gewicht:
  • Üblicher Besitz:
  • Heimatwelt: Af´El
    • Beschreibung:
    • Kultur:
    • Biologie:
    • Sprachen:
    • Tech. Stufe:
  • Zitat:
  • Aussehen: Sie haben leuchtende Augen mit langen weißen Fängen und sind am ganzen Körper behaart. Man kann aber erkennen, daß sie sehr muskulös sind
  • Biologie:
  • Psychologie: Sie sind Einzelgänger. Aber ein Kompromiß der erst einmal geschlossen ist, wird Buchstabengetreu eingehalten. Auch ein einmal gegebenes Wort wird niemals gebrochen.

Bewegungsweite Min/Max:

  • gehen: 10/13

Eigenschaftswürfel:

  • 12W (bis +6w bei Helden)
  • Geschicklichkeit:
    • Min.: 2w
    • Max.: 4w
  • Mechanik:
    • Min.: 1w
    • Max.: 3w
  • Stärke:
    • Min.: 3w
    • Max.: 4w+1
  • Technik:
    • Min.: 1w
    • Max.: 3w
  • Wahrnehmung:
    • Min.: 2w
    • Max.: 4w
  • Wissen:
    • Min.: 1w
    • Max.: 3w

Sonstiges:

  • Blindes Raufen: Zeit ein Runde. Wenn er aus irgend einem Grund blind wird oder ist, kann er diese Fähigkeit dazu verwenden um ganz normal weiter zu kämpfen.
  • Unsichtbarkeit: : Er bekommt +3w auf Schleichen/Verbergen.
  • Klauen: Er richtet beim Raufen Stärke +2w schaden an.
  • Licht Blind: Er kann nur ultraviolettes Licht sehen und anderes Licht blendet ihn. Deshalb trägt er Ständig einen Visor. Verliert er ihn, steigt für ihn alles um eine Schwierigkeitsstufe.

Defel Home Planet: Af’El Attribute Dice: 12D DEXTERITY 2D/4D KNOWLEDGE 1D/3D MECHANICAL 1D/3D PERCEPTION 2D/4D STRENGTH 3D/4D+1 TECHNICAL 1D/3D Special Skills: Dexterity Skills: Blind Fighting: Time to use: one round. Defel can use this skill instead of their brawling or melee combat skills when deprived of their sight visors or otherwise rendered blind. Blind fighting teaches the Defel to use its senses of smell and hearing to overcome any blindness penalties. Special Abilities: Invisibility: Defel receive a +3D bonus when using the sneak skill. Claws: The claws of the Defel can inflict STR+2D damage. Light Blind: Defels eyes can only detect ultraviolet light, and the presence of any other light effectively blinds the Defel. Defel can wear special sight visors which block out all other light waves, allowing them to see, but if a Defel loses its visor, the difficulty of any task involving sight is increased by one level. Story Factors: Reputation: Defels are considered to be a myth by most of the galaxy – therefore, when they are encountered, they are often thought to be supernatural beings. Most Defel in the galaxy enjoy taking advantage of this perception. Overconfidence: Most Defel are comfortable knowing that, if they wish to hide, no one will be able to spot them. They often ignore surveillance equipment and characters who might have special perception abilities when they should not. Move: 10/13 Size: 1.1-1.5 meters tall Source: Ultimate Alien Anthology (pages 44-45), Galaxy Guide 4: Alien Races (pages 33-34), The Thrawn Trilogy Sourcebook (pages 140-141), Dark Force Rising Sourcebook (page 86)

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Dashade

Dashade
Home Planet: Urkupp (destroyed)
Attribute Dice: 12D
DEXTERITY 2D/4D+2
KNOWLEDGE 1D/3D+2
MECHANICAL 1D+1/4D
PERCEPTION 1D/3D+1
STRENGTH 1D+2/4D+1
TECHNICAL 1D+1/4D
35
Special Abilities:
Heat Dissipation: Dashade can dissipate the heat that
emanates from their bodies, making it difficult to detect
them with equipment that tracks by heat. All checks made
to detect a Dashade character who is consciously reducing
his heat signature, using thermal or infrared equipment,
are made at a -2D penalty.
Force Resistance: Dashade are resistant to Force powers that
utilize the Alter skill. All Alter rolls made for Force powers
directed at a Dashade character have their difficulties
increased by +5. A Force-using Dashade character who
attempts to use Alter-based Force powers adds +10 to his
difficulties.
Story Factors:
Thought to Be Extinct: The Dashade’s home world was
destroyed, and many assume the race to be extinct.
Move: 10/12
Size: 1.7 to 2 meters tall.
Source: Ultimate Alien Anthology (pages 43-44), Alien
Anthology (pages 67-68)

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Dantari

Dantari
Home Planet: Dantooine
Attribute Dice: 10D
DEXTERITY 1D/3D+1
KNOWLEDGE 1D/3D+2
MECHANICAL 1D/3D+1
PERCEPTION 2D/4D
STRENGTH 2D/4D+2
TECHNICAL 1D/3D
Story Factors:
Primitive: Dantari suffer a
-1D penalty to all skill rolls
made with technological items.
Move: 10/12
Size: Unlisted (Medium)
Source: Ultimate Alien
Anthology (pages 42-43)

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Damaronian

Damaronian-01

 

Damaronian
Home Planet: Damaron
Attribute Dice: 12D (female), 9D (male)
DEXTERITY 2D/4D+2 1D/2D
KNOWLEDGE 2D/4D 1D/1D+2
MECHANICAL 1D+2/3D+2 1D/2D
PERCEPTION 2D/4D+1 1D/1D+2
STRENGTH 2D/4D 1D/3D+2
TECHNICAL 1D/3D 2D+2/4D
Special Skills:
Dexterity skills:
Web Slinging: Time to use: One round. This is the skill
that allows a Damaronian to use its webs. This is a ranged
attack of 3/7/15.
Special Abilities:
Danger Sense: (Females only) This ability works exactly like
the Force power danger sense. It is an unattributed skill
that starts with 2D and can have up to 2D in beginning skill
dice put into it. It is raised at double the Character Point
cost of a normal skill.
Infrared Vision: (Females only) Their vision allows female
Damaronians to see objects based on heat intensity allowing
for sight in near-darkness.
Web Slinging: (Both sexes) A Damaronian can shoot up to
three webs from each wrist before having to take a day to
allow for the production of more webs. Webs have a 4D
Strength, and do 4D entangle.
Story Factors:
Condescension Toward Males: Female Damaronians hold
males in contempt as weak and only to be used. They won’t
necessarily underestimate a male because of this, but that
has been known to happen. They usually just don’t give him
a chance.
Move: 10/13 (female), 7/10 (male)
Size: 1.4-2.0 meters tall (female), 1.2-1.4 meters tall (male)

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