Model: GTU AV-1S Armor
Skill: Powersuit operation
Availability: 3, F
Basic Suit: +1D energy, +1D+1 physical protection, -1D
Dexterity and all related skills.
Enhanced Strength: +1D to Strength for all skills, including
melee and unarmed combat damage.
Repulsorlift Engine: Move of 20, flight ceiling of 100 meters.
Maneuver rolls are made with the powersuit operation skill.
Infrared Imaging Module: Ranged up to 200 meters, allows
vision based on heat.
Starlight Imaging: Magnifies available light for excellent lowlight
vision (no penalties for darkness except in absolute
darkness, but sudden flashes of light can cause 4D stun
damage if the user does not make a Moderate Perception roll
to close his or her eyes in time).
Power Lamp: 100 meter range.
Multi-channel Comm Unit: Includes comlink encoder, ranged
up to 50 kilometers, and external amplifier.
Macrobinoculars: Standard rules as for macrobinoculars.
5 Sureseal Patches: Automatic patches against suit leaks.
Bio-Readout: Informs wearer of his/her physical condition.
Environment Scanner: Scans air for breathability and toxins
and detects harmful radiation.
Game Notes: Can operate for 36 hours without replenishing
supplies and takes 5 minutes to put on.
Source: Galladinium’s Fantastic Technology (pages 80-81),
Arms and Equipment Guide (pages 44-45)
AV-1 Power Armor
Lightly Damaged Armor
1 -1D from Strength enhancements
2 -5 from Move of repulsorlift engine
3 On board weapon hit and destroyed
4-6 Armor loses one pip of its effectiveness
Heavily Damaged Armor
1 Power loss for 1D rounds
2-3 -2D from Strength enhancements
4-5 -2D to Dexterity and all related skills
6 Armor loses -1D of its effectiveness
Severely Damaged Armor
1 Power loss for 2D rounds
2 Power overload or power generator destroyed;
wearer suffers 5D damage in explosion
3 Overloaded power generator will explode in 1D
4 All weapons disabled
5 Armor loses all protection bonus at location of hit
(head, torso, arm, leg)
6 Armor toppled in assault, all power lost, suit nonfunctional